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mayorofearth

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  1. Downloaded the new version while at school, wish I could test out the online. Data caps are the worst possible thing.
  2. Glad I finally figured out what the hell I was trying to say with that. Next time I have an idea I'll try to make less of an ass of myself. :V
  3. Yeah, like that! This would've been so much easier if I weren't such a scrub at anime.
  4. The mobile grappler is more what I had in mind, with stuff like mid-combo holds as their combo specials and enders and damage more in line with a non-grappler. So probably more like Sol gameplay-wise but more like Bullet aesthetically.
  5. I....... I guess? :U Maybe in function but more grappler-ish in practice. Dash up, piledrive someone with a ground bounce, then air combo off of it. Totally different take was the wrong way to say it because honestly I just want to piledrive people with combo follow-ups.
  6. I've always wanted to see a totally different take on a grappler in a full-blown anime fighter like this, usually their limited mobility leaves them poop-tier or they're so tanky and hit so hard (URK POTEMKIN) that they're high-tier in spite of it. It'd be super cool to see a fast character with a weak high/low game but lots of command throw options that have combo followup potential rather than just a big chunk of damage.
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