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GameCoderGK

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  1. Slashers iPhone and iPad versions have arrived on App Store today!"Did somebody hear the footsteps of new challengers?" https://itunes.apple.com/us/app/id952648375
  2. Hi There! Now we have our own forums! http://www.stun-games.com/forums
  3. http://steamcommunity.com/sharedfiles/filedetails/?id=418759432 Slashers now headed to Steam to infect its addictive and deep gameplay to Steam users. Being a serious fighting game (despite its colorful look) Slashers is famous of combining exaggerated retro play-style with fluid animations. Pro and veteran fighting gamers will both find the game competitive with easy to execute inputs which can be customized to use simple or arcade style variations. Steam version will feature multi-language support, a new fighter (will be announced later) and combo challenge mode. Let the duel begin with your support!
  4. New Update! v0.92 New Fighter: Rungard the Evil Mage. New Stage: The City. Character voice-overs mostly implemented. Music Tracks almost complete. NetPlay improvements. Better Pad support for PC Version Virtual Gamepad improvements for Android Version Some gameplay balances and fixes. Not Yet Implemented: - The Bos - Story mode - Tutorial mode - New Character artworks You need to download v0.60 and then apply the new update. http://www.stun-games.com/project/download
  5. Let me explain our points of inspiration and original ideas: - SF3S: Parries: Same input (Tap Forward/Down), however you still take the damage (blue health) which can be recovered quickly by acting offensive afterwards. Universal Overheads Cross-ups (Game has cross-up detection, and you see a message when you do, of course not against CPU) Command Throws (Forward/Backward + Power Button) Super Art Selection (Idea extended from 1 out of 3 to 2 out of 4) Variable-Length Super Meter based on selected Super Arts Link Combos -GG/Blazblue Comboable Throws Force Break (Like EX moves in 3S but GG style) Astral Heats (Similar concept but added Level mechanism. There 4 levels (1,2,3,MAX). Level is determined by how much power energy you have. Performing the move destroys the power bar for the entire round. High levels are easy to combo, since start-up delay decreases. Counters: Countering means longer stun, more damage and also counters enable juggle state which leads to aerial combos. False Roman Cancels: Refered as "Power Recovery". Specific special moves can be canceled at a specific frame by pressing Power button. Requires meter. Burst: Escaping from damage at the cost of losing meter for the entire round. "Power Escape" -Samsho Meaty Heavy Slashes Flashing Screen Effects "Cut in Half" Fatalities -Original Features Recovery: All recovery frames of most moves (except PMs) can be skipped by pressing Power Button. Looks like "Roman Cancel" but can be performing doesn't require connecting to the opponent. This one leads to a "Chess-like" gameplay. Free Cancel: Cancelable normal moves can be cancelled to special and PMs without connecting to the opponent. Requires meter.This one leads to faints and extending attack patterns. What do you think guys?
  6. Hello, As "Stun Games" we would like to announce our free 2D fighting game project title for PC,Android and iOS platforms. A PC Demo with netplay is available to download at: http://www.stun-games.com/project/download Main Features: *Choose from 9 unique fighters with different abilities: Characters include an Ottoman warrior who wields a dagger and uses powerful slap attacks, a Kazakh shaman who uses spirits to attack and curse her opponents, a half-beast with his pet which helps to create combinational attack patterns, a templar knight who resists and counters opponent’s attacks. *Power Combining System: Choose 2 power moves (AKA "supers") out of 4 at the beginning of every fight. Each power move has different aspects and strategies. Know your opponent and adapt your counter or attack strategies! *Tactical Features: Enhance your gameplay style and create your own combos with features like: “Block” (AKA “Parry in SF3"),“Recovery”,“Power Recovery” (AKA "FRCs in GG series",”Free Cancel”,”Power Cancel”,”Power Escape”,”Throw Escape” and "Limit Break" (EX moves) attacks. *Ultimate Power Moves to destroy your opponents: Destroy your opponent with a character specific method when they are on low health and you are on the winning round. (AKA "Astral Heats") *Cartoon-like HD Graphics: Big and detailed characters and backgrounds compared to most old-school fighting games. *Simple control scheme to focus on tactics rather than inputs: 4 attack buttons (Slash,Big Slash,Kick,Power), special move inputs not requiring rotations and holds. *Online versus play and ranking system. Support for cross platform online play. Slashers is our gift for fighting game community! Cheers, Galip
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