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About RX-0 Banshee
- Birthday 05/16/1984
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Virginia, USA
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GAT-X252 Forbidden Gundam Pilot: Shani Andras HP: 600 Move List [A] "Eckzahn" (Sharp Tooth) 88mm Railguns Forbidden Gundam fires a single shot from both both barrels of its main gun. 7 rounds until reload. Nidhoggr (Malice Striker) Scythe melee [AB] "Hraesvelgr" (Corpse Eater) With the beam arching equipment inside the "Eckzahn" Railguns, Forbidden Gundam fires its Plasma Induction Cannon "Hraesvelgr". Pressing 4/6 [AB] will have the beam fire in that direction, but then seek the nearest locked-on opponent. [AC] Calamity Gundam assist Calamity Gundam appears and fires three shots from its "Todesblock" Plasma-Sabot Bazooka. [bC] Raider Gundam assist Raider Gundam appears and spins its "Mjolnir" Spherical Breaker in a large circle while advancing on the opponent. The circle negates projectiles and hits multiple times while Raider advances. [ABC] Calamity and Raider Gundam Combination Attack Feel free to add stuff!
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ZGMF-X19A ∞ "Infinite" Justice Gundam Pilot: Athrun Zala HP: 620 Move List [A] Beam Rifle Standard beam rifle shot. 7 shots until reload. [CSa] Beam Rifle (double shot) Infinite Justice fires a shot from the two "Hyper Fortis" cannons mounted on the Fatum-01. Beam Saber melee 2 Grapple Stinger Infinite Justice throws out its Grapple Stinger cable and pulls the opponent close to it. Stuns opponent for 3 seconds when hit. [AB] Lifter (Fatum-01) Infinite Justice detaches its Fatum-01 backpack and throws it like a projectile. After reaching its full range (whether it hits the opponent or not), it will reattached to the Gundam. [AC] Beam Boomerang Infinite Justice throws its Shining Edge boomerang, which returns after after reaching its maximum distance (whether it hits the opponent or not). It hits both going toward the opponent and returning. [bC] Slash Zaku Phantom assist Slash Zaku Phantom appears, rushes to the nearest opponent, and performs a four hit combination attack with its axe. [ABC] Beam Sword (METEOR weapons platform) The METEOR weapons platform appears and Infinite Justice performs two cross slashes with the beam swords before finishing with a swooping attack. Feel free to add stuff!
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[FB] RX-104FF "Penelope": "Quack, quack!"
RX-0 Banshee replied to RX-0 Banshee's topic in 3000 Cost Suits
Thanks for the info! Edited. -
GN-0000GNHW/7SG 00 Gundam Seven Sword "G Variant" Pilot: Setsuna F. Seiei HP: 600 Move List [A] GN Sword II Blaster A long beam rifle shot with poor tracking. 6 shots before reload. [CSa] GN Sword II Long Rifle Mode Gundam Seven Sword shoots a medium-sized wave-like shot. GN Buster Sword II melee 5 [AB] GN Katar (throw) Gundam Seven Sword combines its GN Katars and throws them like a boomerang, and although its fairly slow, it has great tracking. Opponents that are hit by it are stunned for 3 seconds. 2/4/6/8 [AB] GN Katar (dual throw) Gundam Seven Sword throws both of its GN Katars diagonally from its center. Decent speed and stuns opponent on impact. 5 [AC] Gundam Dynames Repair Assist (cover fire) Gundam Dynames Repair appears and fires a quick shot from its GN Sniper Rifle. Opponents are knocked down on impact. 2/4/6/8 [AC] Gundam Dynames Repair Assist (GN Missile barrage) Gundam Dynames Repair appears and fires a salvo of GN Missiles which have good range and tracking. 5 [bC] GN Buster Sword II - GN Field Gundam Seven Sword will activate its GN Field, which lasts until either its energy is depleted, an attack is successfully blocked, or [bC] is released. The energy gauge does not refill after being used. 2/8 [bC] GN Buster Sword II Sword Mode (leaping slash) Seven Sword will leap and perform a spinning downward slash with its buster sword. 4/6 [bC] ~ will make Seven Sword dash to the side, then dash forward while holding out the GN Sword II which hits 3 times on contact. [ABC] Seven Sword Combination (Ranbu-style attack) 2 [ABC] GN Sword II Blaster (Trans-Am Shot) Feel free to add more stuff!
