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Everything posted by Pyry Von Quies
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What's that? A NEW DLC character announced for Ultimax? But gosh, I thought it was oh-so-clear there wasn't gonna be any more! D: I hope this is a big smack in the face to all the skepticals more than eager to discourage others who suspected a new character was coming. Also, never will I fall for the words of John Hardin again lol
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...like I said, we'll just have to go to Training mode and see what she can do. Plain and simple as that.
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Good...this is what I was hoping to hear. Hopefully some Yukiko players can play around with S. Yukiko in training and discover how broken she can be lol
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Welp. Dream is dead. Sorry to all the hopefuls (like me). You can look forward to the Navis, because I'm sure there's more to come. Yukari got leaked as one and she wasn't announced like Ken and Adachi, so...look for that?
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And all I'm saying is don't ruin or shoot down people's hopes of it being true, because I'd like to hear your guess on what Namba means on "more to come." Also, remember when we had to take Amada/Kujikawa confirmations with a grain a salt, even though we were pretty sure it was going to happen? Guess it wouldn't hurt to go with your hunches on this one. What have you got to lose? (EXCEPT YOUR MIND BUT THAT PROLLY VANISHED A LONG TIME AGO D:)
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He says and I quote, "Hopefully, you guys enjoyed--there's tons more to discover in this game, trust me...you know, we already have one DLC character announced...um...more to come! Hey." I understand that you may be skeptical at the possibility of another character and that's dandy--just keep it to yourself and try not to ruin the hopes of those who believe it's going to happen. No need to be a stick in the mud about it. Also, that link of yours doesn't take you to the mark; it simply goes about 30-40 mins. back to Pain vs Stunedge.
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Aww, why not? I mean, I'm sure it'll lead to some issues in the long run, what with updates, complaints and all that jazz, but just ONE more character wouldn't hurt, don't you think? :D Besides, I'm pretty sure it's gonna be a character people requested like crazy. Someone like Theodore, Fuuka...or quite possibly Makoto (whom you might unlock beating story mode, similar to Kagura's case from BBCP). If it's FeMC (Shinjiro or just somebody else REALLY unexpected) I am going to scream.
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Ken's AOA looks like it's got some good range though.
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It's pretty hype knowing Yukari Takeba's a navigator.
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Ugh, for some reason I really don't like Stunedge discussing Yukiko. He made her sound like she had a lot of nerfs in my opinion, but I'll work with what I can get. It was pretty embarrassing when Stunedge did SB Maragidyne and Namba just rolled RIGHT through it. Seems like that move will only work as an anti-air. However, contrary to what Stunedge summed up Yukiko as, I still think she has many great tools, menacing pressure, nice anti-airs, and lovely spacing tools. Also, Fire Boost isn't a nerf. The game practically encourages you to use it. When I get the game I'll have to play with Vermillion Bird and see its true properties; even I admit it doesn't really look so much viable at any distance...
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"Few hours" my ass. Part 1 of that video has been up for 14 hours and that post has been up around 7. I'm pretty sure if they were going to release part 2 they would do it now, unless they want to break tradition and release it later on tonight which would be a godsend. On another note, you know you're in a shitty situation when someone from Atlus refers to your main as "Worst Girl."
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By the way I'm just gonna assume the next part is for next week. Such a worthwhile wait to hear them talk about god-knows-what. May we get more info with the EVO displays.
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Considering he's DLC, I'm pretty sure Adachi isn't coming for a long time, so it's interesting to see how many people are going to continue asking for him like a blind man looking for the lighthouse.
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OKAY BUT SERIOUSLY ARE WE NOT GONNA TALK ABOUT MINAZUKI AND THAT SECOND SUPER HE DID WHERE HE INTERRUPTED THE OTHER GUY'S BLOCKSTRING AND GOT ALL THAT DAMAGE AND STILL WAS ABLE TO COMBO OFF OF IT? Dear god...also I will admit, Yosuke's a lot more respectable now with his V-Slash and whatnot, but I'm jealous he gets a free super if his crossup connect while in Sukukaja.
