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Kjorteo

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Everything posted by Kjorteo

  1. Unfortunately, he is at least good enough to know to pick a chest for the angel so that doesn't happen. Also, when you say to "keep moving forward when (I) knock him down" because "he has nothing to get (me) off of him," I'm assuming you're not counting the fact that I still shouldn't be too close on his wakeup since he can wakeup command throw. Speaking of, I know if I anticipate a wakeup throw, anything that can quickly get me in the air and attack (TK Bad Moon, Iron Savior) will beat it, but does the same hold true for Mettagiri?
  2. Really? The A.B.A. player I go up against has never once teched a throw, but I suppose that's just him. Huh. Well, I stand corrected, then.
  3. Any advice on Faust? Not that I or anyone I play against are even remotely near tournament level (I wouldn't say we're newbs, but compared to you guys we're probably pretty close,) but my friend's Faust owns my Millia every time. I credit it to his door mixup somehow making him even harder to pin down than Chipp, and things like forward pogo slam --> flower --> Going My Way and comboing pretty much everything into that damn scalpel rape super. Oh, and the items. It could be my level of play, but I have serious problems against pretty much anyone who litters ( items, fish, traps, etc.)
  4. A.B.A. takes recoil damage from everything she does to you in Moroha (key rape) mode. If she transforms from key rape back to normal mode via that damn key grab throw move, she gets 80% of that back. 120% if she transforms back to normal via a bloodpack. So, step one against A.B.A. is to not let her do that. Keep the pressure way up so she doesn't have time to throw a bloodpack, and try even harder than usual to get knockdowns. Whatever you do, knock her down. A lot. Three knockdowns before she has a chance to transform back = a penalty forced transformation that gives her 0% damage back and has a huge open window in the animation. (Characters like :KY:, , can even IK charge and Instant Kill her during that, though Millia's IK takes a little too long to get out. Still a free gold burst, Winger, 2H --> combo, or whatever else you feel like doing to her, though.) My favorite trick against A.B.A. is roll or turofall --> throw --> Tandem Top (H) or Secret Garden. If you're not good enough at input to reliably chase a throw with an air combo that leaves her on the ground, just letting the throw go still nets you one of the precious knockdowns and enough time to throw a Secret Garden or Tandem Top (H), which can lead to guessing games on her wakeup which will hopefully net you another knockdown. Danzai and its Hammerfall-like armor has the potential to eat your attack string and turn the momentum around if she catches you with it, but if you anticipate it and are open to blocking, block the first hit of Danzai, roll, second hit whiffs, throw. Good times.
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