Hello all, I'm kind of new here, have lurked before, but who really cares about intros? I've been really enjoying abyss mode, and have been trying to write down and attempt to figure out what new changes and items have come to abyss. If there are any corrections or edits you'd like to contribute, please do!
It seems that it's broken down into stages of sorts, starting you with 3 Easy mode depths, 3 Normal, 3 Hard, and a Final difficulty.. There's also the Infinite depth, but I'm not sure when it unlocks. I'm suspecting it's after Final.
The stat boosts you pick are seemingly permanent, although you can lower them after you've gained them in the abyss store. When you die, it seems the dropped rewards are gone, even if you replay it immediately and surpass your previous point. Auras actually have a usage in this game other than cosmetic appearance, and the stats stack if you equip more than one. I have yet to see what the multi-aura actually looks like in fight, though.
Items:
2000 Armor Grinder - If your opponent blocks regularly, it seems to negate the block defense and do full damage.
2000 Air Dash +1
5000 Counter Puncher - Does more damage when countering.
5000 Flash Guard - Makes instant guards easier. (?)
2000 Air Jump +1
5000 Gold Burst
???? Rainbow Aura: +50 ATK +50 DEF + 100 Heat
5000 Gold Aura - +25 ATT, +25 DEF, +50 Heat
5000 Silver Aura - +50 DEF
5000 Red Aura - +50 ATT
5000 Black Aura - +100 Heat
???? Mr. Stoic - Sets your bonus stats to 0, but doubles your battle money intake.
???? Lucky Puncher: Chance to double damage dealt on hit.
5000 Poison attack: Makes all attacks poison similarly to Bang's A needle
???? Full Install - As Tsubaki, start with 5 charges at match start
???? Maximum Blizzard: Slightly extends freeze time (Around long enough to use 5C after dash cancel 5D)
Big thanks to everyone helping to contribute so far!