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Everything posted by MegaGrandTale
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From the shadow footage it looks like S. Teddie's Nihil Hand has invincibility frames cause it went through S. Yukiko's Maragidyne and hit when the 2nd pillar was about to come out. Unfortunately I can't tell it it's A,B or S Hold because he was in Shadow Rampage mode at 10 left. I guess regular Teddie has it too.
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ok thanks. Didn't know his super actually meant it was a home run. That makes sense.
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Can someone explain the Junpei Baseball mechanic for when bases are loaded? Is it every hit gets him a run cause i saw him do his spin attack move into super and he got 5 runs.
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Kanji looks good to me. I don't like when the developers put charge moves on characters that shouldn't have it though but i like the changes. His auto combo still looks like it can oki, the air cruel attack is a nice move to throw out instead of Bet Ya Can't Take This!, his D This'll Hurt! acutally moves up a bit so it's good against characters that don't move during an oki, his AoA i saw move about half the screen after a shoulder charge, and i'm glad his J.C can actually hit standing people (would have been the worst choice in the game if they did that.) I'm excited to use him. But i can't leave the Bear!
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Also there's a tiny Nanako next to Teddie's SP. is that just there for cosmetic purposes?
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Teddie's sweep goes under Mitsuro's 5A now. There is a god...
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Is there a link to the tournament? I want to see what people have already come up with.
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From footage so far it seems like AoAs do more damage. That being said, is the AoA reset trick still in? If you don't know it it's when the AoA combos into another combo but the actual attacks start it's own combo. It was 3000 damage in the original and it was mainly a Teddie trick cause he could only use rage. if it's still in won't this be really damaging cause all it takes is for the opponent to be in rage and a 1 more cancel?
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I'd say Persona Sho because every insta-kill has the Persona doing an attack. On that note i'm guessing everyone has the same insta-kill? I haven't looked into that yet but i don't mind if they didn't change
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No wonder Liz wasn't in the opening, she was bugging the game to her advantage.
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I know the auto combos are different, just saw Teddie's new one and it was in different order then it was in the original trailer.
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Was Teddie's auto combo changed? It was claw, gong rush thing, then rapid bear punches but now it's reversed?
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My theory is that Adachi was put inside a room with a TV and when inside it. Since Yosuke told Teddie to leave the exit portal open all the time now, Adachi found it and went through when no one was around. It sounds stupid but you never know.
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Yes they didn't screw up Teddie's air AoA! Now i'm happy
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If there is a 4th character to be announced, i can honestly see Adachi being it. I looked back at the new ending in Golden and they referenced the month of May which was when Arena took place. Since the next game is going to be just a few days after, it's still May and it said Adachi was in jail. It never said he got out at one point but it's just a theory i had. Even if he isn't I do agree that Ken would be a good choice.
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As much as i'd like to see Shadow Teddie do the attack for regular Teddie, the face he makes before Nihil Hand hits is just too perfect
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http://www.dustloop.com/forums/showthread.php?18458-P4U2-Loketest-3-Info-sharing-News-Video-thread 3rd link on last post and skip to 6:00
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This was probably the first time actually seeing the super but Teddie's Nihil Hand super seemed to have more invincibility then it was told from the last test. Did they change it or was it just a lucky hit?
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Great...
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I'm not the only one who saw Yu cancel Raging Lion into an air dash right?
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Well i got my wish. The fact that Teddie Circus wasn't able to hit Yukiko's dia was complete bs. How the developers thought getting run over by Kintoki Douji was a projectile was a stupid choice.
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Also which items come out of Teddie's J.D? Or does it continue to use standing D?
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ok thanks.
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This is probably stupid of me asking but what's fatal recovery? Is it when Characters slowly fall to the ground on fatal counter hit that doesn't launch them into the air?
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Persona 4 Arena PSN Tournament (October 27th, 2013)
MegaGrandTale replied to MastaToken's topic in P4A Online Play
nvm