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Ajantas

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Everything posted by Ajantas

  1. I remember someone said something about the Terumi DLC code only coming with the first line of print for BBCP. I assume if I am buying a limited/collector edition it will be first line print anyway so I will get my Terumi code.
  2. The thing is using Ragna is quite funny against U.Hazama because the AI will normally wake-up Houtenjin if you be too aggressive and he has meter. But C inferno Divider beats Houtenjin on wake-up so it always works in my favour. But now that Terumi has this reversal that does 3.2k in normal form I imagine in his Unlimited form it will be like 4.5-5k damage and possible can be comboed off... then it will be like *perform two combos on U.Terumi* AI uses reversal super on you, you lose 50% of your HP and U.Terumi still has 50% heat left. Good Day.
  3. I am still more concerned about the region-locking I don't recall there being any negative statements from Atlus saying they regret the decision and considering my PS3 is from the UK I don't want to experience the half a year delay like the first game. On a positive note I would like to see more stuff on Shadow versions in action though I doubt I'd play anyone other than Naoto at least having the choice of shadow makes it seem interesting enough. Though where is Adachi with Reaper.
  4. Maybe have like a poison counter that stacks with multiply-use and the stack duration will refresh once another poison is applied or something. OD will lock poison timer etc. Sort of like the opposite of Naoto's Fate Counter mechanic but with the need to manage the counters on your opponent.
  5. Maybe I have just been under a rock but watching Mitsurugi at the A-cho singles http://www.youtube.com/watch?v=lEY_Vi3fW1w I notice he was doing some Stuff>5C>2C>5D(close)>236D block strings when he was against Carl not so much against Ragna though possibly cause of his 5B or something and did a 5C>5D(close) D?(might be C) followup and cross over 2C during the first Litchi match. First time I have seen these strings.
  6. I assume the only difficulty with the PS3 one is that you need a Blu-ray drive whilst the Xbox 360 is just a DVD, but the first thing I will do when I get my disc some time during late October is put it in my PC and see what BGM goodness I can get out of it.
  7. Hopefully all the songs will be in the game gallery, though the fact I saw someone post that you got BGM/Stage and Colours with the purchase of the Blazblue Anime BD so it sounds like you possibly might need to unlock a few songs. That being said would Terumi vs Hazama theme be the six heroes theme then? it makes sense yet... doesn't at the same time, its like if Jin vs Hakumen had a vs theme and it was Imperial Code.
  8. I thought what happened was that cause Terumi's HP was so low he died from chip and the rest of the Tager beam kill just continued to hurt him after death. That being said I guess Golden Tager beam is a 100% OD super.
  9. That is interesting, I hope it doesn't become a ship to make a 'Sword Art Online' fighter cause I wish for more diversity. I don't seem to know what exactly Dengeki does but as I understand they also got Kino's, Index, Toradora, Spice and Wolf and Devil is a Part-Timer?
  10. Considering the fact that there are BBCP limited edition boxes and stuff on display at TGS has anyone managed to get a hold of the list of songs on the Blazblue Song Interlude II?
  11. Maybe its the way they animate the hair in Xrd but her bangs and hair in general look a lot straighter, kind of more akin to Elizabeth. All Axl needs now is some long white socks to complete the school boy look, though he worked on his legs since the last game at least he hasn't roided SF4 style.
  12. Speaking of hydes the one in the third link seem to have found some optimal combo options 3.2k from what looks like jc, 3.7k with meter and 3k from standing C?. Whilst the one in the first video Dan did some interesting things mid-screen. Can't wait to see some tournament footage.
  13. Considering Growler absorbs Jin's Astral it wouldn't be a far-cry for it to takes some of the drive moves as well.
  14. Its sort of weird, since combos have been reworked Yuzuriha and Hyde feel underwhelming. But since Hyde is a main character and Yuzuriha is well... Yuzuriha, Hyde just comes off as bland now and any Hyde I have seen so far still haven't seem to got the tech yet. Maybe the only thing hype about Hyde was his silly combos /Shrug
  15. I find the Hyde one pretty funny, like something straight out of a otome game and Gordeau is got a "I am awesome" look on his face. Plus all this time I think I just noticed Hilda's assets... can't wait to see the others.
  16. I assume the Blazblue Song Interlude II and the Blazblue Phase III are two completely separate entities and any music missing from the CD from limited edition will be obtained in that 3CD set. Kind of a shame, I mostly got the limited edition just cause I wanted the soundtrack but, if the Blazblue Song Interlude for Extend is anything to go by it might only include the new songs made specifically for Chrono Phantasma meaning the new versus theme, new playable character themes etc and might not actually have the II version of the original songs. I guess I will just eventually have to obtain them all the usual way.
