shinquickman
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About shinquickman
- Birthday 05/24/1987
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[Xrd] News & (Theoretical) Gameplay Discussion
shinquickman replied to Shinjin's topic in Guilty Gear General
Chipp's teleport H puts him right above the chain stance blind spot. Millia has SJ double airdash and SJ hairpin. I don't think the Teleport ball goes at a steep enough angle to truly abuse the stance chains at far range, IMO. -
[Xrd] News & (Theoretical) Gameplay Discussion
shinquickman replied to Shinjin's topic in Guilty Gear General
From full screen, stance chains are anything but easy to disrupt. And yes, the chain is vulnerable from its starting point to somewhere past half its reach, and all characters have answers to it, but few characters can touch it without risking getting womped for 30%. Against the chains, I think Ky, Faust, Millia, and Chipp have the best tools, I-No, Ramlethal, and Venom have decent options, but everyone else struggle pretty hard. -
[Xrd] News & (Theoretical) Gameplay Discussion
shinquickman replied to Shinjin's topic in Guilty Gear General
New Arcadia tier list is up at shoryuken: http://shoryuken.com/2014/05/02/whos-top-tier-check-out-the-latest-character-rankings-from-arcadia-for-super-street-fighter-iv-arcade-edition-ver-2012-guilty-gear-xrd-sign-persona-4-the-ultimax-ultra-suplex-hold-and-more/ The list for those who don't want to go there GUILTY GEAR Xrd -SIGN- Ver.1.01 In no particular order within same rank. S Zato-1, Faust A Ky, Sol, Chipp, Millia, May B All other characters C Potemkin Ogawa’s Tentative Ver.1.02 Ranking In no particular order within same rank. S Zato-1, Chipp, Faust A Ky, Sol, Millia, May, Ramlethal (predicted) B All other characters --- I agree with the Zato-1/Faust ranking from my vid watching experiences. I'm a little surprised not to see Axl at A-tier, though. Do most characters have good answers vs. the Lame Flame Chains? -
Oh snap, you're right. I just remembered the button priority was changed in XX/ to prevent OS FD grabs.
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Why didn't H Fuujin come out in that instance instead of Shitsu? Doesn't H have priority over all other buttons aside from D? Do you have to press the buttons in a certain way to get a non-H special to come out instead of an H special in an OS throw-break?
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What's "EAD"? Googlefu didn't help me much on this one.
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Ky's j.D says NOPE. I believe Robo and Kliff's j.D are non-overheads too, but don't quote me on that.
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Is there a vid that shows off the Justice wintrolling?
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Funny. Faust SEEMED to be the least changed character out of everyone else to me. I guess there were subtle changes that can't really be seen on a 30FPS video.
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How long does it usually take for a finalized change list to come up?
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Why? He already has a Sparta Kick.
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Axl's modified 623P counter is ridic. Instead of being a counter, Axl basically gets into the counter stance for like 15 f with GP on for some time, then does the attack at the end even without getting triggered. It's safe on block, it still has amazing reach, and overall it just looks tough to beat; the new counter stance is like O. Ken spamming L Shoryuken all day.
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Justice Install has a timer like Dragon Install, only it lasts much much shorter. Justice gets dizzy for a pretty long while when it ends, and her guard gauge gets maxed out. Seems like a gimmicky move like Dragon Install: Sekkai On a side note, Johnny is able to get meterless coin combos even at Lv. 1 MF charge. Woah...
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^From what I can tell, kiresai is referring to TK Sidewinder.
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Accent Core +R LOKETEST CHANGE LIST Thread
shinquickman replied to Spirit Juice's topic in Guilty Gear General
That's the way I understand that convention in the wiki. Like in Sol's section: 通常攻撃からキャンセル可能。遠SCH、HSから連続ヒット。 It mentions something along the lines of being able to combo H Fafnir from CH f.S, 5H. The way I understand that is you can combo H Fafnir from x, OR y since it'd be pretty weird to specifically state a combo like CH f.S>5H>H Fafnir.