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Alloy_Leos

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  1. The only affect boost dashing should have on ab is that if you come into contact with it, you'll "catch" it and the reload will start. There's no catch animation. You just see the boomerang disappear as you fly into it.
  2. Updated OP. Only bumping this thread, since the update would only seem to go unnoticed here.
  3. Thank you, Veda. I've add that translation to the OP. Densuo, I can see why you would want to do that, but, usually, I think an Eclipse is going to re-spawn oc'd. If the match is close, then the power-up on you damage output for Extreme Eclipse is indispensable imo. The wider hitbox on main and sub (and sub's faster firing speed and bullet velocity) also help in zoning better. Although, you have CSa in basic Eclipse form, I think the Extreme form has more upgrades than downgrades for zoning options.
  4. I'll participate. ID: Alloy_Leos Loc: VA Unit: Kshatriya
  5. Yep, first thing I did last night was play my copy. I actually didn't have much trouble using the Leos-type form. I think a good movement pattern for it is 2b>CSa-4/6 {or} 2ab Hmm, is there a notation for a rainbow fuwa? That's what the first cancel is supposed to be, but I can't remember the notation to explicitly say it's a rainbow fuwa. Either way, the above combo makes it easier to move around, make a hit or two, and land safely. It also helps you to stay above opponents to land ac to make the evolution gauge build quicker. I'll update the page after I play around a bit more with Xenon.
  6. I've updated all the pages for Extreme Gundams. Sorry about the delays; I've been busy working at my grades for college. Thanks for the patience. Unit: Extreme Gundam Eclipse-F HP: 620 Pilot: Leos Alloy JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/232.html Extreme Gundam Type-Leos Moveset [A] Beam Rifle Low power BR compared to other 2500 cost units. Ammo: 6 Damage: 70 [CSa] Variable Rifle Fire Fires 3 BR shots. Damage: 50 (1 hit) 105 (Zunda) [AB] Beam Dagger (Throwing) Can somersault or backflip depending on input. Damage: 22 (1 hit) [AC] Data Pressure Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30. Evolution Gauge When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Eclipse Phase. [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Skateboard cancel {nbb-bc-b} " " {4/6b-bc-b} " " {8b-bc-b} Dagger Can {a-ab(any direction)} " " {CSa-ab(any direction)} Data Can {CSa-ac} Eclipse Phase Moveset [A] Variable Psycho Rifle Manual Reload. Ammo: 5 Damage: 75 [CSa] Variable Psycho Rifle (Cross-buster) Shot appears similar to Wing Zero BR. Damage: 100 [AB] Blaster Cannon Fired from shoulder-mounted cannons. Fires and travels quickly, akin to EXVS Freedom nab. Ammo: 2 Damage: 90 [AC] Missile Salvo Fires 1 missile from each launcher (6 total). Shares ammo with b. Ammo: 24 Damage: ~163 [bC] Extreme Evolution Triggers Evolution from Eclipse Phase to Extreme Eclipse Phase. [nB] Single-Warhead Missile Fire Fires a single missile. Shares ammo with ac. Works similarly to Heavyarms nb. Ammo: 24 Damage: 35 [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Cancel Routes Sub Amecan {a-ab} Salvo Can {a-ac} Extreme Eclipse Phase Moveset [A] Extreme Variable Psycho Rifle Manual reload. Downs in 2 hits. Ammo: 6 Damage: 90 [CSa] Black Hole Jamming System Fires a sphere which travels a distance before detonating. Coverage of detonation is on par with most Pressure techniques. Causes damage on contact. Forces down after stun fades. Damage: 80 [AB] Extreme Blaster Cannon Larger, thicker version of Blaster Cannon. Ammo: 3 Damage: 100 [AC] High-Output Energy-type Siege Weapon Fires a large beam at the target. Creates a nuke effect. Ammo: 1 Damage: 228 [bC] Eclipse Missile Cluster Fires a cluster rocket rocket towards the target. Alter spread pattern with by inputting 8bc. Ammo: 2 Damage: 124 [nB] Single Warhead Missile Fire Fires a single missile. Works similarly to Heavyarms nb. Unlimited ammo during Extreme Eclipse Phase. Damage: 35 [CSb] Eclipse Cluster Cannon (High-Altitude Ground Shelling.) Single-use weapon. Upon activation, Eclipse will fly upwards and fire at the ground, akin to the signature attack of Carnage Phase's Beam Cannons. Will produce a nuke effect, covering a significantly large area. Damage: ~260? [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Cancel Routes Missile Can {a-b (keep pressing b for more missiles)} Sub Amecan {a-ab} Can-Can {a-ac} Cluster Can {a-bc} " Salvo Can {a-bc-bc} Can-Can Cluster {ac-bc-bc} Tactics After evolving, you gain the ability to pelt the enemy endlessly with a reloadable BR. However, you lose the ability to use melee, which severely limits your options for close-range self-defense. Ideally, you let your partner deal with enemies that get close, and focus on giving long-range covering fire. That being said, your sub and special shot have long reload times, so use them with precision. The same can be said of your final evolution, and your victory will depend on whether your cooperation with your partner goes smoothly. Compared with Xenon, your final phase has practically no flaws, so there is no problem with activating as soon as your evolve meter is filled. As with the other Extreme models, you build meter through both taken and dealt damage, so be proactive about generating meter. You have many options for cutting, but don't go too crazy or you'll be shot down before you reach final evolution. Ideally, your first evolution will take about 60 seconds (which will result a passive gain of 30), and the remaining 70 meter will require about 280 damage dealt (which is roughly the amount of two main -> sub combos). Dealing 160 damage (roughly 1 zunda) and taking 90 damage will also allow you to evolve. Otherwise, simply taking 210 damage will allow you to evolve. Of course, try to avoid this last scenario, because it is likely you'll have taken even more damage than that before you actually evolve. Incidentally, shots fired that hit after you evolve will build your next evolution gauge, if they hit! You can also try hitting through buildings - and/or your partner - with data pressure.
  7. I'm going to update and correct this info when I have my hands on the actual game, since I'm having some personal trouble interpreting the jp wiki. Ultimately, I'll write this post such that melee, shooting attacks, etc. are grouped together by Evolution State. Type-Leos ranged attacks, melee, cancel routes etc. will be written first, followed by Aios Phase's, and concluded with Extreme Aios Phase's. Strategies, tactics, etc. will be written after the movesets. Unit: Extreme Gundam Aios-F HP: 620 Pilot: Leos Alloy JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/256.html Extreme Gundam Type-Leos Moveset [A] Beam Rifle Low power BR compared to other 2500 cost units. Ammo: 6 Damage: 70 [CSa] Variable Rifle Fire Fires 3 BR shots. Damage: 50 (1 hit) 105 (Zunda) [AB] Beam Dagger (Throwing) Can somersault or backflip depending on input. Damage: 22 (1 hit) [AC] Data Pressure Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30. Evolution Gauge When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Eclipse Phase. [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Skateboard cancel {nbb-bc-b} " " {4/6b-bc-b} " " {8b-bc-b} Dagger Can {a-ab(any direction)} " " {CSa-ab(any direction)} Data Can {CSa-ac} Aios Phase Moveset [A] Variable Rifle Standard BR. Ammo: 7 Damage: 70 [CSa] Variable Rifle (Charged) High-output BR. Stuns on hit. Damage: 95 [AB] Alice Funnel Deploys four funnels to fire at the target. Ammo: 4 Damage: 25 [AC] Alice Funnel Gun Four funnels gather to fire a gerobi. Ammo: 2 Damage: 140 [bC] Extreme Evolution Triggers Evolution from Aios Phase to Extreme Aios Phase. [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Funnel Cancel {a-ab} Gero Can {a-ac} Extreme Aios Phase Moveset [A] Extreme Variable Rifle Upgraded BR. Ammo: 8 Damage: 75 [CSa] Divine Shot Stuns on hit. Damage: 105 [nAB] Sprite Charge Summons four Alice funnels to standby. Up to two sets of four can be summoned. Will chain-fire with BR. Ammo: 2 Damage: ??? [dir+AB] Infinite Chase Deploys four Alice funnels to pursue and fire at the target. Funnels will warp to cover any distance. Ammo: 2 Damage: 27 (1 hit) 93 (4 hits) [AC] Assault Formation Alice funnels form to create a gerobi. Funnel formation also offers cover from fire. (?) Ammo: 1 Damage: ? [nBC] Sacred Sword Alice funnels form to create a sword to be tossed. Ammo: 1 Damage: 20 (1 hit) 71 (full hit) [dir+BC] Destiny Border Four Alice funnels create a vertically stacked tower, reminiscent of Kshatriya's 4/6ab. Ammo: 1 Damage: ??? [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Sacred Finisher {a-bc} " " {(Any melee string)-bc Destiny's Trap {a-(dir+bc)} Infinite Finish {a-(dir+ab)} Infinity2 {(dir+ab)-(dir+ab)} Sprite Summon {a-ab} Sprite Swarm {nab-nab} Final Assault {a-ac}
  8. I can't say I've been paying too much attention to dialogue. XD A-And that sword isn't overcompensation or anything... D-Dont get any ideas!
