Jump to content
Dustloop Forums

HOS303

Members
  • Posts

    5
  • Joined

  • Last visited

Other Info

  • PSN
    BuckyWS
  1. Allow me to elaborate.... Trying to maintain distance from him is a dangerous waste of health on Mu's part; it's pretty easy for him to land a C counterhit if Mu is spending too much time doing things other than directly pressuring Amane (like scattering Steinsgunners in 5-6C range or getting air-to-air'd). I mentioned Fabulous Scarfgrab because most Amanes I've had to deal with tend to make good use of it in their longer-range combos when they get a CH. After getting hit with any of his anti-air combos, the match pretty much goes downhill from there, at least for me. With that said, yes, I have lost a match to a raw 623C and it was the worst feeling
  2. 623C that bitch. Also, Graviton is a pain in the ass (just like how ice is cold). Giving her room to do ANYTHING = put down the controller and listen to "I Believe I Can Fly" because you're pretty much boned if she activated that while you're likely going to be in the air, sending you zooming toward her waiting 6A. All I've found myself able to do, as Amane, is fish for counterhits and hope for the best.
  3. In general, don't get too crazy with the jumps... he'll snatch your ass right back to the ground with 623C, which gives him an opportunity to force you to block moar drills. Other than that, there don't seem to be any crazy things about this matchup as long as you're ready to change your setup routine quickly.
  4. Hi, Dustloop. I don't have Persona 4 Arena and am planning on getting it later on. I have only played it once many, many weeks ago, learning how to mash 5A and do half-assed excuses for combos with Shadow Labrys. I mainly play BlazBlue, using any of Kokonoe (#BuffKoko), Mu-12, and Platinum most of the time. Can somebody point me, who likes to spend as much time ruining your neutral game (and life)* in the right direction plx?
×
×
  • Create New...