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Owner

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Everything posted by Owner

  1. It can still be true even when someone has a ten game win streak: For example: A player just turned yellow and now loses 5 times against another yellow player After those matches he plays another yellow player and wins ten times in a row After turning yellow: 10 wins to rank up, 10 loses to rank down After playing the first player: 15 wins to rank up, 5 loses to rank down After playing the second player: 5 wins to rank up, 15 loses to rank down But yeah, if we could just get a statistic for how close we are to rank up or down
  2. The most optimal OD combo I can think of: Fatal 6B > OD (do not cancel 6B into OD, just wait a little) > 623B > 5B > 5C > 3C > 6D > 236D > 623B > 63214B requires 100 meter or without a fatal or little meter: (corner) 5B > 3C > 22C > OD > 2C > 5C (> 2D > 2C > 5C) > 3C > 6D > 236D > 623B > 63214B
  3. S: Azrael, Kokonoe, Litchi A: Everyone else B. Makoto I'm deeply sorry
  4. Screw 632146D for combo enders (if it is not starting from a BS reset) and go for oki in normal mode (except you would kill with it) In Overdrive use 623B > land > 63214B, it deals more damage in longer combos
  5. Xrd online play in a nutshell?
  6. Easy way? 5C > JC > j.2D is the one of the more easier ways to do it and its the only string into j.2D that is gapless 2C > JC > j.2D is also possible but it leaves a gab in which your opponent can just AA or 5A For advanced usage i prefer links: 5B linked into j.2D If you do the j.2D to early you stay on the ground and do 2D
  7. I agree, in most situations he will be on advantage Now today was a harsh experience, a Ragna player who plays safe and mostly outranges me in neutral and doesn't let go in his pressure Plus if he found that one frame he needed to DP during my pressure he would press it I was eating DP a lot, it was crazy Okizeme was painfull too since he could DP half of my shit It's not easy to win, you have to make use of every mistake Ragna makes (and let me tell you he didn't screw up most of the time) Also beeing close to him always make me anxious because of his DP option "Should I start pressure? Or go for a DP bait? OMG I am so confused!" - my brain literally Also don't do 5C > 2C string, he can DP inbetween And when he finds out that he can 5A our j.2D (outside of 5C(1) > j.2D) you will hate him even more
  8. Mash the C button immediately after you input 22C
  9. Shitty Vampire... I hate fighting Rachel cause either she will run away with wind and use lobelias to give me an obstacle course or she keeps me locked down with her corner oki (also I hate pumpkin in neutral, it's always a free approach for her) Also, getting good oki against her is annoying because of neutral tech + wind drive (free escape midscreen if you don't countereact) Pushing her back with instant barrier is not bad but she will definately come back with wind, so you bhave to react to that with DP or 6A (if she uses j.A + wind) Yeah, that's a pain for me but on the other hand the stomps feel much more satisfying if you Suggestions?
  10. People who just leave without saying 'GGs' or using the thumb up sign in arcade lobbies And people who have played over 1000 matches and still don't know what a lagfree stage is herp random stage ftw derp
  11. If you want some infos about the german fighting game community check out this forum: http://forum.hardedge.org/ The number of online players around Germany is quite ok Given you have a decent connection you can play with almost all european players (except maybe the countries in the far east) There also are some offline tournaments, ranbats and even a Dojo in NRW
  12. well, that's true but the JP version uses only japanese characters So my train of thought was that a text written in western latin characters will need more disk space than a text in written in japanese characters since one japanese character can include up to three latin letters Yeah, I don't give a damn about 360 either
  13. So currently some japanese player have a hard time guessing Burensen A or B: https://www.youtube.com/watch?v=hnNnQ_Difx0#t=4m10s But it's only practical in the corner I guess Dirty, dirty mixup: https://www.youtube.com/watch?v=fwN0evPbVqE#t=10m10s 5C > Rapid > j.5D whiff > 3C Instead of the j.5D whiff you could mix in other jumping normals that will not whiff to keep them guessing
  14. Some people claimed that Mori is lying and the US version does fit on a 360 disc but consider this: Japanese "letters" or katakana/hiragana don't take up that much space as the western letters Because one japanese letter can include up to 3 western letters, for example: つ (Hiragana) means tsu So the storymode needed more space for the western release, making a 360 version not possible
