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GroovyMango

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Everything posted by GroovyMango

  1. Wait, throw still is special cancelable? I thought Xie said he couldn't do that anymore. What ever, I'll keep my combo into astral.
  2. Fubuki nerfed (at least it has more P2 now), Throw change is a minor nerf (can't combo into astral with it now ), 6A nerfed, 236D buffed, easier to go into Neutral, D ice car starter nerfed and first hit D DP starter nerfed. I mean... fair enough ASW.
  3. The idea I was thinking was if they buffed the air ones to work like the D version, he gets air movement back right away, then you can to tk j236A, then air dash in for pressure. A slightly safer way to approach would be nice. I like poking with the swords but it's such a commitment that it's almost never worth it. The biggest problem right now isn't the changes, it's the fact that they're so damn vague. I think we all just need to calm down and wait for the final change log to come out before we start spazzing about this nerf here or this buff there. We don't know what they're going to do, all we can do is hope that we're at least still lower top tier.
  4. Yeah, I don't get why. It's not like his air normals have the hit stun of the gods, except CH jC, but that doesn't hit crouchers reliably. Regardless, 236A buff is interesting, I want to see what we can use with it. Also potential RIP to cool throw/crouch confirm combo, back to EX 6B combo maybe
  5. Chie can get damage off her DP on CH even in this game, why dis they think that's okay? I don't get why this character is still shafted in terms of his DP activation. Even if you make chie's dp whiff, it's extremely hard to get a solid punish since she recovers so quickly, first hit is unblockable too for no reason aaaaah. I just don't understand their idea of the dp balance.
  6. It's one of the easier ones to bait, not having a hitbox above his waist. A lot of characters who have jC's that hold them in the air can iajC, activate it and punish, since it's punishable on activation. Sent from my iPhone using Tapatalk
  7. Can someone please explain ASW's thought process with Yosuke's DP? 500 damage, blockable, can't ko, can't super cancel, all we get is a knock down. I don't get what they were thinking with it, and the fact thay they didn't change it at all... Sent from my iPhone using Tapatalk
  8. Sup guys, new here. Kinda new to BB. There is something I'm curious about how other Jin players feel. In the corner, do you go for freeze resets (High/low/throw/left/right mixup) or do you go for Sekkajin (safejump) or Hizensen (damage + neutral)? I prefer freeze resets myself, but I'm getting to the point where I think it'll be wiser to start mixing it up between the 3
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