  17. Dunno I am average at best and I corpse beat all the time cause I either don't fully know if a move will kill so I will just finish the combo and end up beating the corpse a bit. Then as Ragna I always do a Dead Spike as a celebration for winning, a habit from playing against bots I guess? I just like how if you time it right the corpse of the opponent flies across the screen spinning like crazy. I guess my annoyance with online is some people can be very picky with connections, I play with people 2 at a minimum (some people with 1 on my friends list are good too) but some demand no less than 4 and my bar is always at 3 with these people which annoys me. Also as someone who is learning taking shit talk wrong someone after just one match and then they leave is annoying, though only happened like 5 times this year.
  18. Man I really hate the inconsistency, sometimes the hit i get from the 236S vary from 1-4 for no reason what so ever. The ANY>S>S236>2LMH>214H ender followed by a taunt just after you activate your hanged man. The taunt re-stand the opponent allowing hanged man to hit and dash in for a follow-up. Looks more promising to me, will experiment with that. http://www.youtube.com/watch?v=AyDfmkVE33Q but from what I remember you can't use hanged man twice in a combo as the second time doesn't allow a follow up.
  19. Though it has been a month since the last activity I guess it would be best to ask this here. It is not exactly about picking a ‘main’ as such but more of a character I could use to help with fundamentals, I imported JP CS during release out of interest and my first ever experience playing a fighting game with the intention to be ‘good’ was using Hazama. I have been playing Blazblue on and off ever since and everything I know about fighting games has been through experiencing online matches (plus AI for hit confirming) using Hazama (a bit of Ragna in CS2). I would say the problem is that I have gotten into the deep-end before actually learning fundamentals so I feel like I am always encountering the same problems every match, P4A (Naoto) has improved my blocking but I have a problems with getting out of pressure and safe movement. I was thinking maybe I should use Hazama less with his unique movement options and sometimes (chains are 50/50 sometimes good sometimes straight into an Anti-Air) I can’t seem to use any of his pokes to get out of pressure due to their range, wiffing most of the time. Thinking of a character that will make me understand normal movement, footsies and most likely learn about dealing with corner pressure. (Though maybe such a character doesn’t exist). Though I will be lucky enough to most likely get BBCP on day one thanks to easy shipping from Japan to Thailand and thinking of learning Azreal and Terumi but I am not sure if it would be good to start learning more characters at my current situation or maybe learning more characters would benefit me?
  20. The timing must be really strict then because whenever I land the 2L,M,H S>236S the bullet only hits once then the opponent falls on the ground and the rest of the shots wiff giving no additional juggle for a GHA. Also I assume you can't do the LMH>214L>PJ>MH236L(214L)>JM connection anymore and instead have to perform a dash into the opponent and pick them up with a 2L.
  21. Has anyone here experimented with Hol Horse since v1.02, his GHA seems to be uncomboable after a cancel due to the enemy dropping too quickly or insufficient height as combos doe not launch high enough. I can't seem to do much more than a 2L>M>H to 235S (normal bullet) after a basic combo into S>236S originally the launch was enough to do another S>236S and then that is how you initiated the infinite. I was experimenting with a few things and the most I could seem to get was around 380-400 using a P cancel and around 120-180 with no meter, his HHA and GHA seem to have become redundant as using the meter for a cancel yields more results. Wonder if anyone else has found any better Hol Horse combos and ways to connect GHA in a combo.
  22. As long as it doesn't become the next Xaun Dou Zhi Wang, which literally imports move sets from King of Fighter games and copy/past character designs from various gaming franchise and/or anime (yeah that new character with a rollerblade? she is basically Simca from AirGear with Kula Diamond moveset, zero originality). That is the bar that UNiB has to cross before I start complaining.
  23. Yeah, I believe it was an orange/brown suit with bright green hair. Did those combo to gun to kick to dive kick to gun to kick to dive kick to gun to.... you get the picture, kind of looks like a cooler version of a Noel 22C/B? combo. Edit: Also is that high command grab a new thing for Gordeau, cause I keep seeing him using a command grab as an anti-air and it combos if you use your vorpal gauge thing.
  24. Day 3 (Yesterday for me at least) had some good Eltnum (green hair) matches, but I couldn't stay for long. Can't wait to see the rest of the matches.
  25. Is it me or does Gordeau feel like the least affected by the patch, his Combos are the same length as they were since the beginning (before people started doing slide kick loops). The command grab into the cancel and combo yields 3k consistently and he can always use meter after a bnb for 3.5-3.8k dm. I know damage isn't everything but he feels stronger relative to the rest of the cast than he was pre-patch.
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