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OZ-00MS2 Tallgeese II Pilot: Treize Khushrenada HP: 620 Move List [A] Dober Gun Standard beam projectile. 8 rounds before reload. [CSa] Dober Gun Tallgeese II fires a rocket instead of a beam shot. Beam Sabre melee [AB] Dober Gun (dodge and shoot) Tallgeese II leaps and fires its Dober Gun. Holding a direction before pressing [AB] determines where Tallgeese II will leap, but it also uses boost gauge and Dober Gun ammo. 5 [AC] Wing Zero Assist (cover fire) Similar to Gundam Exia's GN Arms assist, Wing Gundam appears in Neo Bird Mode and fires two consecutive blasts from its Buster Rifle. 2/4/6/8 [AC] Wing Zero Assist (beam sabre) Wing Gundam appears, dashes towards the opponent and slashes through them, stunning them for 3 seconds. [bC] Super Vernier Thrusters Tallgeese II activates the huge thrusters on its back to increase its maneuverability and speed. Lasts for 5 seconds before needing to recharge. [ABC] Libra Strike Wing Gundam appears next to Tallgeese II and pushes it out of the way of the Libra that is firing a huge beam at it. The blast is upward instead of outward. Feel free to add stuff!
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MBF-P02 Gundam Astray Red Frame - Red Dragon Pilot: Lowe Guele HP: 650 NOTE: "Caletvwlch" is the Welsh pronunciation of the sword "Excalibur". "Ddraig" is Welsh for "dragon" and comes from the mythical red dragon "Y Ddraig Goch". NOTE: "Gerbera" is a genus of the Daisy, named after German botanist Dr. Traugott Gerber. Move List [A] "Caletvwlch/Excalibur" Gun Mode Standard beam rifle shot. 6 shots before reload. [CSa] "Gerbera/Daisy" Straight throw Just like standard Red Frame. Stuns opponent for 3 seconds. "Caletvwlch/Excalibur" Sword Mode melee [AB] "Caletvwlch/Excalibur" Sword Mode (welding torch cross slash) Red Frame shoots two green beams straight from its flight unit that slash outward. The slash has a slight delay from start-up. [AC] "Caletvwlch/Excalibur" Sword Mode (Mirage Colloid system activation) Red Frame activates the Mirage Colloid on its flight pack, which causes the "Caletvwlch/Excalibur" swords to glow. Similar to NT-D or Trans-Am state, which increases movement speed and supposedly de-cloaks other mobile suits that have Mirage Colloid active (Blitz Gundam and the Gundam Astray Gold Frames) if they are in range. [AC] Boost Dash [BC] "Caletvwlch/Excalibur" Sword Mode (dash & slash) Red Frame dashes with "Caletvwlch/Excalibur", leaps and comes down with a large vertical slash. If the opponent is hit with the slash, Red Frame will pose and activate the Mirage Colloid system. [ABC] Limiter System Deactivation Attack (Ranbu-style attack) Red Frame deactivates the limiter in the "Caletvwlch/Excalibur" flight unit, which results in being destroyed. However, it is only for the EX Burst attack! 2 [ABC] "Caletvwlch/Excalibur" Gun Mode (Mega Particle Cannon) Red Frame fires three huge simultaneous beams. Feel Free to add stuff!