  9. I think BC for Leos-Type is inaccurate, but I'm ready to correct it the moment I can say for sure. I do think the first evolution is automatic, but I won't say for certain. The second evolution; however, is definitely triggered iirc. It might activate if your damaged and it fills/is full, but I do know that the second evolution is manually triggered otherwise. Beam Dagger boomerang effect is just aesthetic lol. Help me with the shishihoko understanding.
  10. Sorry for taking so long to fill things out. I've been working hard at college, but I've gotten time to update all the Extreme Gundam pages. For the Xenon and Extreme Xenon forms, I only gave a few examples of how ac can be used to improvise semi-fluid cancels into nearly anything. Unit: Extreme Gundam Xenon-F HP: 650 Pilot: Leos Alloy JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/115.html Extreme Gundam Type-Leos Moveset [A] Beam Rifle Low power BR compared to other 2500 cost units. Narrow, automatic guard towards the front of the MS. Ammo: 6 Dmg: 70 [CSa] Variable Rifle Fire Fires 3 BR shots. Dmg: 50 (1 hit) 105 (Zunda) [AB] Beam Dagger (Throwing) Can somersault or backflip depending on input. Ammo: 1 Dmg: 22 (1 hit) [AC] Data Pressure Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30. Evolution Gauge When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Xenon Phase, regardless of the status of your unit. [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Skateboard Cancel {nbb-bc-b} " " {4/6b-bc-b} " " {8b-bc-b} Dagger Can {a-ab(any direction)} " " {CSa-ab(any direction)} Data Can {CSa-ac} Xenon Phase Moveset [A] Leos Shot Thick, bullet-like shot. Ammo: 1 Dmg: 60 [CSa] Leos Shot (Charged) Similar to main but larger. Induces Fire Stun. Dmg: 81 [AB] Depth Charge Sphere Fires a sphere of electricity which travels a short distance then expands to become a temporary obstacle. 4/6b input cause the sphere to travel to the left or right of the target. Stuns on hit. Dmg: 80 [AC] Zero Gravity Dash Straight dash to an inputted direction. Orientation is with respect to target and slightly elevates the unit during use. Includes 2ab which causes a backward dash. Can cancel into or from all melee and ranged attacks (sans cc8b). [bC] Extreme Evolution Triggers Evolution from Xenon Phase to Extreme Xenon Phase. [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Leos Knuckle {nb-bc} " " {nbb-bc} " " {4/6b-bc} " " {4/6bb-bc} " " {4/6bbb-bc} (Input bc just before the last slash) Depth Charge Bullet {a-ab} " " " {CSa-ab} " " " {(any direction)ac-a-ab} " " " {(any direction)ac-CSa-ab} Dashing Bullet {(any direction)ac-a} " " {(any direction)ac-CSa} Extreme Xenon Phase Moveset [A] Leos Shot Extreme Dmg: 90 [CSa] Tachyon Slicer Overload Multi-level charge shot. Maxes at LVL 3. No shock-wave damage until LVL 2. [AB] Fire Bunker Fires a column of flames at the target. 4/6b input behaves like horizontal whip and SUMO's I-Field Bunker. Gives Fire Stun on hit. Ammo: 1 Dmg: 60 (30 X 2) [AC] Tachyon Dash Straight dash to an inputted direction. Orientation is with respect to target. Lacks the 2ab option found in Xenon Phase. Aside from Tachyon Flurry, can cancel to or from anything, including itself. [bC] Energy Blast Creates a sphere to fire multiple, small bullets at the target. Re-tracks with each shot. Ammo: 1 Dmg: 102 [ABC] EXA Full Burst The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst. Melee Originations and Cancel Routes Knuckle Issen {nbb-8b} " " {nbbb-8b} " " {4/6b-8b} " " {4/6bb-8b} Axe Kick {nbb-2b} " " {nbbb-2b} " " {4/6b-2b} " " {4/6bb-2b} Shining Bunker {nb-bc} " " {nbb-bc} " " {4/6b-bc} " " {4/6bb-bc} " " {cc8b-bc} " " {cc8bb-bc} Tachyon Flurry {(any direction)ac-bbbbb} Shining Tachyon Flurry (Originate to -bc from anywhere within the above string) Bullet Bunker {a-(any direction)ac-ab} " Blast {a-(any direction)ac-bc} Bunker Blast {n/4/6ab-(any direction)ac-bc}
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