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So is part 2 next week, I'm assuming?
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Would you say the j.2b is a lot like Manaka's falling slam?
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Sure, but I'd like to get a collective response from other Yukiko players as well to get a general idea of what to expect. Also, I have other questions he'd have no way of figuring out, such as ENG Yukiko and win quotes. Plus, I heard Stunedge was dropping Yukiko for Yukari, so I doubt I'd get any overall positive feedback about P4U2 Yukiko from him, not to mention the very fact that irks me.
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Oh! I don't know if the Atlus stream showed this, but have you seen Ken & Koro's IK, by any chance?
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Dear god PLEASE do regarding that Yukiko player. But I dunno how I felt about the Yosuke vs Ken matchups...I just assumed even though Ken had the better reach and assist, whenever Ken would whiff a long-ranged attack would have poor recovery which is essential to Yosuke but I never really thought about Ken's supers.
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Please, no one ask questions about Yukiko, as no one is going to play her throughout the whole time P4AU setups are running, so I'm just gonna take this time to make educated guesses. Along with Yukari, S. Lab and Yosuke, Ken will probably pose as a problem for Yukiko due to his spear alone. Rise's Awakening super will only be used for combo staples, as it obviously appears unwise to use it as a reversal, unless if the opponent DP's (Kanji, Liz, maybe Yosuke? to name a few) or throws out a random super Ken vs Yosuke is prolly going to be a hard MU for Ken, a gut feeling of mine, don't ask me why Yukari will most likely be the least used new character played at the P4U2 setups It would be nice if more people did a little exploring and made a mental record of the stages, the music available to fight to, the voices of the characters, and the overall design of the game. Also if there isn't security, some video footage would be nice. Guess I'll just have to depend on the great unwashed to see what comes up.
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ggs to everyone i've played today. i'm getting a lot of hate more than usual :/ apparently people think i gave them the OK to message me about how much Yukiko is a slut, a bitch, a cheap bitch, etc. I think I'm just going to stop playing online altogether.
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It's much safe to say that if they included the song that plays after you've defeated an enemy in P3 (and looped I may add), P4U2's gonna have a crapton of music to fight from in the game. Gonna fight to Heaven all day~ You think the games will also carry the Reincarnation soundtracks? That would be pretty awesome.
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This may piss off Labrys players, but I don't care lol. The best way to fight this match is to just lame it out. Plain and simple. Labrys has the better normals, better damage output and the better recovery. You will have a very hard time getting in and opening Labrys up because of this, and it's just not worth it, since Labrys can just work some combo on you until she gets Red Axe, then super you to death. Simply back off and rely on zoning to take care of her. Watch for when she's in the air, because you know a j.5B is coming. I'll touch on that later. Try not to be in the air so much, or at least when advancing towards her, because she has 2B and it will mess you up. Labrys' DP is really easy to counter, as for some odd reason it's fairly obvious to see when it's coming. If she has less than 50 meter simply Dia to avoid it, otherwise just roll/get behind her before she pulls it off to avoid her canceling into supers. When she's got you against the corner, all you're really looking for is either 2A+B (sweep) to short hop over/roll past/Dia through/etc. or 214A/B to roll past/punish with super. If she has meter she may OMC in order to continue her blockstring, but don't let it faze you. All you're looking for either 2A+B or 214A/B (or a throw, but that's like the "in the back of your subconscious" kind of option) When you have her in the corner, watch out her DP, her meter, and her 5A which will be most likely the fastest normal she's got in that situation. When dealing with her aerial j.5B, you need to think fast. A correctly placed fan will give you a CH, while a roll will completely make the move whiff and give you room to escape. Dia will knock her back. Whatever you do, just don't try to sit there and block the attack because that gives Labrys all the more advantage to screw you up in the long run. As I stated before, the farther you are away from Labrys the better, because she cannot gain Red Axe from this position, and her only reliable long range attack, Chain Knuckle can only do so much.
