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Posts
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Location
Washington
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PSN
Trace-L-
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8C (PL) vs Pipipi (PL) Hattori (HZ) vs 8C (PL)
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A-ru (PL) vs Gorira (RE) A-ru (PL) vs 船長(9) A-ru (PL) vs Yu-mura (IN) A-ru (PL) vs Yona (Λ) Inunyani (KA) vs A-ru (PL)
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A-Ru (PL) vs Korechiru (LA) A-RU (PL) vs ??? (LI) Sugi (9) vs Minato (PL) A-ru (PL) vs VER (AR)
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A-Ru (PL) vs Yu-Mura(KO) Masakichi (RG) vs A-Ru (PL) Sugi (9) vs A-Ru (PL) Dio (CA) vs A-Ru (PL) Kakyun (NA) vs A-Ru (PL) Yutta (IZ) vs A-Ru (PL) 4:19 A-Ru (PL) vs Kakyun (RG) Minato (PL) vs Kakyun (RG) Terurin (PL) vs Anson (TE) 13:52 Terurin (PL) vs Anson (TE) Terurin (PL) vs Anson (TE)
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From the Round 1 Stream. http://www.twitch.tv/jyosua/v/30980686?t=08h10m18
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[CF] Nine the Phantom General Discussion Thread
Trace_L replied to Monarch's topic in Nine the Phantom
Are all of Nine's normals considered projectiles? That platinum vs nine video, the platinum player kept using Air Persia and looked to be going through most of the normals nine was using. I wonder if nine will have a hard time against character with projectile invuln moves. -
A-ru (PL) vs ??? (TG) (11:50) A-ru (PL) vs Kaketsusan (TS) (3:07) A-ru (PL) vs ??? (NA) (6:17) I assume that's another profile for A-ru, I'm not very good at reading Kanji, so I can't make clear sense of the other names. A-ru (PL) vs Eruo (KA) *Edit* Added one more video. A-ru uses some interesting overdrive combos in this one.
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Some interesting things to note about the Halo that I've seen so far. -It will return even when you are in block stun or doing a move as long as your still in the path. (I'm not sure if it returns when you are in an opponents combo string) -It's hitbox extends a bit past platinum before it's returned. So it hits opponents that have crossed up Platinum. -It can cancel into itself in overdrive. -The super version has a bit of tracking and will move a bit vertically when returning to Platinum -The Halo has a single hit that can hit during any point in it's trajectory. This can lead to some interesting mix ups.
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Trace_L changed their profile photo
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Figured I would post some of the videos I've found here in case anyone has been looking for Platinum matches. Kakyun (RA) vs A-ru (PL) A-ru (PL) vs Yutta (RA) Unknown (RE) vs 8C (PL) (14:38) Unknown (TA) vs 8C (PL) (17:27) Mi-yaP (JI) vs A-ru (PL) A-ru (PL) vs Kyotsuki? (RA) (3:44) 8C (PL) vs Bareru (TG) (13:38) Overdrive Loop
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I'm not sure why I never did this, but if you wouldn't mind adding me to the Skype group my ID is traycel
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I only got to play briefly last night, but it seemed that 236B in GA does not cause a hard knockdown anymore. I would accidentally default back to 1.1 combos and the opponent would immediately tech after 236B. Although in normal mode, I was able to use 236B to cause a hard knockdown and pick the opponent up with 2B, so I'm a little confused what the difference is.
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Some nice changes overall.The persona invincibility added to each move will be really nice for neutral. I'm really curious about the actual frame data changes.
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Labrys has some nice new tools to use, but she also got recovery frame nerfs on other moves. Combine that with how well off the new cast is and the buffs other characters got; I would say that Labrys is worse than she was in P4A when comparing her to the rest of the cast. Oh and her new 5AA makes air hit confirms difficult. It almost makes me want to start playing Shadow mode so that I can have the old auto combo back.
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If they have 50 meter, they probably can use the new evade cancel to escape the unblockable. Edit: Just tried it, yeah you can spend 50 meter to evade out of it.
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Rise Challenge 25 https://www.youtube.com/watch?v=TA-Ihj8X4K0&feature=youtu.be