  15. Does anyone know if the us version will be availiable as digital download or disc version only?
  16. Damn that puppy can bite pretty hard If you get pressured by him in the corner and you are below 50 heat you will have a hard time He can go for anything at this time Also his DP seems to beat any type of (bullshit) mixup we have
  17. Bangs neutral game wrecks Tsubakis gameplan of chargin Getting some cover with j.236A or [4]6A is not recommendable since Bang can just throw a nail and get in Instant blocking and barrier is probably the main defense system for every char (except maybe vs Tager) But since I was fighting this Bang player online (he was 3 bars but that did not feel like 3 bars to be honest) I screwed up most of the instant blocking and some DP motions on reaction So in the end we can basicly throw this matchup on the big pile named "Not in Tsubakis favor"
  18. Since this is pretty empty here: This is one of Tsubakis hardest matchups Some things that I struggled with: - actually approaching Bang You will either get hit by the nails or his dumb normals If you manage to jump in and try a j.5C he can use 5A or any other normal and it will hit/trade (trade will not be in your favor as he can start pressure) - getting out of his pressure No matter how often a Bang player tells me: "Bangs offense has so many holes you can just mash out" I don't believe that anymore 2 Overheads and 2 lows to look out for and he can just reset pressure by microdashing with 5A or 2A after a good normal plus he has a command grab My strategy to win (thankfully I managed to get some wins): Pressure him until he dies, play smart, don't risk anything and punish him for mistakes (sloppy jump ins) Use your whole set of offense tools: Charge cancels, kara-throws, frame traps, command throw The problem with the pressure is that if you leave too many gaps he will just 5A out of it (god I hate this move so much) Because if your opponent already knows when to mash its literally game over for you It feels very hard to win in this matchup. Anybody got some matchup experience to share?
  19. I agree, Azrael should have some nerfs in terms of normals and damage: - 3 moves that can be used as an AA? (+ 5B hitting air crossup attempts) - Easy high damage combos? - Nothing is punishable on block? (you have to mash against his offense)
  20. No real damage buff No normal moves buff Nerfs that could make our offense even worse? Arcsys what the hell? Weren't you supposed to buff low-middle tiers? Oh, but we got a dandy new animation for our distortion... Well at least we still have some tools to work with
  21. "Oh by the way I'm an artificial being and probably sterile." Joke aside, I don't think he will tell her. Jin is not the type of guy who talks much about himself. But he is probably very satisfied with the task to kill Ragna. Which will lead to Tsubaki seeing him going into his "Nii-san" mode. I am curious what she will think about him afterwards.
  22. Thanks for the feedback Yeah, mashing after the hover dash will hit you for sure + if the opponent is not walking constantly backwards the timing will be a little bit off It was more or less an experiment of sorts
  23. It does work: Some notes: - does not work on crouching opponents - can fake crossup too (see end of clip) - needs 2 stars - if the opponent manages to block it you can go for other mixups Again, sorry for the low quality
  24. After searching for mixups and stuff in training mode I came across this: If you hover dash towards your opponent, do a backdash once he has to turn around After the backdash do a j.B and afterwards a j.C The j.B will hit the enemy on his back while the j.C will cross him up However it takes quite some time to do a full hover dash, so maybe we can use it after a knockdown or something? P.S: Training dummy was Ragna/Azrael
  25. Well, as for me, I love my main Tsubaby for CP Before CP I was playing all kinds of chars (Hazama, Noel, Valkenhayn, etc.) but now Tsubaki just feels so much better to play with (never actually touched her in EX or other versions) Victories feel so much better because you actually work your ass off for good combos and other things Winning with a character who is said to be weaker than most of the other chars is pretty sweet and motivating And motivation is a core element when it comes to fighting games in general Plus having passion for your own char is great and adds to it (as long you don't go full WAIFUUU~/HUSBANDOOO~ on her/him) Now for the upcoming changes I would like her to charge faster Or maybe introduce a move/tech called action charge (HOS anyone?) After certain attacks she already gains more stock-meter but how about she just gets the meter instantly and continues her pressure? I know, that would more or less be a complete ripoff of Order-Sol but he is a rushdown beast and still has to manage his two different bars For me Tsubaki is kinda like an Order-Sol with a command grab and a projectile but with weaker normals In short: Tsubaki was long enough a middle to low tier char, it is time for her to shine #DarkTsubakiRises P.S. sorry for the references
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