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This match has some hard moments, but it's safe to say it's one of Yukiko's easier matches. Though Liz outheals you, people forget that you have to beat her into Awakening (or wait until she just Mind Charges) in order to use it. On top of that, Liz has the lowest health in the game, so literally 2 or 3 lengthy combos will kill Liz in no time. First thing I will say is that one key for Yukiko to win this match is simply stock up on Fire Boosts. All you need is literally 2 and you will become a threat to Liz. The more you build up on Fire Boosts the painful your attacks become and the faster to victory you'll get. The main things to watch out for in this matchup is Liz's j.5B/5B (her normal in which she flings some cards at you like that of a boomerang. it has a deceptive long range and hitbox. Oddly enough, since it's projectile-based, you can Dia through it), her Persona attack game (5C>5D or 2C. Block the 2C and attack the 5D before her Persona can grab you to steal a card), her Ziodyne blast (it's quite fast and beats the hell out of your zoning properties) You also don't want Liz to corner you, because it's hell attempting to escaping her Persona. Once you have IK power, you are able to respect Liz's game a lot less, since most Liz's moves have long recovery. If she has IK power, unless you have OMC on standby, do not Agidyne, do not Maragidyne, do not zone excessively, do not even breathe, for she can absorb up to 3 hits and take you into kingdom come. Dia or simply holding back to block will avoid Liz's IK should it activated and you have OMC. 5D can be your Fatal Countering friend in this match, but you have to have proper spacing to avoid some of Liz's attack all the while.
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I'd like to offer some insight I have on this matchup. I think the very beginning of the match is very intimidating for Yukiko; Mitsuru not only has the faster draw, what with Coup Droit and 5A, on counter it's gonna build up into some nasty damage and put you in corner. If you desperately want to stand some ground against her though, I would suggest upback fan throw (watch out for Mitsuru's 2D), or to immediately aerial dash over her head, then turn mid-air and throw out a fan. If you feel she's going for a Coup Droit, ultimately it would be best to just block and deal with her blockstring, but you can throw out D Maragi, as sometimes this throws her off-guard. If she blocks it, you can proceed and then roll when she does the Coup Droit, or try an AoA, as Yukiko's guard point can save her from the blow. When you're in the corner, Mitsuru's pressure can be pretty stiff, but you're going to need to learn her pattern because it does have its openings. I would first recommend putting Mitsuru on the highest AI level in Training mode, go to the corner and let her go all out and practice defending against her, because the same AI more or less will give you a feel of how most Mitsuru players will do to you in the corner. Yukiko's © Agidyne can beat Mitsuru's 4/5/6B, DP, 2A+B (but not feint), AoA, 2B and 5C; (D) Agidyne beats out 4/5/6B, DP and 5C; © Maragidyne beats out faster stuff, like 5A, 2A, and including Mitsuru's feint move. Because Mitsuru has her Coup Droit and her 5D, it's going to be difficult to zone her, so your best bet is to just watch yourself when you're on the offense. Keep your blockstring tight and formulated so that it doesn't give them a chance to DP. Should Mitsuru's DP connect but you block it, DO NOT attack, as she can just cancel into Bufudyne and you will lose a good chunk of health. Roll past her or back away seems to be better options. Dia is useful in this match, especially against Coup Droits, 5D and even her Bufudyne, but of course, but cautious when using it, because if not you may find yourself punished and forced into the corner, the scariest position Mitsuru can have you. Once you have full meter in your winning round, it's gonna take a little load off your shoulders because this means you don't have to respect much of Mitsuru's stuff anymore. Her supers (save for the ice dart one she rarely uses), 4/5/6B, 2B, 5D, 2A+B (iirc), AoA (iirc) will fall short to your IK.