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altairdooder

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  • Location
    Port Neches, TX
  • PSN
    altairdooder-JP
  1. Could you loop the music in these for me I'd appreciate it. Also I guess they're kinda NSFW: http://www.nicovideo.jp/watch/sm20551978 http://www.nicovideo.jp/watch/nm15565144
  2. This would be neat if it worked out alright. H-Town is an hour long baby drive for me.
  3. The sub shortcut on the default pad layout is R1 right? As long as you're holding Square already then pushing R1 will only do a B input instead of AB like it normally would.
  4. Every PSN account that's not the game owner's needs to have its own online pass purchased, whether sharing one system or gamesharing the game over two. Isn't the whole reason they implemented the online pass related to pissing people off with a safe and combat proven method preserving leaderboard integrity and preventing expert players from infiltrating rookie games where they're not wanted?
  5. I saw this video of what appeared to be someone successfully performing the achakyan movement consistently while the assists were deployed and empty. Here: http://www.nicovideo.jp/watch/sm23921577 If someone was able to translate the description for the video it might help with figuring this out.
  6. So the CSb, as it turns out, cuts tracking AND has super armor. I'm not sure how this detail eluded me but oh well. I updated the wiki with this info as well.
  7. No you don't hold it down to hover, should just go automatically until you cancel it or overheat. Make sure you're not holding up or down when you do the input as it makes you do the hover mode flip but without hovering at the end.
  8. An interesting note: The kamikaze super does not put you in yellow lock after performing it. Misuse of it can lead to being hit while falling or while on the ground waiting to recover, which will kill you because 1hp. And as a friendly reminder, if you're testing combo damage for this unit you have to restart after using the super because you do more damage when you're at low health. Also his sub reminds me more of Sword Impulse's and Turn A's sort of put together if we're gonna compare it to other stuff.
  9. Here let me help you with that.
  10. PSN: altairdooder-JP Unit: GP01fb Location: Southeast Texas
  11. Taking all of the different types of movement units use into account, here's a list of the most eligible candidates for being in the pool in my opinion (That aren't based Side 7, that's obviously a headline stage): Heliopolis, Mass Driver, Wrecked Colony (That EXVS original stage, I think that's what it's called), Lantau Island, Frontier 1, Torrington, Neo Hong Kong, Newtype Research Lab, A Baoa Qu, and Troya Base. These are maps where the only obstacles for ground units are buildings that can either be destroyed or simply moved around easily enough, and whose topography is exploitable enough by anyone. The only flaw with several of these is size and building concentration. And here's my ideal pool out of that list of stages: Side 7, Heliopolis, Mass Driver, Wrecked Colony (What is this damn place called anyway), Lantau Island, Troya Base, and Newtype Research Lab (The black sheep of this list, but if we've really gotta have 7 I'll take this over what's left any day). With a selection like this there should be no bitching from someone that "hit a retaining wall and couldn't move" or "got trapped in one of those stupid bowls in the center", and building placement/density doesn't seem like crippling problem (You could argue Newtype Lab has this problem, but big buildings are also big targets).
  12. As far as blocking all projectiles with the AC dash I'd be careful with BZs. Even if you block the warhead the splash damage from the explosion can knock you out of the action. I've experienced that. What's also worth mentioning is that you can not only cancel into melee from the EXAM dash but also into EXAM dash from melee, even in the middle of your approach before ever connecting with the attack. Say you're chasing with B, you can extend your chase if you won't reach. By doing this it also appears you can save a lot of boost at the expense of your EXAM which you can start building bakc up after successfully connecting and beginning your combo. Alternatively, say you're chasing someone and right before you connect they make a risky turn-around shot with their BR and knock you off. In this situation you can possibly prevent that outcome by anticipating this and performing the EXAM dash during your B approach, blocking the shot and allowing you to punish your now stationary opponent. Also this melee-into-EXAM trick works with the 4/6 movement as well, so you can use that as a low boost consumption alternative to rainbow stepping at the expense of EXAM.
