KiraYamatoSF
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[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
Lol i still remember some guys here who never played Maxi Boost saying that S.Freedom was in a good spot. Finally I don't need to concentrate that much to just fire my CSA. Back then if the enemy is constantly firing towards S.Freedom , S.Freedom can hardly fire its CSA due to the fact that it stays in place while firing it and the animation is pretty slow compared to other CS of the same kind. Now that they buff the biggest problem of SF, it should be around mid A as a 3K suit. Still weaker than Destiny /w0 and banshee Norm tho. -
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
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[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
The game meta didnt change much except for cost over. This game is still the same game with the same concept. I am not dragging RVZ2 into this, it was just an example. I didnt talk about AB buffs too did I? The AB is acceptable now with 15 seconds CD compared to FB's 20 no buff is really needed unless you are talking about damage wise. 20 more damage would be enough. BD8B buffs are needed or they will change something else about S.Freedom. I am not saying that because i main this suit. I am saying that because this is the problem with this suit. Don't act like you know the entire game since I doubt you have been playing a lot of MB. Wing Zero TV needs nerf and that has nothing to do with S.Freedom being weak too. It needs nerf from day 1. It is OP in everyway. Combo damage, CSa>8B cancel route, AC, Melee priority, Speed...you name it. Anything it has is better than other suits as a whole. If not why would it be always sitting on the top? S.Freedom can't give any pressure to front enemy, especially during your AB cooldown. You only have your beam rifle and CS. Using CS at front is hard since you don't slide around like nu/hi-nu, S.Freedom literally stay there and not move during the entire animation. B top or B mid, this is just what different people think. Most agree that its weak and needs buff. Same thing to other B rank MS. They are all in a weak spot now. You cannot even compare those B ranks to any of those A ranks. That is why you don't see people using those B ranks a lot compared to Wing Zero or Destiny now. Oh and one more thing. If they buffed BD8B S.Freedom won't be weak at all. Not rushing melee, more of having the option to BR>BD8B which is pretty damn enough. Most combo started with BD8B has high damage and high cut resistance. I use BD8BX3>CS whenever the situation allow me to. It deals around 330 damage(BD8B during ex burst is a lot quicker and useful) and is the only death combo S.Freedom has. Let me give you another example of a weak MS next time. Probably Sazabi or anything B rank. I wouldn't want the suit to be OP. Since I am pretty much one of the two player who main S.Freedom here in HK which is nice! -
[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
I know know what is wrong with Bandai. Wing Zero TV still not nerfed. Is it really that hard to balance? Or are they doing it on purpose?*For the upcoming HD Wing Zero remaster* Either way it sucks. The league of legends balance team might have done a better job. LOL -
I will further explain this. The formation can change anytime. The most ideal way of playing 3K is to storm the front and apply pressure to your enemies. When you get low/died once, you will let the partner go front and you will support for a while. It can be very flexible. But as a 3K you should be playing front most of the time. Stick with your partner is not playing front, its either two front or two back. The problem is that. Wing Zero is not like Nu/S.F/Sazabi. Wing Zero needs to get close to fully make use of its main weapon. So you should be front most of the time. Now about Wing Zero. Still a very bad suit. You have the mobility. But you don't have enough ammo and firepower. Melee has strong priority but weak attack damage.
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
KiraYamatoSF replied to brett_'s topic in Gundam Extreme Versus
What??... You can simply press melee and it will change your MCS back to normal CS. -
How to say... We have a group of top - mid level players who play nicely but we also have a group of players who never improve and only blame the winning side for "cheating". For example. I play S.Freedom as my main and when I keep my distance they get mad. They will call you a pussy for not willing to go in and let them melee you. If you don't melee first and always wait for them to melee before you, they will get mad and say you are "waiting for melee". If you use a melee suit like master and win them by melee. They will call you melee spamming like a noob. If you kept winning them. They will eventually get mad and "sometimes" start a fight.
