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evid3nts

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About evid3nts

  • Birthday 07/31/1987

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    From VA to Hawaii
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    Evid3nts
  1. I never relied on 6a that much myself since 2Da always seemed to hit more often. When I did use it and it was blocked gatling into an A-orb or JC. allowed me to stay in. Losing those options free of meter does suck but since a normal hit 6a resets pressure it's still pretty decent not as strong but decent. CH 6a will net you any combo you want without spending 50 meter so it's still better than Jins 6a.
  2. This particular combo seems to be character specific. I have been trying to do it to complete challenge 30 and can't get it to Azrael
  3. Joniosan stream is up. Tourney is starting now
  4. It just took me by surprise, since for some reason I had been doing 2C,2DB due for the longest time. I didn't realize how loose the blockstrings was until I went back and looked at the frame data. Also I have been trying to come up with hitconfirm strings to bait burst any thoughts?
  5. I been playing Kagura for quite some time and I can't believe I just realized that 5C,2DB is not frame tight and that your opponent can jump out before the 2DB reaches if they instablock the 5C.
  6. I'm also a Johnny scrub :3 but to answer 3. As far as MC's go I tend to tap HS once I enter the stance so I can get the fastest MC possible. It takes some getting use to but once burned into your muscle memory your pressure will look pro. The one tedious thing about this method is when you MC certain normals you will have to adjust the speed at which you enter the MS and tap 'HS' due to the recovery of his normals being different. Also try out different buttons and figure out which one is more comfortable to you. I think its best to practice them all but if were to have to choose which one I use the most it would probably be 'K'.
  7. Right now Kubo is probably the only SL that's comfortable with the Xrd iteration. He plays him just like he did in #R. Slayer looks just like and plays almost exactly like his #R version despite some subtle changes, new moves and losing some of the moves he gained in AC and +R. Kubo is right at home!!
  8. The most recent footage in the video thread has a really good Venom appear 2h34and continues to dominate until the end of the stream
  9. Yeah those are the two options I use. 2C can be kinda gimmicky but it works from time to time. 2DA works more often then it should since people dont like pressings buttons against Kagura. It would have been nice if 5DA could bait throws but then he would really be OP
  10. It's a few OD combos listed in the earlier post. Most of them were from a 5DB starter and the rest you can find in the combo videos. Kagura really doesn't need them IMHO. Unless you just want to be flashy or score a little extra damage for the kill I suppose. Unfortunately if your opponent was sitting on there burst which wouldn't be smart against Kagura anyway. He already gets so much juicy damage without it B-) and almost if not all of his combos can be ended in an Oki setup. I suppose we all should begin to compile a few though for the guaranteed kill in case of a magic pixel
  11. Sorry correction it works midscreen on everyone :-)
  12. Good find Bill! The other seems to be character specific midscreen since you don't get the wall bounce. Your combo seems to be universal for the whole cast and easier.
  13. I think what he is saying is that the information he posted earlier was inaccurate because he thought the opponent could get out of 2DC, B-orb Oki for free by rolling backwards. After he tested again he noticed that if you delay the orb so that it won't OTG and they backroll if you run up 2DC it forces them to have to have to block. Therefore it's no escaping the orb and you can continue pressure. I posted something like this in earlier post but it was kinda wordy so it probably was overlooked. You can also walk up 5C since it moves you forward a bit if you don't want to do the dash 2C
  14. 1. You want to delay the orb somewhat when going for an Oki set-up. 2. B-orb grants more block stun and can beat out some Dp's if timed correctly 3. A-orb grants less block stun but the recovery on it is a lot faster I think you can use "some"of the same setups with A-orb but more block stun is always better when going for a mixup
  15. I been testing out blockstring routes other than the known A-orb ender and there is none :'( 6DC,2DB,5DA can be thrown out of during 5DA and will clash with Dp's. I have only tested on Ragna but it seems he can clash the first hit of ID and then punish Kagura with a full combo. In any case spam that blockstring until people pick up on it. B-)
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