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AStat

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About AStat

  • Birthday 02/04/1995

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    @AStat321

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    Melbourne/UCF FLA
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    AStat321

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  1. How do I stop losing to players that are better than me
  2. @S_mame_skmP on twitter Uploaded a handful of useful Johnny combos on Mar 27th. If you're interested in playing Johnny and don't already have a combo source I'd recommend checking them out as they are a good base point for a number of situations.
  3. Thought I'd just expand upon some stuff I read in Brett's long post, however I'm only a 12th dan and didn't play him extensively in +R so take that with a grain of salt. Treasure Hunter: The ideal situation is where they fall from the sky after and you can continue your combo. For this to happen you need to cancel mist stance into Treasure Hunter (63214[K]656S while the opponent is airborne). I have great diffuculty with this but it is more than possible, just awkward. I don't know if it's something to do with combo hights or fall speed, but it feels like you delay coins more after airborne MF high. you generally only go for MFHigh>land>coin>iad>shit for corner carry as anything after the first MF gets scaled pretty heavy outside of his midscreen shit that is shit>MFLow starter Brett has said this a lot, but I really want to emphasize that 2S is AMAZING. It makes haracters that aren't fast (Millia,Chipp etc.) hate themselves. However (I believe like XX Johhny) he doesn't have true sword normals. Things like 2S, 2HS, and especially j.HS definitely have hurtboxes on the swords. All this means is be careful with your spacing against characters like Ky. Personally I struggle most with figuring out how to actually land the hit once I get the guard bar cranked. I guess if anyone has questions I can try my best to answer them.
  4. Play (offline) and try to always think about what you're doing. Is there something better you could be doing with the shadow? Should you of summoned/unsommoned at a certain point you didn't? Could you of confirmed into a knockdown somewhere you didn't? Take time after every game to really think about what you did, especially on the shadow efficiency side.
  5. I'm pretty sure there's a lot of the cast that works on, I'll try to do some testing this week on it.
  6. 立ち=Standing しゃがみ=Crouching 下=Low. ジャンプ=Jumping Should be pretty straight forward from there.
  7. I'm back in Melbourne for the Summer, but once School starts back up I'd love to meet up for some GG. There's some casuals not far from UCF that we may start having +R at soon, I'll try to keep you updated.
  8. AStat

    Eddie Q&A's

    I've been wondering if anyone has some tips on the May matchup. I can't seem to find a reliable anti-air, or really anyway to deal with her pressure once it starts.
  9. Add me. I tried your GT but it didn't work. I'm FL too so we should have a decent connect. GT: DeathKnightLive
  10. Question about applying pressure: How do I not get DP'd out of it? Off mid-screen knockdowns I can use the note so it's not a problem but in the corner I tend to get over-eager and get DP'd out of my dashes. What should I be doing to avoid this?
  11. I guess I should of been clearer, I was only having problems with connecting the HCL after a 5K. My 6FRC6 is fine. I figured every thing out though, the time you need to wait before doing 5k is wayy longer than I had imagined, but things are fine now.
  12. I was having problems with the 5k chaining to HCL, but I figured it out. had to let them fall a little bit before doing 5k.
  13. Is the trick to 5k HCL just doing it stupid fast?
  14. I'm east coast and also bad, and I'm on break from Uni so my hours are flexible if you want to try to play some time. GT: DeathKnightLive
  15. GT: DeathKnightLive Main: I-no Region:Florida I'm in uni so my play time is random weekend. I'm new to the game but really want to learn.
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