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DylanTubularK

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  1. I'll make them 2f then if that's true. I didn't know that tbh. And also, saying "in a fighting game forum where people know a lot more about fighting games than you do." How do you know what I do know about fighting games and what I don't. And I'm really not arguing or ignoring your advice. IE, me taking 2f into account.
  2. I don't understand what's bad about putting luck in a fighting game. ESPECIALLY because it's done a lot. For example, Phoenix Wright in UMvC3, and by extension, the character who's based off him in Divekick, Markman. If you really think adding luck is such a bad idea, I'll probably end up adding an option to turn it off, and a poll about it, and if most people say no luck, I'll say no to crits in competitive. But I thought it was a good idea and a way to put super long, cool to watch combos in the game, but balance it and make them virtually impossible for competitive gameplay. Also, to add to characters who use luck, a more relevant character to Dustloop who uses luck, is Faust.
  3. Important matches come down to luck A LOT. And SSF4AE has taught me 1f links are okay. Also, I plan on making hit scaling a lot, so a 30 hit combo would do like 20% of your health, AND would be execution heavy. And there are A LOT of deep fighters with neither of those things.
  4. 1. It's kind of meant to be a complicated fighting game 2. Why? 3. I... I don't see how that's relevant. It's meant to make the game hype. 4. Uh. Why? What's wrong with long combos? I'd say the longest possible combo without crits, theoretically, would be 30-ish hits.
  5. I've done a lot of that, I've written all about all the characters I want and all the characters I will be adding post release, if there is a release. I will learn how to program, but just to ask you all, looking at the documents I presented, would you be interested in playing such a fighting game? If not, what's wrong with the ideas? Thanks in advance.
  6. I see this is going nowhere, so could you show me a place to LEARN how to program the game itself? I'm more than willing to learn, but I don't know where to start. And if anybody wants to do the art, that'd be great.
  7. I know I'm not the only one like myself. And I can contribute to balance and design, as I said earlier. I don't have a lot of skills but I can play fighting games well, thus I know how they should work. I would learn programming but I have no where to find out how.
  8. I said no Mugen because of the fact I don't know if you can add new mechanics into Mugen. And I'd more than willing to program if somebody would teach me, or even give me a template, or something. Thanks for the replies though, means a lot.
  9. Using Mugen is a no. I don't like Mugen very much in the slightest. Setting, like I said, is Feudal Japan. I haven't come up with much of a plot yet, but if you want to know what I have so far I'll make another post in a bit, I'm just playing some games with the musician atm. Thanks for the reply
  10. I'll be a supervisor-y thing I guess. I can't do a lot on my own, but I understand a lot about fighting games. And the title will make sense with the story.
  11. If this is in the wrong forum, please move it, I'm rather new to Dustloop and I wasn't sure if this was the place to put it. Hiya. I'm DylanTubularK, or Dylan, if you prefer. I don't care. I'm a grade 10 student who is interested in competitive fighting games, and recently had an interest to make my own. I've documented a majority of what I'd like in the game, but I realized I have no talent or kknowledge on how to make my own fighting game. I have a friend who agreed to make music, but I have nobody to draw art assets or even MAKE the game. This is rather depressing, if you couldn't guess. If you want to help, you can add me on Skype at DylanTubularK, or PM me, or whatever. I guess you might want to hear about the game too, right? Well, https://drive.google.com/?usp=chrome_app#folders/0BwhGJDWnbTAzZF9yRlNpdlc3YzA here is the documentation. The games title is A Brave New World, and is based on the conflicts in Feudal Japan, people who like Sengoku Basara or Samurai Warriors will see the resemblance. The main characters are Eiji Takaya (Written as Takaya Eiji, due to last names coming first), a traveling samurai who is afraid of magic, due to being unable to use it. Lei Chan (Written as Chan Lei), a young girl given the gift of magic, who turns out to be of the Nobility. Hiro Sanada (Written as Sanada Hiro), a man unable to live up to his cousin, Sanada Yukimura, and constantly doubts his self due to being inferior to Yukimura in every way. Edo Momoji (Written as Momoji Edo), a large man affected by the missionaries, having converted to Christianity, he seeks to prove that not all Christians are terrible people like the rest of the Japanese think, but due to not knowing how to go about showing that not all Christians are terrible people, he does it by beating the idea into people. Lastly of our main characters, we have Alexander (currently missing a last name) the Third, a missionary who is tricked into believing his God is somewhere in Japan, however, will end up unsealing a great evil, believing it to be his God, and the great evil will possess him. There are many more characters you will meet, but not all have story yet, however, many characters are based off of real people, for example Oda Rin is A Brave New Worlds female counterpart to Oda Nobunaga. Thank you for reading, and I hope that someone may help me in some way.
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