I'm hoping you all can give me some help answering this question. I'm doing some research into the parallels between combo videos and demoscene. I've just started really digging into combo videos and have yet to find a good coherent source for criteria. The combovideos.com forums seem broken (links to threads don't go to the right thread), and I don't want to pay to access their subscription forums.
From what I've watched so far, here are some of the factors that I think make for a good vid:
Combos that are newish / push the limit I don't watch these to see Ken's 3S cross up yet again
Unbroken combos Breaking the combo and then continuing to beat on the opponent is boring
Know your audience! Some vids transition out when it becomes obvious that the combo is infinite, or they dizzy the opponent. We don't need to see you continue after the dizzy unless you have something else / new to show. (I think Fun with CFE does a good job here.
Editing Nifty transitions and effects can be cool / add flavor.
Music I keep finding vids that have crappy speed metal or some sort of somber ballad. Music can really set the tone, or in the case of Fun with CFE work as commentary on the game.
Health I prefer vids that start with the opponent at 100% health so I can gauge how much damage was done.
So those are my preliminary thoughts. If you disagree please tell me! I want to know what the scene likes and wants. I also want to know your opinions on the following:
Tool-assisted / programmable input Bugs / Glitches / ExploitsAltering damage / invulnerable opponent (allows for more hits)Infinite super gauge
(most of these are about increasing spectacle at the cost of applicability.)
LMK what you think / like to see!
And if anyone knows of other resources where people discuss these things please point me there!