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About HolyOrderChipp
- Birthday 03/22/1992
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Massachussetts! FTW!
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So, neutral question vs. Hakumen: Is there a good replacement for my 5B? Very annoying how both Hakumen's 5B and 6B move the bottom of his hitbox so far back, making 5B whiff often. Should I just use 5A and eat the damage scaling? 6B and accept I'm using a slower move? I wish that, for this matchup, I had "5B, but hits mid and has a hitbox to match".
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There isn't a way to use Kagura's flash kick as a reversal from a neutral tech, is there? Unrelated, if I want an overhead, should I just use 6A and RC? Or is there a better grounded overhead to lead to a combo?
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So wait... What's distinctive about Kagura if he is changed to yet another generic low-damage character? I, for one, like high damage, and will pay the price of crappy neutral. Isn't that a cool identity for Kagura? I mean sure, redesigns are common; Team Blue doesn't seem to know what they want many characters to really be like. But still, what gives? Ok sure, he has big normals. So he's... A bootleg Ragna or something? What is Kagura supposed to be? I would love to get inside the minds of the leaders of Team Blue and find that out, if they even know what they want on that score. I mean, that's the central question here, right? And does BlazBlue currently have another "very high damage, but crappy neutral" character? It's a cool archetype! I want to see it represented! Really, the question I would pose is this: What's wrong with CPEX Kagura? He's neither too good nor too bad. He has a distinctive archetype. Does he have some really terrible gameplay somewhere? Some really distorted matchups? I mean honestly, does Team Blue just like changing things for the sake of changing things?
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So what makes Sin prefer being at fullscreen? I've played this matchup recently as Sin against a very strong Axl, and at fullscreen he'll activate Sparrowhawk Stance, then I'm sad.
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Do you guys know which patch changed Beak Driver's first hit to knock the opponent far away? When I was on some previous version, I could do for example vs. Sol: c.S 2S 236K 236H(1) 236K 236H and it would all combo properly midscreen; now the first hit of 236H sends the opponent flying and the second 236K will either whiff or hit OTG. Cuts ~40 damage off of that midscreen combo; very annoying. I just want to know when it changed, and if possible, to see patch notes for that version.
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I got a midscreen throw combo: Throw RC 66 c.S 5H 6H j.S j.P j.S dj.S j.6H j.214S j.236H (optional j.632146H) Tested on Sol, 156 damage or so without the R.T.L; 192 with. You will get lower damage if you do the c.S too soon; you have to wait until the RC slow has worn off sufficiently to get full damage. It's not very hard, though; you just want to wait until the enemy's body is about at the height of Sin's. Seems to work on other characters, though I haven't done extensive testing.
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Jojo's Bizarre Adventure: All Star Battle
HolyOrderChipp replied to SolxBaiken's topic in Misc Fighter Central
Ok so, I don't know if anyone can answer this engine wonk question, but: Do any of you know if the life steal from DIO's 421C is scaled, along with damage? I'm trying to determine if my 5A, 5B, 5C, 214A RC, j.B, 5C. 421C combo is any good. It deals about sixty less than the usual 5A, 5B, 5C, 214A, 236B+C, and I know the base damage/lifesteal of 421C is around 60 when mashed. So it seems like a fine combo, unless the life steal gets scaled a lot, in which case my net health advantage from it could be a chunk smaller than the super combo. But still better when I have grey health, probably? -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
So I've heard that Holy Orders plays "when Ky lets his hair down". I had assumed he just had his hair down during IKs, because that's what I'd seen. But that's not it, is it? What's the condition for his ponytail coming undone? Can he still have his hair up when involved in IKs? -
I disagree. Feels very GG to me because it's almost all guitar. BlazBlue was all over the place with tons of keyboards and synths, and even the guitar tones weren't as metal. Some of my friends like this, and say they prefer the BB soundtrack because the GG soundtrack only has one style (though I'd disagree on that point but it's certainly more monolithic than BlazBlue), but Xrd is all metal again. However, if you'd said that the production on Xrd's tracks sounds more modern and thus more like BlazBlue, I'd agree. I really like the old-school production on GGXX's tracks, and more modern guitar tones and mixing styles aren't really my thing, but GGXrd feels way more crunchy and rumbly than BB's high-pitched sqeals. Anyway the OST is amazing. For the upload I'm listening to I have little idea what a lot of the tracks are but it's so good. Also why is Holy Orders on there? Weird. And why do some say that the OST hints at Sin being playable down the line? I never played GG2 and don't know its soundtrack. (Also Sin showing up in Sol's cutscenes should give us more than enough clue.) Oh, and what is Ride the Fire for? Lastly, we should petition ArcSys to sell the OST to us Westerners. I wanted to pay them money for it. I don't care if they try to remove all the uploads so long as they'll sell me the damn thing.
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[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Regarding Dizzy, she didn't really show up in GG2, did she? Isn't she in stasis or something? As for other characters... To go back a few pages, I can guarantee you that they aren't putting in characters to appease Western fans. ArcSys does not care much at all about the West. They make games for Japanese arcades. Any love we get is collateral. Which is fine because it's still more love than most devs give me. Yeah sure, ports take a while, localization takes a while, sometimes shit like the +R patch delays happens. But the amount of effort they put into their games is damn special. I just hope that Japanese arcade players demand Order-Sol, is all. -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Yeah sounds dangerous. Only time will tell, though. It DOES cost 25%, so that's something. Also, does anyone have a translation of what Slayer says during Venom's IK? -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Do you mean that it's like Blitz Shielding a projectile, or that Little Eddie will just hit you if you try? -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Fair enough, but maybe BS startup isn't instant? -
[Xrd] News & (Theoretical) Gameplay Discussion
HolyOrderChipp replied to Shinjin's topic in Guilty Gear General
Are you sure that wasn't a mistimed meaty? I didn't see a reversal message. But then it was FAB doing it and FAB probably would know whether it works.