Midscreen AoA C > late j.B > j.C > jc > j.B > j.C > j.236AB > 5A > 5C > 2C > 236A > 236236C
I find it's easier when you get the most hits out of the AoA. Or at least close to it.
Made this one yesterday for if they end up in the corner
Midscreen to corner AoA C > late j.B > j.C > jc > j.B > j.C > j.236AB > 5B > 5C > 2C > 236A > 236236C
AoA D > dash cancel > 5C > 214A/B~C > j.2B > j.B > 5B > 5BB > 2AB > 214A/B~C > 2C > 5C > 236A > 236236C
Does not work on Teddie, Yukiko, Mitsuru, and Rise.
AoA D > dash cancel > 5C > 214A/B~C > j.2B > j.B> 5B > 5BB > 2B > 5C > 2C > 236A > 236236C
Works on everyone but does ~200 damage less than the previous combo.
This one works on about half the cast midscreen with proper delaying on a couple normals. The other half is either too heavy (214A/B~C doesn't hit) or too light (2AB or 214A/B~C doesn't hit).
Midscreen: AA 2B > 5C > slight delay 2C > 2B > 5B > slight delay 5BB > 2AB > 214A/B~C > 2C > 5C > 236A > 236236C
Does not work on Sho, Minazuki, Teddie, Yukiko, Kanji, Ken, Labrys, SLab, Mitsuru, Aigis, and Elizabeth
Midscreen: AA 2B > 5C > 2C > 2B > 236A (2nd hit crosses up) > 5A > 5B > 5C > 2C > 236A > 236236C
Works on everyone but does ~300 damage less than the previous combo.