  13. Let's reserve this post we might need it
  14. GP01fb Gundam Pilot: Kou Uraki Cost: 2000 Health: 600 JP wiki for reference Movelist Weapons [A] Beam Rifle [Damage: 70][Ammo: 7][Down Value: 2][Proration: 70%][Reload Time: 3s/shot][Type: Beam][stagger] A standard BR. [CSa] Beam Rifle Snipe [Damage: 150][Charge Time: 2][Down Value: 5+][Type: Beam][Knockdown] Shoots a focused beam with limited tracking. [AB] Beam Rifle Quadruple Shot [Damage: 40-126][Ammo: 1][Down Value: 1.5/hit][Proration: 60%/hit?][Reload Time: 7s][Type: Beam][stagger] Fires 4 beams while flipping left or right depending on direction of the lever. [AC] GM Cannon II Summon [Damage: 25-120][Ammo: 3][Down Value: 1.8 (0.9 × 2)/hit][Proration: 80% (-10% × 2)/hit][Reload Time: 20s][Type: Beam][stagger] Keith's GM Cannon II appears and fires 3 shots. Doesn't reload until totally depleted. When depleted AC turns into a melee attack. [ABC] Full Vernian Rush (EX Burst Only) Shoots beams while shuffling through the air. Pressing the lever left or right will influence the direction it flips in next. Does 5 shots. Special Movement [bC] Hover Mode Jumps into the air while doing a flip, cutting tracking and entering hover mode. While floating, GP01 will always face its target and it will also perform alternative steps. 44/66 perform a cartwheel in the given direction, 88 does a forward flip which increases altitude, and 22 does a backflip which lowers altitude. All new step actions cut tracking like regular steps. Can also perform all forms of BC while hovering. GP01 will consume boost for as long as it's hovering. Cannot be performed when boost gauge is empty. [4/6BC] Twirl Does a spin to the left or right. Covers a good distance in either direction but does not cut tracking. Cannot be performed when boost gauge is empty. [8/2BC]Flip Does the same flip as while entering Hover Mode without entering it. Cuts tracking. Cannot be performed when boost gauge is empty. Melee [5B] 5bbb - Standard 3 hit combo, launches them up and away 5bb8b - Deviation of the previous where the target is knocked to the ground 5bbbb (EX Burst Only) - Performs 5bbb and grabs the launched target and performs an Izuna Drop [8B] 8bb - 2 hit combo which knocks them upward [4/6B] 4/6bb - 2 hit combo which knocks them up and away 4/6bb8b - Continuation of the previous where GP01 grabs the launched target and performs an Izuna Drop 4/6b8b - Deviation of the first where GP01 grabs the target and performs an Izuna Drop [2B] 2b - Counter. GP01 deploys the Beam Jitte on its rifle and catches the melee attacker, stunning them and hitting them back. [bD8B] cc8b - GP01 does a barrel roll while striking with its beam saber [CSb] [Charge Time: 1s] A-Parts Separation Attack - GP01 undocks its upper body portion and lunges with its beam saber. Cuts tracking AND has super armor. Momentary loss of its legs as a result of ending the attack prematurely to do something else is a visual glitch and does not affect performance. [AC] (While out of ammo) A-Parts Snipe - GP01 kicks the opponent, sticking its leg into them before undocking its upper body to shoot the legs and cause an explosion. Strategy Coming soon Cancel Routes A → AB/AC/BC (Any variant of BC) AB → A AC → AB/BC (Any variant of BC) CSa → AB/CSb/BC (Any variant of BC) CSb → CSa EXVS → FB Changes Changes Mobility improved (especially turn radius) CSa muzzle correction / guidance buffed, charge time improved CSb reach improved old Sub removed, replaced by old BC CSa BC input methods changed New cancel routes: Sub→BR WIP
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