heres some tips on new characters
terumi- he has no overheads apart from jump attacks and the distortion where he stomps you. be wary of jump cancels into his jump overheads especially after his 5C(a 2 kick move where he jumps) as that can be canceled midway. Terumi doesnt have any defensive options unless he has meter, so dont be afraid to rush him down. remember that all his jump moves and allot of his ground moves give him advantage so be ready to block. He also has a command grab so watch out.
Amane- I can only play a little bit of amane, but remember to barier gaurd his drills. if he gets you into a drill setup from a knockdown dont roll or delay it as you can easily roll into a ground drill, letting him get to lv3 drill ivery easy. He has very good range with his cloth attacks so block low if your far away and he's on the ground. but yeah, barrier since his lv3 drills do more damage if you block it.
Azrael - he has crazy mixup as all his drives are overhead or low, there are some distince differences but its mainly a guessing game. His teleport can screw you over but if you are expecting it a grab will catch him. Main thing is to be very attentive when blocking as he might just stop and dash right through you. if you have a weakness mark and he does a black hawk stinger(really big punch distortion) do not block the weakness point(yellow is low, red is high, so block the one you dont have or jump block if you have both).
Bullet- shes intimidating but you just have to block, block low as her overheads are slow. if you see her have a red aura do not attack after blocking as she will be advantageous. her only invincible moves are grabs so use aerial attacks when attacking her on wakeup.
I dont play any other of the new characters except kagura, but he's hard to explain, hope this info helps you out