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BlitzWhat

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Everything posted by BlitzWhat

  1. That's incredibly useful I've found, activating SF when overheated basically carries your vertical momentum, so you can use it as you've said, or boost straight up above your opponents and activate it just as you overheat to get huge air and be basically unassailable by most units for the duration. Also note than your bursts will not reload any of your assists or your Stealth Field. As for melee, you're obviously not going to want to go in most of the time, but your 2B will do solid damage and hits behind. Your melee dash is also fantastic for making escapes as it will launch your opponent and send you well past them and free to continue being an annoyance.
  2. The local multiplayer in vanilla suffered from two huge bars that cut the size of each players visible area down to about quarter of the screen. From what I've seen, this has been massively reduced in FB so you get almost a half screen each, which is good news if you want some good old fashioned couch splitscreen games. Hopefully the framerate won't render it unplayable.
  3. Welcome to the general thread for the Throne Drei. Movelist [A] GN Handgun Small beam shots with an above average rate of fire and a decent ammo supply. [CSa] GN Shield Pod Missiles A volley of mid-range missiles with some tracking. [AB] Assist - Gundam Throne Eins - GN Launcher Ranged sustained beam assist, tracking is less reliable than the three shot assist but the damage output is higher. If the enemy units are close to each other you'll find this assist more useful, or if you've already set them up with Throne Zwei. [AB+Direction] Assist - Gundam Throne Eins - GN Beam Rifle Ranged three shot beam assist, decent accuracy, if you're being harassed this is your first port of call. Using this, your basic shot and your missiles will allow you to kite quite effectively. [AC] Assist - Gundam Throne Zwei - GN Fangs IKE, FANGU! Michael will send out GN Fangs that stun on hit, best for use on an opponent engaged in combat with your partner, since they're easily avoided if noticed. [AC+Direction] Assist - Gundam Throne Zwei - GN Buster Sword Melee assist, dashes out at high speed and hits with a launcher if it connects. Tracking is poor at very close ranges, so don't rely on it there. [bC] GN Stealth Field Your bread and butter, disrupts the red locking ability of the enemy team, allowing your partner to get away with murder. It won't be available at the start of the round, it must charge first. It's also useful as a mobility tool on the ground since it has a leap and spin before it kicks in, just cancel out at the top of the spin and boost away to get out of many tight spots. [EX Burst] GN Mega Launcher Sustained, thin beam which can be moved slightly while firing. Automatic tracking before the shot fires is insane, it's incredibly easy to slam someone at point blank with it, at mid range it's easily dodged without a setup.
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