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Everything posted by FallenWhite
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Any players around the Aldershot-Guilford area? If there isn't any arranged meet ups I could see about hosting, but if there's something already going on, don't wanna intrude.
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It's mostly a case of quality, longer cables are more prone to damage due to a plethora of reasons, making the device no longer receive power. Just make sure you don't get your Maplin/Cable Shack dime a dozen wires, and keep 'em tied up lightly and unconnected, you'll be good
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I figured as such; most people just don't. Thanks for the fatal counter tip though!
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Is there a way to get from j.2D to air throw? 'm thinking as air throw break puts you in the prime positioning to land j.2D, and air throw sets you up for the Sword Summoner loop, could result in some pretty evil setups.
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Evo 2k14 Side Tournaments: Hype and Volunteers Needed!
FallenWhite replied to shtkn's topic in Archive
I'll be up for this certainly, not like I'm in enough tournaments already.Also I'll happily help out where I can -
[Xrd] News & (Theoretical) Gameplay Discussion
FallenWhite replied to Shinjin's topic in Guilty Gear General
Fair nuff, my personal playing bias is probably showing [Winger resets, 5K=>6K/Special, tandem disc super ^3^], and with that tweak, yeaaah, I'd say Sol would probably be a better pick. -
[Xrd] News & (Theoretical) Gameplay Discussion
FallenWhite replied to Shinjin's topic in Guilty Gear General
I'd say go Milla, alot of her set up is, knockdown into okizeme into pressure, but I-No with her projectile set ups and command dashes could be pretty good a sub -
[Xrd] News & (Theoretical) Gameplay Discussion
FallenWhite replied to Shinjin's topic in Guilty Gear General
So, just to check, have we got a confirmed effect of "mortal counters"; cos they don't seem that dangerous from the JAEPO footage I've seen -
Well, if you poke with a 5A/2B, you should be able to go to 5C on reaction, screw up the timing and it ends up blocked, and then ya still have the +1 to work from.
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2nded, plus, hard evidence is always handy, especially if you plan on doing beginner aimed character tutorials.
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'd be appreciated...number of times I get called out for being OP =w=
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It isn't for every 10 matches, optimum play versus optimum play, how many they win? And, I meant in general, I can find every other game fine, but no real solid BB stuff, 'd be so handy to have that to hand!
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Considering the distance the teleport goes, I take it there's some reason you don't just go straight to 5D once the teleport starts, such as the cool-down being too short?
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A-I think that was mostly cos SKD was saying Kokonoe alone isn't the issue, it's the player behind 'em...or some sorta calling out tier whores/stream mosnters or the sort B-Outta curiosity, where on earth is the matchup data for this game? Can never seem to find the BB matchup stuff
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Can't say it any better, just cos ya got a 3-7 matchup playing ya main doesn't mean you have to eat that 3-7, learn an alt to cover your holes, and then love that delicious fact of not having to deal with rough stuff. [FYI, Kokonoe suffers from really good in the face pressure...so learn Bullet and her projectile invulnerable goodness?]
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[Xrd] News & (Theoretical) Gameplay Discussion
FallenWhite replied to Shinjin's topic in Guilty Gear General
Not like things like this could become adjusted from Internet activity/inspire future game devs, ohhh, noooo Relic from not knowing what to do if two heavies hit from the old clash system I believe. Having it so the simultaneous recoil only happened if two levels "4 or higher"s clashed, and sticking to the old immediate cancel if two level "3 or lower"s was probably a bit too recoil heavy. -
Well NISA did bail us out for Persona 4 Golden, but SEGA...errr, if the reactions to the buy out was anything to go by =w=; GO NISA!
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Oh, FOR EFFs...I so, SO hope that's just a placeholder assumption, because, if they didn't learn from the last time, and how royally that fucked over the EU release. HATE!
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It's a nice advantage, but, with the structure of the auto-combo and extensions, I can imagine Yume-esque blockstrings buying at least about two persona cards of time; so, assuming he needs Tsukiyomi, Persona Break is fairly deal-able with I...think. Silence, well AoA, Evasive Action, it's probably not an impossibility to land a hit.
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I'd say ban worthy is if you can't argue them not being broken...Aquapazza 2.0's Chizuru; as her total screen dominance and ease of gaining momentum makes her ideal, for every playstyle; long as there are people still out there using other characters and doing well, it's not an issue I reckon. Afterall, a tournament should be interesting, for viewers and players, and the chance for players to take down weaker people whom are using TEH MOST OP CHARACTER with stuff like Amane; against all odds, pretty effin hype methinks!!! btw, I say keep 'em all in, with luck Kokonoe should suffer the same fate as Yukiko and Wesker
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[Xrd] News & (Theoretical) Gameplay Discussion
FallenWhite replied to Shinjin's topic in Guilty Gear General
Pretty much, although, I'd say Sol counts in a weird sub-type, that I dub as "brawler" personally. It's generally, high mobility, high command grab focus, but bad defense and zoning. Characters like Tamaki, Vice...and Terumi kinda [more how his gameplan evolved in North England] slot in to that sorta half rushdown, half grappler hybrid. -
If your playerbase doesn't mix it up, complain about ideas ya find fun, or are just generally weak; it can get fairly draining; 's nothing unusual.
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[Xrd] News & (Theoretical) Gameplay Discussion
FallenWhite replied to Shinjin's topic in Guilty Gear General
Well, the only kinda feasible way I could think to balance the obviously IK focussed Bedman [near instant IK mode activation, seriously!] would really reduce the dizzy on the super, say like 20% of the way...so to get the IK setup, you'd have to push, hard and get a chunky as all hell combo into the beast. But against a squishy, stance focused character, learn to expect and out dance that super and he...by theory, be putty in your hands; afterall, not like characters have been getting really quite tasty buffs; and damage potential has gotten more aggressive. -
You can counter hit through alot of her ground to ground drives with 2C, and her air to ground drives with 6A. Well applied kara-ing'll keep ya safe. Of course, j.4D and Assault Through are still an option, and you can only cancel one of those with a jab.
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Is there a way to cancel the reload animation off of her Chain Revolver, or if not, any easy ways to make yourself much safer after a blocked CR. Or, is over -13 on block not that much a problem?