I've seen a few matches where Sakuya was hit when under Dancing Flames although I can check again.
Some notes judging from videos, to confirm some of the loketest changes and whatnot:
- Doesn't seem possible to CH confirm with j.B or 2B on air hit anymore.
- She can no longer consistently do her Agi B full-screen oki like she could in P4A. It's not completely impossible but from the looks of it Agi knocks opponents farther back than where the fire spawns, so there's a lot of room for the opponent to deal with that. Along with Sakuya always being fixed at Yukiko's location and the new untech time it's not possible to do it without drastically lowering the damage, which isn't worth it imo. As for Maragi loops, I think I saw one Yukiko do a single Maragi loop from SB Agi but there's definitely some loss in pressure from the Agi change.
- It also looks like she can't do her 2D unblockables anymore. Her 5D looks fine though, I've seen some Yukikos still do 5D and follow up with some blockstrings.
- To compensate, she definitely does way more damage on her BnBs. I've seen 2.5k to 2.8k on 5A starters meterless, with potential for more with meter. I haven't seen any other combos with starters outside of 5A, 2A or j.A so I don't know how her other starters are affected by the changes.
- 214A/B is insanely good. It extends her combos and it is really hard to punish Yukiko herself because it moves her back.
- Fire Break and SB Maragidyne is a really hilarious finisher. Did 1.8k on an awakened opponent with no fire levels, so it's quite decent if you need to get that sliver of health.
She also didn't get Fatal Countered state when hit under Dia. Pretty sure she didn't get FC'd when using j.B either but I'll need to watch more videos to make sure.
Just wondering, is 214214A/B an actual super or is it the special that throws out the fire bird projectile? I've seen the projectile (and it is lulzy) but not the super, so I'm going to assume that 214214A/B is the projectile instead.