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HolyBadSanta

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Everything posted by HolyBadSanta

  1. TRICK OF THE DAY: I figured out one thing in training Vs potemkin, i m playing on PS2 Jap version of the game so if anyone could test it on the US version, it will be nice to correct it : if potemkin do a slide head from far, you can use rockit at any level even without hitting him, YOU WON T FALL.
  2. I ve just wrote some of my tips,since it works for me, it could help some others. I didn t wrote things like do it all the match and it s easy win. It s just something useful to know.
  3. For the Axl match up ,if your axl go for keep away tactics I have few tricks to get in, Rock it goes under his 5P, BRP goes over his 2p, 2hs. From the start of the round without no level this is how I proceed: If you timed just your attacks well, you get a CH since his poke has some recovery, if it's Rock it Lvl1 you get a Knockdown, if it s the BRP Lvl1 , you should know that a BRP CH link it 5k so do a short gatling into 2d and you get a knockdown too, so now you can begin the fight !
  4. Same thing, and some JO strats, seems like he had everything to bait OS assaults, and I can t believe on relying on running 2d CC Air combo all the match.
  5. I don t want to be misundertood,i just wanted to contribute a little, and give some advices about a combo which can be used for mix up with a low attack. No offence. By the way, if your opponent had learn that after 6K he start to block low, it s time to go for a 6K BRP3 combo ! Be unpredictable !
  6. Except giving just the odd floor bounce ,the 2d is a LOW attack. RockIt can be block high and low. So if your opponent didn't eat your 6k, your opponent have 100% chance to block your RockIt lv2 and you just wasted your level 2. Everyone has his own style about mix up, I mix a lot (high /low) after 6k to still have a combo opportunity in case of 6k don t hit. Sure it s not a flashy combo worth to be in a combo movie, but in versus, it s quite useful and simple to land, no need to have thousand hours of training to get the timing, that s what I call easy. I will try your version with HJ iad, it seems to be interresting.
  7. in fact it's not about landing 6k, 6k is your throwproof option for oki, against throw-happy opponent on wakeup, the big deal is about to hit with 2D to land the rock it lv2 combo without the damage reduce of a combo starting by 2K (70%) than the 2D (90%), mix it with some 6k BRP lv2 in the match, to makes your opponent crazy about low-high mixups with the knockdown for example.
  8. Easy combo RockIt lv2 for okizeme, works on major part of the cast : 6K,2D,RockIt Lv2,Highjump jP jS jHS jD BRP.
  9. A lot of people thought the Fafnir was an overhead like a lot of FB moves... MWUAHAHHA ! The look of their face when you tell them that it's a low hit, is just priceless. 2HS is very important as oki because of the OS Gun blaze okizeme, it condition people to block low, and to focus on crouch guard and crossup then, they eat the one of my favorite combo: 2HS RC S HS BRP lvl3 Air Combo. Payback Time !
  10. Few Tips Against Robo Ky If the RK player love to spray air missile lvl3 when you are far away, to pressure yourself to approaching with robodash, just jump straight then land, the homing missiles will keep as target your jump position, so you just land and see them going away, and keep charging your level, if you see him doing robodash , just charge burst his face, he will be amazed to see that robodash get fucked up. If he s not doing robodash just stop charging, and watch his moves, if he going for a slide; fafnir him for a free CH leading in dash S HS JC jS DjHS D BRP. The Rk player i often fight, love a lot the timer OD thing you describes, so he will try to approach you with the tactic i mention above. I need strats against a solid baiken tatamizer, I have just found how to deal with her counter & baku,(2p into gunblaze ahah !) but Back dash/Air/Okizeme tatami is my worst nightmare. PS: Excuse me for my poor english, I'm French.
  11. Namco "Tiger Style" Full Seimitsu mod. (LS32 + PS14-K)
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