I've been messing around with Gadget Finger. Figuring out what you can do other than ID(RC).
To beat throw/collider:
CH jA, jC, jD, 5B, 6A, 5C(HJC), jC, jD(JC), jC, BE, 6D, jD(JC), jC, BE, 5D, ID(D) does 3182 dmg, gets 59 meter.
CH TK BE, 5A, 5B, 5C, HF does 1691 damage, gets 17 meter.
If he does 5A it will CH you for both. If he does 5C, it will CH trade with both, looks like he could easily get a combo from the jA trade but unlikely from the TK BE trade. So yeah both are pretty risky, with TK BE being slightly less risky for less reward.
Something weird with the first one is depending on the timing of the collider, jA will work and jB won't, or vise versa. Seems like if he gets it out asap jA will be the one to beat it. If you do get jB to work, it will increase the damage from the combo a good amount. Both jA and jB will CH a throw attempt still though.