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CactusGuy

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Everything posted by CactusGuy

  1. Is guts rating calculated at the start of a combo or per hit?
  2. Double question attack! What does "Meaty" mean in theses guides on the forum? How is damage on block calculated?
  3. Excellent info, thanks
  4. Oh, I'm playing GG AC. Thanks for the help btw. Another question, about baiken's air HS. Is that the only move in the game that remains on until it hits the ground, even after being blocked/striking?
  5. Got another question, this time about slashback: What precisely is it? Whenever myself or my buddies do the command, it throws out a counter blow that knocks the enemy away. But when the computer does it, gold rings fly all over the place and no counterblow is delivered. What gives?
  6. Moar questionaz: I've been doin a really simple combo for most of my damage: 2k > 5s > 2d > Tatami > j.s > j.D The biggest problem I get is the tatami. About 50% of the time, rather than popping my victim straight up, it just scoots them over about an inch to the right. I've been using it in combat, and havn't really tested "is it counter hit" or what, and I'm wondering if someone else already knows. On the Tension Counter > Next hit unblockable, does that include the followup "cant use this button?" 'Cause if it does, why would I ever use it? Come to think of it, I rarely see these counters get tossed out. Are they viable weapons for Baiken, or should I save my tension? Lastly, what moves of hers are overhead? I have a lot of trouble getting past crouching-blocks.
  7. How many frames are in a second? Or are the frames everyone talks about not related to actual time?
  8. Hey, new to the forum, need to learn higher level play, all that jazz. First question: What do Baiken's tension counters do? A friend and I tried over and over to see what the heck each one specifically does, but we're at a loss. Second question: Is that chain-arm with the pull in frc-able? Or just rc? Third question: The punch-counter, I've seen in videos people get launched sky high by it. Whenever I do it, they just take a tiny bit of damage. Is the launch counter-hit, clean hit, older gg, or what? Fourth question: I see air-dashing after air-dusting quite a bit in upper level videos, but have been completely unsuccessful doing it myself. Is there a specific window wherein I can start air-dashing after I air-dust, or am I just executing it incorrectly?
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