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About WayTooFoxy
- Birthday 05/18/1989
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Location
Southern IL
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Hey bros. I've recently started playing anime on PS4. I have a ps3/ps4 hitbox that I also use on PC for various games. I don't have any issues with the following occurring anywhere but PS4. After about 8 minutes of activity(Including dashboard or gaming), the hitbox will simply disconnect. I have to manually plug and unplug, then press the PS button to make it functional again. I know awhile back people were having issues with this disconnect on their sticks but my TE2 doesn't have any problems with the disconnect. My hitbox, however, does. I know some people were talking about using a converter of some sort awhile back when the issue was first showing up. Does anyone have any input on this problem? Any experience? Share with me, my brothas. I wanna fix this!
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I can do all the Zato tricks and all the Venom tricks but that combo is too hard for me. I don't know what the deal is man.
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Yeah I just can't do it. I'll come back to it in the future but for now I'm giving up on it. Looking for alternatives now but not coming up with anything as good.
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Is there a universal 50-meter bnb for midscreen yet? I've seen a couple that, for whatever reason, I just can't do. I can't do : gatling xx 2D xx 236S RRC 421H IADF j.H xx 236K j.H land 236H or gatling xx 2D xx 236S RRC 421H dash forward 6P > 6H xx 236H. I've been trying for 6 hours today and for 4 yesterday. Literally 10 hours trying to figure out these two combos. Do I have other options for similar damage or should I just keep playing Zato?
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Thanks for the advice guys. I just got back from AGDQ so I'm ready to grind it out. My roommate wants to learn this game too since I'm now learning it. He's kinda leaning toward maining Dizzy so advice on her would be godlike as well. I read about the Bubble combos but I'm not entirely sure about how those work or how to explain them to him. Skype would be dope, bro! I know a ton about Melee and if there's something I don't know, I would be more than happy to find out for you. I'm pretty good buddies with pretty much all the big name Melee players so I can hook you up. Just add me when you see this man. Same name as on here.
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What's good guys? I'm not sure if this is the right part of the forum for these kinds of questions and I know how mad people get when stuff is in the wrong place. Just point me in the right direction if I'm in the wrong spot instead of getting all kinds of butthurt. Thanks. Skip this next part if you're looking for the tl;dr version of my questions. It's just a little back story. --- I have played Smash religiously for the past few years and I'm just now picking up the stick for Guilty Gear. I have been picking up other fighting games in addition to this one, such as Marvel and AE, but this game is a far cry from either of those. A couple of things first: I play on PS3 so I don't THINK I have access to GGXXACR. Is that correct? Now on to my questions. --- 1. I play Millia and I've literally been playing for ONE day. What kind of damage should I be looking at with a basic day 1 combo? I've been doing the standard 2H combo with the j. H ADF j. H. I think my max damage has been something like 195. 1.5. How should I approach my mid-screen combos? Can I use the same one I use in the corner with a different kind of spacing/timing or should I use something completely different? 2. On a similar note, I have a hard time doing the double tap to air dash between j. H'es. Any advice on the timing/spacing for this? Note that I do play stick. I haven't tightened it at all but maybe it's about time I do that. 3. I know most of the technical skills in this game such as FD, Slash Back, RC/FRC, and etc. But are there any intricacies not mentioned in the "READ BEFORE YOU POST" thread that I should be aware of? I know on our forums, we miss a lot of details. 4. Correct me if I'm wrong, but I haven't seen much frame data on this forum. Is there any chance someone has Millia's frame data handy? 5. When are good times to RC/FRC? Particularly, which moves are good to end a string with and RC to optimize my pressure? 6. Millia seems like one of the harder characters in this game to play and doesn't immediately seem newb-friendly. Is this pretty accurate? If so, can you suggest any characters with distinctly similar rush-down honest playstyle that might be a little easier on me for now? Just until I pick up the execution to play this character. 7. I've been watching 2 particular Millia players and they have very different combo preferences. AKA somehow manages to hit with j. D after a launch. How does he do that? And is this better than the j. S to j. H I've been trying to learn? The other player was recommended to me and his name is Woshige. Are these good players to take notes from? 8. Bad Moon. What, exactly, dictates when I should/shouldn't use this move in my combos? 9. Secret Garden seems really useful for mix-ups but I have a really hard time getting all 4 inputs in for it before the stand-up animation is done. I can usually only get 3. Any advice on how I should decide which direction to go with this? I've been just going down, then left/right and then back. 10. I see a lot of combos start with moves that maybe counterhit or don't hit from the ground that aren't 2H. How will I know when I can initiate my BnB if I don't hit with 2H? 11. Is 214P FRC good at all? 12. Should I be using the Slash Back at all? If so, how do I capitalize off a successful confirm? again, thanks for being patient with me guys. I appreciate ANY advice for a new player and will take everything away that I possibly can. Edit: Sorry for my bad notations. Today is my first day learning this way of conveying notations. My bad, guys.
