Line
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Everything posted by Line
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DC is my hero. In my books, the best JO player playing since MSY left the scene. <3
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Line vs. Z.Gear Funnest matches I've had in a long time.
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I talked with the AI owner and he didn't seem to think it was that big a deal. He did request that we call in beforehand so he could move the cabinet out to the middle of the floor though.
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I was wanting to start weekly ranbats at AI, but need a few things settled before I start. Would there be anyone who would be willing to partner with me to run this? I can't promise I'll be there for every ranbat, and if I can get someone to share responsibility for when I'm not there, it would help alot. Also, would people prefer friday night, saturday mid-day or saturday night? Parking situation would probably be best saturday mid-day, but opinions would be helpful.
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There really is no substitute for real competition. For a year, all I did was play the computer on Maniac and training mode. While it builds confidence, it amounts to very little in actual competition. For example, it's very rare that you can mist cancel > throw or double dash > throw on a computer AI. Against a human opponent, this is a very powerful offensive tool. Also, computers tend to get hit by retarded attacks like 2HS every wakeup while blocking the most varied of mixups. This creates bad habits and false expectations from your opponent. Like mentioned before, JO needs to outplay his opponents by a larger margin than most of the cast. Unlike the two openings slayer or jam needs to destroy you, or the one knockdown millia needs to get you rolling the dice, JO needs an opening for a coin, and an average of 2-3 more openings to get the damage in. This is where playing opponents helps you where playing alone can't. You get exposed to a wide variety of characters and their pressure strings, their mixups, their okizeme, wake-ups. This will improve your defense and reaction. You also find good players who can block mixups pretty damn well on reaction, which forces you to develop mindgames and your 1-hit enkasu's to create openings for yourself. If you don't have access to varied competition, try reloadonline. Although going from #R to AC JO and back again can be frustrating, it's been very helpful to me.
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edit: nvm
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Thanks for both replies. Really helpful. One more. Is there some trick to being able to air throw more often on reflex, or do I need to predict it?
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This should probably go in the stupid question section, but I'm going to ask here anyway. Where can I get frame data? And I'm not completely understanding how you got your result, so let me see if I can walk through this. Jam inflicts 12 block stun, 10 landing recovery: So by the time she lands, I'm still blocking for 2 frames. Her 5k is 5 frame startup, my 5k is 6f startup. That means by the time I finish blocking, her 5k is 2 frames in and has 3 frames to go. My 5k has yet to come out. I stick out my 5k, but 3 frames into its startup, she tags me with her 5k while I still have 3 frames left to go. It looks like I"m at a frame disadvantage. Where did I mess this up?
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After I block Jam's 214k, and she lands in front of me, I always feel like I have enough time to throw out a 5k. I always get owned by her 5k though. Am I just throwing it out too late, should I be using a different move, or should I just keep blocking?
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I'm going to have to say to take this advice very carefully. Fighting aerial against Faust is something to be really careful about. A well-spaced j.S and j.HS works, but Faust's AA will severely punish anything else. I have to say I agree that this matchup sucks hard. Ducking under 5.K and f.S kills my offence. I will say to play really passive, and wait for an opening - usually when Faust gets a bad item throw. Once you have an opening and get within range, abuse your 5.HS and 2.D mist cancel pressure options and your throw. Even TK.Ensenga is a pain in the ass to land, so be careful using that as well. Basically, this matchup sucks.
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You make a good point on Baiken. One big weakness of mine is that after I land a 2k>c.S>5.HS, I always coin and follow up with more pressure or tk ensenga. I never dash>throw. I've been meaning to mix up my pressure with a throw, but it never seems to work. I think I need more practice on making that come out smoothly. Believe it or not, I actually really started thinking about this after our match tonight. Your pressure on me was really nice when mixed up with a dash >tick throw. (Just as a side note, do you coin and then dash>throw? or just mf cancel and dash throw after the 5.HS? Do I need to FD cancel my dash?) 2.s on slayer is a sexy idea. I'll keep that in mind. Basically, Ky locks me down and keeps me guessing high/low in the corner. If I try to jump out with a super jump>IAD, a good KY tends to j.s me to aircombo (which seems to beat everything i put out). If I double jump to try and land a lucky j.k or j.hs, same thing or a vapor slash. If I IAD, i get airthrown to hell. DAA and lucky OD's are my only reliable options. 2p seems like a really weak poke to rely on though - mostly because of the range. Am I just supposed to spam it out there on her rushdown and hope it interrupts something? 2HS is solid, yes. I don't see how BD to 2HS would work very well on wakeup though. Seems millia always has a disk there to catch me. I used to abuse MF2P on millia, but psylocke seems to never get hit by it. My reflexes are always a bit slow on ground roll for tick throw... but that can be fixed with practice I guess. When millia does her disk > crossup iad on wakeup, which direction am I suppsed to block? I'll try FDing more in my baiken matchups.
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Hated Matchups: Baiken, Ky, Slayer, Millia Favorite Matchups: Testament, Venom, Dizzy Baiken's counters ruin my offense. I try to mist cancel and punish her counters, but if she doesn't counter, I sit there like a retard, and either way, it still kills my momentum. Once Ky gets a good knockdown on me, if he has a good air-game, I'm never getting out of the corner unless I have mad tension. Slayer dodges my pokes and punishes them with random pilebunkers too much. I get scared of throwing out f.S', and it kills my offense. Millia is just too damn fast. I can't land anything reliable on her... i just throw out semi-safe pokes and pray to god she runs into them. Any advice on these matchups appreciated. Testament, Venom, and Dizzy are all matches I love. Not really because they're good matchups, but mostly because playing against their playstyles is so fun. Projectile evading and rushdown countering fun.