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Everything posted by Daramue
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It's true, but I enjoyed the varied playstyle of stance Nu. I'm not going to be so dramatic as to say "I can't go back now" but I would be a liar if I said I wouldn't miss it and if I said I didn't prefer it to vanilla Nu. I will miss 22A pressure mixups and Luna mode command parsers, along with Luna 236D. It's really going back to CT Nu rather than Lambda. Bloodwolf hit it right on the mark in regards to my thoughts. This has been my favorite version of Nu thus far but I'd never abandon the character. There is also something to be said about 2.0 not even being playable yet - it's possible it will come out and I'll enjoy Nu even more in 2.0 than 1.0/1.1, although I'm a bit skeptical. Backwards air parser looks interesting.
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I'm still getting over it. It's just awful.
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Don't get too excited - they are merely walking through a "what if" situation, although I agree that would be exciting.
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Oh. Perhaps I got confused then? I was certain I'd canceled spark bolt out with a luna drive before, perhaps it was 6D. I've also found that j.2D luna seems to work the same, given you connect your drive with sledge. In any event, I wanted to clarify I am not advocating throwing out Luna 236D raw in this matchup or ever, rather. Seriously, that would never be a good idea (huge startup, etc.) Please use it in situations that make sense (oki). I have never been able to successfully act parser away from a sledge online, it always seemed to treat it as though I had missed the drive hit. I was able to re-create a situation in training mode though where I was able to act parser away - didn't think this was possible, so good to know. Always learning something new.
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I am a huge advocate of playing against tager in luna mode. I'd normally never recommend doing this but throw out 236B raw whenever he sledges and you read him. Luna 236D is probably the best tool to lock him down, although as usual, don't get too predictable. Utilize 6D when zoning him - you can hit him while both of you are grounded and you can use it's jump cancel property to wisely Instant air dash out if the situation is dangerous. Just be mindful of your space. Oh, and Luna 5D cancels spark. It's really nice.
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Indeed - first loketest with many more to go. ASW loketests tend to include complete craziness in the first one (sometimes the first few) and then the game is released and everything is fine. I'll at least wait for an official changelist. Hoping for the best...
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>>6c no longer stein cancellable Hoping this gets changed along sometime between now and release or was misreported. Pretty much easy mode stein pressure.
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I understand where both of you are coming from, but until there's confirmation I don't think anything is certain - although it does make me nervous to not see it in that video. Gentarou's supposed tweet about it is also quite incriminating. I suppose we'll see.
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Save Gentarou's tweet, do we have any confirmation that Crescent canceling eats an air option? (i.e. no dash after Crescent cancel) As others have said, no 4B and no crescent cancel gimps our mixup game to high heavens. I'm still not over lack of mode change - how upsetting to lose all of that.
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Personally, I always preferred versatility - the ability to adapt to any situation was something that I felt was truly exciting. That's what I feel mode changed offered. I'm with Blood here - let's see what happens.
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I would take that to mean a few things: 1) The Nu stripped of mode change we'll be getting will be infinitely less interesting and varied than the one we currently have (a-la CT Nu) 2) We're going to have to relearn a large majority of the character. 3) No longer having access to both forms in one character means many Nu mainers will have to choose which character (Lambda and Nu) to main rather than having access to both playstyles in one character. Not liking any of this. I think it would have hurt less if we never had stance Nu in the game in the first place as I wouldn't have known what I was missing.
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Damn. No mode change, seriously? I was really hyped before but I feel like I got shot in the gut. Having playing Nu/Lambda since CT, I can say that I've felt this was her most versatile and interesting version yet - the best of both worlds (CT Nu and CS Lambda). Again, damn.
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Even good players seem to fall into this trap often. I don't think some people run a thought check on their bursting actions that includes "Are they close to me?"
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It does seem to underpin the uniqueness of Nu's mode switching. We'll see, I guess.
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How is Lambda going to work? We already have the Nu stand in this game (Nu herself?) Isn't she essentially going to be a semi clone anyway, assuming she functions like Luna mode Nu? I'm excited but a little annoyed - it's going to break up my Nu play a bit. Hopefully in a good way.