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What's good guys? I'm not sure if this is the right part of the forum for these kinds of questions and I know how mad people get when stuff is in the wrong place. Just point me in the right direction if I'm in the wrong spot instead of getting all kinds of butthurt. Thanks. Skip this next part if you're looking for the tl;dr version of my questions. It's just a little back story. --- I have played Smash religiously for the past few years and I'm just now picking up the stick for Guilty Gear. I have been picking up other fighting games in addition to this one, such as Marvel and AE, but this game is a far cry from either of those. A couple of things first: I play on PS3 so I don't THINK I have access to GGXXACR. Is that correct? Now on to my questions. --- 1. I play Millia and I've literally been playing for ONE day. What kind of damage should I be looking at with a basic day 1 combo? I've been doing the standard 2H combo with the j. H ADF j. H. I think my max damage has been something like 195. 1.5. How should I approach my mid-screen combos? Can I use the same one I use in the corner with a different kind of spacing/timing or should I use something completely different? 2. On a similar note, I have a hard time doing the double tap to air dash between j. H'es. Any advice on the timing/spacing for this? Note that I do play stick. I haven't tightened it at all but maybe it's about time I do that. 3. I know most of the technical skills in this game such as FD, Slash Back, RC/FRC, and etc. But are there any intricacies not mentioned in the "READ BEFORE YOU POST" thread that I should be aware of? I know on our forums, we miss a lot of details. 4. Correct me if I'm wrong, but I haven't seen much frame data on this forum. Is there any chance someone has Millia's frame data handy? 5. When are good times to RC/FRC? Particularly, which moves are good to end a string with and RC to optimize my pressure? 6. Millia seems like one of the harder characters in this game to play and doesn't immediately seem newb-friendly. Is this pretty accurate? If so, can you suggest any characters with distinctly similar rush-down honest playstyle that might be a little easier on me for now? Just until I pick up the execution to play this character. 7. I've been watching 2 particular Millia players and they have very different combo preferences. AKA somehow manages to hit with j. D after a launch. How does he do that? And is this better than the j. S to j. H I've been trying to learn? The other player was recommended to me and his name is Woshige. Are these good players to take notes from? 8. Bad Moon. What, exactly, dictates when I should/shouldn't use this move in my combos? 9. Secret Garden seems really useful for mix-ups but I have a really hard time getting all 4 inputs in for it before the stand-up animation is done. I can usually only get 3. Any advice on how I should decide which direction to go with this? I've been just going down, then left/right and then back. 10. I see a lot of combos start with moves that maybe counterhit or don't hit from the ground that aren't 2H. How will I know when I can initiate my BnB if I don't hit with 2H? 11. Is 214P FRC good at all? again, thanks for being patient with me guys. I appreciate ANY advice for a new player and will take everything away that I possibly can. Edit: Sorry for my bad notations. Today is my first day learning this way of conveying notations. My bad, guys.