Jump to content
Dustloop Forums

Selektah

Members
  • Posts

    9
  • Joined

  • Last visited

  1. https://youtu.be/mJcP8wXBdIQ?t=14m21s This is a good example of how zaniega changed. I don't think it's just the spacing here. He should've punished with 3c though.
  2. Mitsurugi not even in the top 30 dan rankings. Wonder if he's sticking with Haz or even playing at all.
  3. Like after raw zaniega it's definitely reliable. So for corner combos ; 3c > jabaki > 5c > 214b ~66b > 5b > 2c or 5c > 4d > j.c x5 Will improve on this later. Wasn't paying attention to how much damage it did. I wanna say it was a little over 3k. Sent from my XT1060 using Tapatalk
  4. Oh and 5c(1) > 6c can connect after a good starter. Still not consistent enough for me personally. I'm really bummed that mizuchi does less damage. You honestly have to restrain yourself from using it because most of the time if it's a long combo, it wont kill. Sent from my XT1060 using Tapatalk
  5. Honestly he's still pretty fun. Not as good as before but I'm really liking the changes. It really makes me appreciate how much freedom we had with stance before CF. But even with the change, he thrives on that stance mixup. Sent from my XT1060 using Tapatalk
  6. I'm going back again today I'll test if 5c(1) > 6c will be more consistent. Jameijin is great. It changes the neutral a little because you don't expect haz to get back to the ground that quickly. You can clip people with it if they're trying to reach for you in the air. It's safe on block as far as I know. Don't quote me on this. You can do it after chains to get to the ground faster and doubles as an anti-anti air. The most important aspect of this move is the oki it gives. I feel like you have a better shot of utilizing command grab/crush trigger/stance as mixup since we land right next to them with a couple more frames to act. Once your check their rolls of course. Sent from my XT1060 using Tapatalk
  7. So I've been playing a little BBCF at round1 and I can say that the character is pretty much the same. They tweaked a lot of things with Haz which I think are for the better. But I want to touch on two things that really changed that you're definitely going to notice when the game comes out. 1. Chains You pretty much have to get used to not getting back your chain stocks when your opponent blocks them now. On top of that, we only have two chains to work with. Which means we have to step up our game. So if you fancy flying around the screen like a mad man with 3 chains, you're definitely going to miss that. On the positive side though It seems like B and C followups are little bit faster. I mean I can't really confirm if C followup is faster but It really feels like it. So I really want to say that it is. As a buff, there is no hitstun proration for using the same chain. So something like; (5c > 3c > 214B ~(quick)66b > dash 5a > 5b > 5c > 4d > 4d) would work This could possibly open some doors to new OD combos. https://youtu.be/0BRVN4UOpUs?t=1m8s You can see that he gets away with doing two 5d's and then finishing off that standing confirm into hotenjin. 2. Hotenjin They completely got rid of all invulnerability frames on this move. So there are going to be times when you're buffering it and realize that it's not going to work. They made the startup faster for hotenjin so now a 3c that is sort of placed a little far away can be confirmed. Probably not like a max ranged 3c but I think you get the point. Hotenjin traded a lot of the time and wasn't the best invulnerable move anyway. Inferno divider straight up beats it. IIRC it's now a Fatal Counter? So trading with this move still might be viable in those special situations. Maybe when playing footsies or during grounded neutral. It might even be worth it to use all 100 meter to RC it if you have low enough health + OD. The only real reversal he has now is his EA. Some other important stuff to note; Honestly it still feels like you can get away with canceling your normals into stance when the opponent blocks. So I was really perplexed on why they gave him this new move. It forces him into stance but he can just feint in a few frames. On hit you might even be able to bluff stance mixup into feint for a bait. With the opponent's back towards corner (3c > 236a > *5c) has strict timing. Jabaki no longer wall bounces, so you have to catch them sliding and hit them with your 5c. It's more consistent to just go with 5b instead. (Zaneiga > 5c > *6c) The 6c almost always drops. I don't know what's causing this to happen. Honestly just omit the 5c and go straight for 6c or dash 6c judging on your spacing. After hitting the 5d > 214d ~ 66a > dash 5c > 2c > you can get 6d here and then you get the 4d into the rest of the combo. It should work on the majority of the cast. Lol his command grab actually does damage now. I think the damage on it is 660? His new air 214b makes his oki from air combos better. Will definitely explore on that later. He's still really fun so don't think about dropping him yet.
  8. So I'm going to round one tonight to try out CF Haz. Any suggestions or requests on what to test? And is anyone else going to be there? God, I haven't posted on here in so long.
×
×
  • Create New...