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That sounds interesting. Yoshiki played solidly - although I missed the exact moment he lost to Dora. SWD, I didn't know you were at Evo - were you playing in the pools? Yoshiki got me thinking about how Nu seems to be an extremely uncommon character choice but significantly more common in Japan. Does any ranked/professional/whatever-you-call-this American player use Nu-13? I couldn't name one.
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Ok, I thought that 236D suggestion was a bit suspect but admittedly I had never used 236D off a blocked 5D so I thought "maybe 5D has more blockstun and/or 236D has less startup than I thought? Maybe it was a typo? Is he thinking of Dia 236D?" Thanks for the suggestions all. I'm feeling a bit more on target.
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Huh, no kidding. I was thinking in the time it takes for 236D to come out once input they'd have a ton of time to jump out and punish. I suppose I'll have to experiment with that option. Doing nothing is a good one I didn't mention, but unless you really wanted to stay in Luna for some reason, I'd still say 22A is a better option than doing nothing given the amount of options that open up to you from it.
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Towards the beginning of the year, I was playing around with what the best option to do out of a blocked Luna 5D. Obviously, much depends on who your opponent is and your situation (Low on health, etc.) but let's examine what your options are from blocked Luna 5D: 1) 236B - On reaction to noticing your 5DD being blocked, you cut it short with a 236B. Probably the safest of options considering that 236B is pretty safe on block even if they are quick enough to block low, and if it connects you can 22A and follow up. The disadvantage, if any, is being within striking range of your opponent. 2) 236A - Considerably more risky and doubly so if you've already done it once already for obvious reasons. It doesn't take much to get jabbed out of it. If you do take this route, do it sparingly. 3) 236C - Highly not recommended unless you want to do something extremely outlandish and you're near the corner. Carries all the risks of 236A and more considering that if it is blocked, you are wide open. I think I've used this only once ever and I personally wouldn't try it unless your opponent is respecting you way too much or doesn't know what the hell they're doing (new character, etc.) 4) 22A - Arguably as safe as 236B and gives you a plethora of more options considering it's like a mini-rapid cancel. I find myself either following up 22A with gravity or jump backdashing. The issue is reacting and inputting 22A fast enough so as to minimize cooldown from the Luna 5D. Unsure if 214D, 236D (Doubt this one would be even remotely useful), or gravity can be used out of blocked Luna 5D - never tried. Just sharing what I've learned - always felt it was a big hole in my Nu game. Maybe everyone already knows this and it's nothing new - apologies if that is the case. Perhaps it will be helpful to someone.
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Yes - you do not want to input 6D as soon as possible after throwing like in extend/CSII/CS. Wait roughly a quarter of a second after you're able to move before 6D-ing or as BloodWolf indicates, between 30 - 45 degrees. Mine typically ends up being about 40 if I had to estimate.
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There is definitely a sort of meta going on when you're playing people on netplay - I am constantly thinking about ways to make sure I'm not offending anyone with my actions / character choice. I'll usually never leave a room after I win or am on a streak - I'll keep playing until I lose so they don't think I'm some hit and run asshole. Ok, maybe nobody actually thinks that. I'll always make sure I pick my character first so my opponent doesn't feel like I'm counter-picking them. There are many things to think about but in the end, I feel as long as you have a good attitude about it, most people won't begrudge you online - the sensible ones, at least. I had to put more qualifiers on that statement than I had thought I would...
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If you mean the CT days, then I sure do. Whiffing a 2C wasn't even a big deal back then. Remember how fast it was? Good times, man.
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Personally, I love it when this happens. You wouldn't expect it, but once I see it happen and it connects, I'm just like, "Well, ok! Thanks for the easy confirm!" Near corner? Luna 236C for free damage. I assume it's lag or input delay that causes them to do strange things like that.
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A look at some of BBCP's overheads and how they're animated
Daramue replied to Omex's topic in BlazBlue Gameplay
I'd personally never recommend to block high and then react to lows if that is what you're suggesting, Blade. Given that, assuming your opponent is grounded, most attacks are mid or low and come out much faster than overheads, it's a safer bet to block low and react to overheads. You kinda get the sense of when to expect an overhead when you're being pressured and you've blocked low for a certain amount of time. -
BlazBlue Question Thread - Ask your questions here!
Daramue replied to KayEff's topic in BlazBlue Gameplay
There's two more music DLC packs that have not yet been released; I'd be surprised if Gluttony Fang wasn't among them.