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Mr Calamari

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Everything posted by Mr Calamari

  1. Judging by the fact they've only done these DLCs in groups of two or three so far I'm guessing we'll get two sets of two. Although since there aren't any new navis I'm guessing they'll either skip a week or release all four units at once. Hopefully Gato's Gelgoog and Elle's Mk II are more than just clones, but like a number of us I'm not getting my hopes up there. Way more curious about Doan's Zaku and Hexa. Hopefully they'll continue to add units.
  2. Generally when I use the Regelg the shots just appear to go straight. I guess I'm not using it enough to notice, or at the wrong times then. I'll fix that. And thank you for reminding me about the movement increase during csB. Could have sworn I added that but I seem to have forgotten. EDIT: Yeah, focused on using the ReGelg assist while testing some stuff and it does have good tracking. Don't know why I felt it was so poor earlier.
  3. JP Wiki page for reference: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/270.html AMX-011S Zaku III Custom Pilot: Mashymre Cello Armor: 330 Movelist [A] Beam Rifle - Standard BR - Rechargeable [CSa] Beam Gun - Fires a pair of beams that will cause knockdown [CSb] Power of a Cyber Newtype - Most attacks deal increased damage - Increased movement speed - Third melee added to 5B and 4/6 B combos - Lasts ~16 sec. - Recharges in ~10 sec. (after ~10 sec. cooldown) [AB] ReGelg Assist - ReGelg assist fires three pairs of grenades from forearms - Knocks enemy airborne - Damage increases with consecutive hits - 3 uses, does not recharge [AC] Pressure - Short range, spherical AOE, heavy stun - Recharges (~12 sec.) after cooldown (~15 sec.) [bC] I can not be defeated - Grabs enemy and spin kicks them away - Pressing A during grab will throw enemy behind and fire BR - Pressing 2B during grab will sacrifice self for high damage - Range of forward movement and explosion radius roughly equivalent to Pressure Cancel Routes A -> Everything CSa -> A, CSb. BC (All except 8) B -> BC CSb <-> CSa Combos 5BB > 5BB 5BB > 8B 2B > 5BB 2B > 8B With CSb active I am very limited in my knowledge of Japanese and the terms commonly used for this game (gerobi, etc.) and apologize for any wrongly-named attacks or other information. If someone could give me appropriate translations, or even some way to help me learn Japanese, I would appreciate it. I will add cancel routes and combos etc once I finish my notes on them. Updated 2/20/2014: Still incomplete
  4. I use a default pad. For some reason a stick felt better to me on the last game but not on Full Boost. After watching a bunch of streams and reading about the basics on here though, I'll likely change my buttons around to make charging more comfortable if not give the stick another chance.
  5. Even generally speaking, yeah. I was sorely dissapointed she wasn't even an Operator in Gundam Musou 3 even though that was half her job in the friggin' show. Hopefully she shows up eventually, otherwise I'll be hoping that Haman is a deal. As far as the suits go I'm hoping Luna will be worth getting despite the likelyhood of being a disappointing clone. Waiting to see how Haman's Acguy and Doan's Zaku II pan out. If nothing else I'm sure they will be amusing.
  6. Still pretty new to the EXVS games of the GvG series so I'm not sure if it has a use or not, but the Harmonica Blade can be charged to make the blade wider by holding the buttons down. Not sure on damage difference or anything else though. If that is what was meant by "Can be maintained to improve tracking," then I apologize for repeating information.
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