In case you guys didn't know, sniper shot tracks better if the opponent is FURTHER away from you, that means if the opponent is just barely in your lock range, the tracking is so good that it guarantees a hit. And don't trust the weapon against AI, AI could dodge them without any hassle, but trust me, against players it is A 95% HIT RATE. I am not really surprised when I found out that reflector shots couldn't be reloaded at all.
Also, reflectors will not retract except you cancel the shooting animation or you get downed. You can just launch the reflector right at the start of the match to one of the enemy, then fight the other one, suddenly POOF, you fire the reflector beam, enemy downed. The muzzle tracking is so unbelievably good that you don't even need to look to know you hit someone. Forced damage right there.
It is really not a problem that it is slow, aside from whip-weapons, most melee could be negated by simply using ac, if not just MA-away. In mid range he still dominates because of the solid and simple a>ac combo, and CSa which doesn't require stopping to launch
In my experience ,melee units mostly will rush straightly to you which causes extreme trouble because EX-S melee is crap. But at the same time they couldn't do that because the firepower is way too strong, if they got hit once, they'll get pinned by EX-S and requires a teammate to get him out of trouble. And no oh no you don't want get double lock if one of them is EX-S