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About JormungandrXXI
- Birthday 12/28/1995
Other Info
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Location
San Antonio TX
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PSN
JormungandrXXI
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[P4AU] Rise Combo Thread Updated 8/1/15
JormungandrXXI replied to Tecta1Eastside's topic in Rise Kujikawa
One route for Midscreen (5A,5B,2B,5C)2AB>Shadow Frenzy>5C>214A>214B>22AB>2B(1)>236A>214AB>236AB>OMC>214214CD (5103, 5415, 5955, 6227) 5C starter needs a dash after shadow frenzy One for Corner (5A,5B,2B)>5C>Shadow Frenzy>(214A>214B>214AB>2AB)X2>214A>236236B>OMC>214214CD (5873, 6215, 6452, 7159) -
Dare7710 reacted to a post in a topic:
[P4AU] Kanji Tatsumi Gameplay Discussion "Brofist it out!"
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Marie's crossup combo is done because of how high the opponent is. So on the final hit of 236A the opponent is behind you(crossup), allowing you to follow up with 5A or something. Not that at the end of it you can cross them up For punishing and teching just go into practice and record something you want to try to punish, Example record an All out attack, block it and see what works. Same with teching
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JormungandrXXI reacted to a post in a topic:
[P4AU] News & Gameplay Discussion
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JormungandrXXI reacted to a post in a topic:
[P4AU] News & Gameplay Discussion
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Character specific hurtboxes. It won't work on Kanji, Sho, Minazuki, Rise and a few others unless you delay the sweep.
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2B on normal hit only follow up is 236C, on counter hit 2B>5C>236B>5AAA>214A>236A. corner 2B>5C>46C>5AA>2B>236C>5AAA>214B>236A If you think they are gonna hop then 2B is best because it's a counter hit I'm not sure. If i get a 5A and actually want to spend meter I just do 5AAA land 236CD for a reset
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I'll sign up. Challonge is JormungandrXXI
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it would be really hard to break her, but it does recovers as if she has 4 cards
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[P4AU] Kanji Tatsumi Combo Thread "Over? Its never over!"
JormungandrXXI replied to A.X.I.S.'s topic in Kanji Tatsumi
Yeah you air dash -
[P4AU] Kanji Tatsumi Combo Thread "Over? Its never over!"
JormungandrXXI replied to A.X.I.S.'s topic in Kanji Tatsumi
you can do 5AA>sweep>SB>jB>2B>jc>jB>jC>j214B>46D>sweep>46C>2A>5B>sweep>BD>236236A>OMC>214214CD for 5989 midscreen to corner can change j214B to j214A to make it easier but needs to be closer to coner -
[P4AU] Rise Kujikawa Gameplay Discussion
JormungandrXXI replied to RurouniLoneWolf's topic in Rise Kujikawa
Things i noticed from playing Rise, you can't use Live on Stage(unblockable) if Rissette Field is active, and it can't be canceled off of anything -
It requires 13GB but the way ps3 works is it needs double that to actually install it iirc. I know i couldn't download chronophantasma when i had the exact space for it
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[P4AU] Rise Kujikawa Gameplay Discussion
JormungandrXXI replied to RurouniLoneWolf's topic in Rise Kujikawa
There fixed. Each version has it's own notes but they never change Just saw a Nico video with Rise's Live on Stage supers and they had multiple songs with multiple patterns so i was really wrong -
I think they should allow them to awaken but keep the meter bar the same, just get the defense boost
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[P4AU] Rise Kujikawa Gameplay Discussion
JormungandrXXI replied to RurouniLoneWolf's topic in Rise Kujikawa
Yeah like Platinum Disc(w/Analyze), Arrow Rain or Rissette Field off the top of my head. Maybe even Rise could do All out Attack OMC into the super like Elizabeth, but instead of it actually connecting they go into the spin state recovery where they can only block and get hit for full damage. -
[P4AU] Rise Kujikawa Gameplay Discussion
JormungandrXXI replied to RurouniLoneWolf's topic in Rise Kujikawa
Yeah all versions are unblockable, they do 4649 damage when maxed out while SB does 5963. Each version has a different pattern and a different song. -
I think in the picture it was the end of the super and that's why it became rainy, in the trailer when kaguya's arms are closed the card is still spinning and it's still raining then she opens her arms the emperor card is revealed and it immediately becomes cloudy. In the picture kaguya's arms are already open, the empress card is revealed and it became rainy.