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[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
Try take a look at S.Freedom's BBS. That boost buff was needed. S.Freedom was designed to have better mobility, that is why S.Freedom has less HP compared to other suits. FB's S.Freedom don't even have the highest mobility compared to other 3Ks(Sazabi, Wing Zero TW, Wing Zero Custom) If you think that as a 3K S.Freedom should not have at least one melee that can pressure the enemy then you pretty much don't know what 3Ks should do. 3Ks should be storming the front. Giving pressure to enemies so that they will lock you. When they are forced to lock you, your support will have little pressure and will have time to focus on supporting you. (except for Zabanya, EX-S. They are meant to be support MS) Now look at most of the other BR based 3Ks out there. Turn-X, Nu, Hi-Nu, Wing Zero TW, Destiny, Sinanju etc etc.. They all have at least one decent melee. We can forget about Destiny since its more of a melee suit with a BR. S.Freedom has 4/6B Which has decent priority but that's it. Anything other than 4/6B is kinda useless. 8B cannot do much damage and you cant really combo it into anything unless the enemy is high up in the air or walled. Neutral B don't do enough damage compared to others neutral B. 2B can be a good choice if you are engaged in a rainbow battle. It has great priority but the range is very short. BD8B was S.Freedom's uniqueness back in RVZ2. They nerfed it to the ground during Next. The problem with this move is that the animation start-up is really quick..but the traveling speed of the MS during this move is too slow. So either the enemy is right next to you or else its very hard to use it the way people should be using it. Now you might say. S.Freedom has a very strong neutral game, why would it need a strong melee option. S.Freedom is not an ideal 3K. When you play this MS your partner will have to be very careful and have to defend him/herself really well. The enemy can just ignore you and go straight to your partner since you don't have any moves except for CS that can help save your partner. Yes we have a very strong Gerobi but it has a really long cooldown. It only deals 180 damage too.. But what if they did revert the BD8B to the way it was? Then you will see the real Kira back in game. Which means using his signature hit and away slash move like the anime. It will give a lot of pressure to the enemy and fix the problem since they have to watch out for your speedy BD8B. There are much more problems with S.Freedom but i will stop here for now. Afterall it is still a B class MS. -
[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
Where is my Strike Freedom buffs...... Wing Zero TW still the strongest 3K on tier list now. Destiny is kinda over buffed. Nu and Hi-Nu's buff back then were good. I hope i can just have a faster BD-Melee for my SF Altron is actually quite strong. The only weakest with Altron is distance. Unlike X1 or Deathscythe, Altron needs to get close to use the Main and CS and do its job -
100% true bro. Especially in the kowloon side. They get salty almost about every stuffs possible. Most of those players are noobs tho. Salty noobs.. lol
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Even the Japanese community told players not to do 1V2. Its extremely unfair to the 2 player side. But some people are just like that. Especially in HK. Another problem with those noobs>They beat people up with chairs/bare fist/whatever they find in the arcade if they lose 2v1. They will consider you as being a prick for not going 1V1 when he told the AI to go EVADE only. Shit, sorry for double posting again... always forgot=.=
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I usually play in Central or North Point. If you want, give me your number and we can meet up sometime in central. (Pretty close to Ken.Town)
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Most of those players are noobs who can't do 2v2. We have a lot of those here. They think that this is a 1 v 1 game. Sometimes we have people who goes 1 v 2 and expect the team with 2 players to go 1 v 1 him. The problem is this is extremely unfair for the 2 guy team. Especially if that guy picks master or the-O. We have been having a lot of trouble in arcade lately. Mostly people who go 1 v 2 got mad at the enemy for not doing 1 v 1. A lot of fighting and blood. Happens almost everyday in the kowloon side. The Gundam community in HK have made it clear that its not right to go 1 v 2. But still there are retards who insist. *facepalm* sometimes its hard to explain to people like them. They think that they are better if they can win 1 V 1. Seen a lot of those guys, me and my partner win 12 games straight. The guy was challenging us for a 1V1 saying that if its 1V1 he will definitely win. We literally ignored him and leave the arcade after the PVE games.
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[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
Yep. So our guess is that they will remove it when they release the next EX VS. Just like how G crossover was removed after GVG. -
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[MB] The Maxi Boost General Discussion Thread
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[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
Actually Banshee is nerfed a lot. It only has 5 BD during unicorn mode. The real problem with banshee is the AB. Which is something they cannot really fix. And no you are wrong. It won't cause a poor reaction since the majority of the players wanted bamco to nerf banshee to the ground. Quebeley was nerfed after Next due to the fact that EX is a new game and the cost of quebeley changed from 3K to 2.5K. Until this very day, people still complain a lot about quebeley and the developers are well aware of it. They tried to buff quebeley again in MB but then it is still not that good compared to other suits. Now to Densuo saying that Tall3 is the anti gundam so it should be strong. I think you forget the fact that this is a competitive game. This is not some casual game where you can just make certain characters strong because of whatever reason. I can make the exact same statement for my beloved Freedom n S.Freedom. Kira Yamato is the greatest pilot of CE. He always dash into the opponent with great speed and perform a "居合" slash attack. Freedom and S.Freedom are one of the fastest suits from CE. Should Freedom and S.Freedom have Strong melee? YES Should Freedom and S.Freedom have a faster BD melee? YES Should they be OP? YES. JESUS YAMATO FTW. My friend in japan, won 8 games in a row and posted a picture on facebook yesterday. Hong Kong players aren't as good huh? -
[MB] The Maxi Boost General Discussion Thread
KiraYamatoSF replied to Setsuna Yuki's topic in Gundam Extreme Versus
I love red frame kai, the only dual katana.