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A Classy Gamer

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About A Classy Gamer

  • Birthday 09/23/1996

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    A Classy Gamer
  1. Just leaving some GGxBB ideas I've been floating around. Feel free to answer the ones you can explain: -Faust vs Litchi -Slayer vs Valkenhayn -Potemkin vs Tager -Chipp vs Bang -I-No vs Hazama
  2. So, what characters does everyone feel have potential in 1.1 from seeing the current changes? I think Sin is looking absolutely terrifying with a much better 623S and jump-cancellable 6P. I can't comment on the others because I don't play them.
  3. Can he actually start it off of cr.K, cr.S xx 236K xx 623S xx 214S in the corner? The ground bounce seems like it might work, but as my previous post might imply, I'm not sure if it actually works there.
  4. Would one of you be willing to explain to me the setting up and execution of these "Beak Diver Loops" all the hip young Sin players are talking about? Nearest I can tell, he sets it up in the corner on any juggled/bounced opponent and has to hit them with the charged version as late as possible before they touch the ground.
  5. Is there any practical use for his command overhead? So far, best I've got is spamming the hell out of it during curse because many characters have trouble avoiding it.
  6. What are Arakune's primary curse loops? (Note: I am still on CS2, so you may or may not need to change the notations for me)
  7. So what gameplay niches do the CP characters fill? (Keep-away, mix-ups, grappler, etc.)
  8. After reading over the Guilty Gear wiki, I don't think anyone could really be excluded for plot reasons. But a few notes on that front: -Grown ass man Bridget might wind up being a thing. He's the most popular character, and he has to age somehow, barring some kind of magical retcon. -Dizzy is Ky's wife and Sin's mother in 2. Seeing as Sin is a human-Gear hybrid as well, I could imagine Dizzy being replaced with Sin. Not that I'd like it, though. -Slayer is probably going to return. He's very popular, and he doesn't really have anything to make him not fight. -Chipp now works as one of Zepp's elite bodyguards alongside Potemkin. Expect a costume change.
  9. Who do I WANT? In a perfect world: -Faust -Slayer -Robo-Ky -May or I-No
  10. I think FRCs as we know them from the XX series are being removed to make the game less , dare I say, "intimidating" to new players? And Slashbacks are probably gone because no one really used them, as far as I remember. Bit sour about the loss of Force Breaks though, as I loved Faust's Force Breaks. (Admittedly, I just love the character, so I probably won't feel too much of a difference.) As long as my doctor is still in the house, I'll be very happy.
  11. Just going into the thread this one time to say what may have already been mentioned: I would have died laughing if there was a thread titled "Hokuto no Kentucky".
  12. Guilty Gear XXAC already has that. It's a good mode, and I'd be happy with that system. Tag mechanics and Arc Systems wouldn't mix well.
  13. But SFxT is a thing, and despite the contrast between the Tekken and SF systems, it turned out all right; shady business practices aside. Even then, the "Ryu doesn't seem useful here" argument has already been overrode in the MvC series and TvC. If Ryu can seriously be put against those characters, that's hardly a reason to deny the possibility. At this point, ARC (happy, Hecatom?) Systems deserves the exposure to be alongside the likes of SF, SNK, and Tekken as a serious fighting game and not "some anime game" to the main audience for fighters. If system mechanics are an issue, they could always take a leaf from CvS2 and allow you to pick and choose system mechanics, or take the SFxT approach and integrate key features into the system. Then again, I would infinitely prefer Arc's style and take on the Capcom roster over Capcom's ideas any day.
  14. I just remembered that Ark Sys owns Battle Fantasia. GIEF vs DONVALVE OH SHIT!
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