so I never expected playing Carl to be this hard but it sure is. I finally learned to do 2b, 3c, 22d IAD, 2c 214c, land 2c, 8d around 75% of the time. After that once I learned you don't have to hold a direction when you do a throw, the throw loop off of that 8d became really easy. My main problem though is starting my combos having d held so that way when you do 22[d] nirvana summons to the correct side. Are there any tricks to doing this? I think the only thing I read was starting your combos hitting the button you want to attack with plus drive, and then holding drive... so the combo above would just be 2b+d, 3c, 22[d] ?
Any other tips?
Also, off of airthrow without nirvana near, what is it that you're suppose to do? 22d, land, 236a, 2c -> raise the roof?