How do you all feel about the overdrive mechanic? It seems like a comeback mechanic, and what is your stance on comeback mechanics in fighting games? I found this article discussing the direction of blazblue, and the introduction of a comeback mechanic.
http://letstalkaboutgaming.blogspot.com/2013/02/irrelevant.html
Great article with very valid points. The only one really concerning for me, is the overdrive mechanic.
This is really bad news, for me personally. I can't stand comeback mechanics, and yet, its becoming the new trend in fighting games.
How can they not see how a comeback mechanic DEFEATS THE ENTIRE PURPOSE OF FIGHTING GAMES?
A player who is losing SHOULD NOT be given an unfair advantage to make up for their LACK OF SKILL. This NEGATES all form of balanced, skill based competitive play. To me, this is just ridiculous and if this trend continues I will only play old school fighters like the original GGS and Third Strike.
If a player lacking in skill, gets his ass handed to him the entire match, is granted bonuses to damage, health, and priority, and then wins, THAT WIN IS NOT LEGIT. That player won not by skill, but by a blatant advantage GIVEN to them for their lack of skill.
Does anyone else feel the same? This has honestly, really irritated me. I don't even want to play CSE anymore, knowing that CP has comeback mechanics. This franchise is practically dead to me now. WHY DON'T THEY UNDERSTAND WHAT THEY ARE DOING TO FIGHTING GAMES?
I swear, if the new GG features a comeback mechanic, I'm done with fighters. forever. Well, I take that back. Maybe American devs will start developing better ones, since the Japanese love to abandon all traces of common sense.
Thoughts? Opinions? Am I over reacting or are these concerns justified?