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Location
Kansas
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hao-chi
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Send me a contact request for whichever account you prefer, or both if you want, and I'll add you to the chat.
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There's been a Rise Skype group for a few months that was formed pretty informally in the gameplay discussion thread. I figured I should do what either I or someone else should have done sooner and make a thread to get the word out that there is a Skype group and if anybody wants to join and discuss strategies, combos, match ups, etc. they can. I've found the Skype group to be very helpful, and I encourage anyone else that wants to improve their Rise to join. My Skype is haotshy61289, and I ask that you send me a contact request because that will help get you added to the group faster and doesn't require me to constantly come back to check this thread. Also, please mention in your Skype contact request that you want to join the Rise Skype group, because I'm also getting contact requests from people wanting in the Shadow Labrys group. So if you just say you're from Dustloop and want to be added, I won't know which group you're interested in joining.
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Seven people in less than a day! Honestly quite a bit more than I expected.
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[P4AU] Rise Kujikawa Gameplay Discussion
haotshy replied to RurouniLoneWolf's topic in Rise Kujikawa
You might have to use it a bit less, but Makakarn actually sounds useful now, and the faster start up on 5/2D could be helpful as well. -
[P4AU] Rise Kujikawa Gameplay Discussion
haotshy replied to RurouniLoneWolf's topic in Rise Kujikawa
It's fine. Just don't rely on Rise's ranged tools very much (that goes for fighting against any zoners as Rise) and just be patient and smart with how you approach. Once you're in you can take advantage of Yukiko's slow normals and just watch out for the DP. -
[P4AU] Rise Kujikawa Gameplay Discussion
haotshy replied to RurouniLoneWolf's topic in Rise Kujikawa
If anyone else wants in, it'd be best if you added me or someone else that's already in the chat. I'm not checking this thread too regularly, so you'd be added more quickly if you'd just add one of us instead. I sent you a contact request on Skype about a week ago. You need to accept it before I can add you. -
Does a few hundred less damage than I remembered it doing. It's 4961 dmg if you do: 2B (2) > > 5B > 5C (2) > 22A > 236A > 214214C+D Still, not bad at all for an easy corner throw combo.
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[P4AU] Rise Kujikawa Gameplay Discussion
haotshy replied to RurouniLoneWolf's topic in Rise Kujikawa
No, but I've been thinking about trying to make one. Would anybody else want in? My Skype is haotshy61289 -
Sorry for the super late response, but thanks, I'll try that out. I'm still unsure of exactly what I'm supposed to be doing, like if I'm supposed to delay super jump and do j.B as I'm rising or falling, but I'll mess around with it in training mode and see if I can figure it out. You need to delay the sweep a bit. I'll have to test the last one out, because I've just been doing: corner throw > 2B (2) > 5C (2) > 22A > 236A > 214214C(+D). Gets about 5.4k with the SB super, IIRC.
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Anybody have advice for this combo? I've tried a bunch of different timings for the j.B, but I've only gotten the j.D to hit once. I've also tried just jumping just straight up as was as forward jumping, but this combo just won't work for me. Or if there's a better midscreen throw OMC combo that has been found, someone let me know, please.
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It works on counter hit, but is quite a bit more difficult than with fatal counter. I think you have to delay the 214B after the 5C (2)'s as much as possible? I'm not really entirely sure since I haven't been able to get it consistently yet.
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Wow, thank you for this. This'll be a great substitute until I can get the microdash timing down on: 5AA > 2B (2) > 5B > sweep > 236C+D > 66 > 2B (2) > 5C > 22B > 214A > 5D (2.9k dmg)
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P4A PSN Dustloop vs GameFaqs 10v10 (July 27th @3PM EST)
haotshy replied to MastaToken's topic in P4A Online Play
haotshy61289 -
You can roll through the C version and super jump over both of them. A pretty evil setup though is to burst then immediately do Maragidyne D, which I don't believe all of the cast can outrun (at the very least I'm sure Kanji, Liz, and Akihiko can't).
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Fire Break Maragidyne can be avoided... sometimes. You can roll through the C version (that starts closest to Yukiko) if you time it right, and you can also super jump over it plus use any moves that'll slow your decent. Chie and Yosuke can even outrun the D version pretty easily. Gotta really watch out for doing unsafe moves or jumping in on Yukiko (unless you're high enough to avoid the start up) if she has Fire Break and is in Awakening though. Fire Break SB Maragidyne in Ultimax looks like the devil. I don't really see Yukiko players abuse it though, so maybe it has some flaw that makes it relatively easy to avoid.