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PF-78-1 Perfect Gundam Pilot: Shiro Kyoda HP: 600 Move List [A] Hand Beam Gun Standard beam rifle shot. 7 rounds before reload. [CSa] Hand Beam Gun Perfect Gundam fires a condensed shot from both barrels. Beam Sabre melee [CSb] Sensor Eye The tip of Perfect Gundam's antenna will glow and emit small comic-style lightning bolts. Increases red-lock range. 5 [AB] 360mm Rocket Cannon (water gun) Perfect Gundam shoots a short jet of water from its shoulder cannon. You can change the direction of the jet by holding 4/6 before pressing [AB], BUT Perfect Gundam will turn diagonally in that direction and will shoot in an arc in the air. From the Plamo series! 2 [AB] 360mm Rocket Cannon (rocket) Perfect Gundam shoots a single rocket from its shoulder cannon with an effect similar to the Gundam Bazooka. Good tracking. [AC] 360mm Rocket Cannon (mega particle beam) Perfect Gundam fires a large mega particle beam from its shoulder. Has a large blast radius when it hits target. Taken from the Gundam Build Fighters series. [bC] Drop Mine Unit Perfect Gundam will throw four Drop Mines from its shield in a wide arc that explode on impact. Holding either 2 or 8 before pressing [bC] will determine distance thrown. [ABC] "I AM CHAMPION" Short-range 2-hit combo that ends in a guts pose and wink. PERFECT GUNDAM IS PERFECT! Feel free to add stuff!
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RX-104 Odysseus Gundam RX-104 "FF - Fixed Flight Armor Unit" - "Penelope" Pilot: Rein Eim HP: 700/280 NOTE: "Penelope" is the name of the Fixed Flight Armor Unit that the Odysseus Gundam wears to increase its speed and maneuverability. It has it's own HP similar to Gundam Alex's Chobham Armor, but unlike Alex, once it is broken off, if it is re-equipped after the recharge timer is 100%, it will stay on Odysseus and cannot be broken off again. "Penelope" Move List [A] Beam Rifle Standard beam rifle shot. 11 rounds that recharge per shot. [CSa] Mega Particle Cannon (sweep) The Penelope shoots a large mega particle cannon beam in wide arc with its right arm. Opponents hit by it are knocked away. Beam Sabre melee [CSb] Mega Particle Cannon (chop) The Penelope shoots a large mega particle cannon beam horizontally with its right arm. Opponents hit by it are knocked down and bounced if they are near the ground. [AB] Funnel Missiles Six Funnel Missile appear (three on each side) on the sides of the Penelope, and then go and seek a locked-on opponent. [AC] Mega Particle Cannon (shoot) The Penelope shoots both mega particle cannons in its arms and shoulders, sending out twin beams. 5 [bC] High Maneuver Dodge The Penelope spins to the left in a short, but quick arc. 4/8 [bC] will dodge to the left and 2/6 [bC] will dodge to the right. [ABC] Mega Particle Beam Barrage The Penelope shoots all four of its mega particle cannons while unleashing all of its funnel missiles. Odysseus Gundam Move List [A] Beam Rifle Stand beam rifle shot. 6 rounds that recharge per shot.. Beam Sabre melee [AB] Beam Rifle Barrage In a move eerily similar to Gundam GP01, Odysseus performs a leaping cartwheel while unloading its beam rifle. Decent tracking. [AC] Mega Particle Cannon (shoot) Odysseus Gundam shoots a large single blast from its wrist-mounted Mega Particle Cannons. 2 shots before reload. [bC] Penelope Flight Armor Unit summon After the armor meter recharges, Odysseus Gundam can put the Penelope Flight Armor on. [ABC] Mega Particle Cannon Blast Odysseus shots medium-sized twin beams from its arms. Feel free to add stuff!
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GN-011 Gundam Harute Pilots: Allelujah Haptism, Marie Parfacy, and Hallelujah Haptism HP: 600 Move List [A] GN Sword Rifle Standard beam rifle shot with 10 rounds before reload. [CSa] GN Sword Rifle (condensed beam shot) After charging the GN Sword Rifle fully, the rifles will glow pink and course with electricity. Two shots before reload (and they have poor tracking). GN Sword Rifle melee [CSb] GN Scissor Bits Harute fires about 10 scissor bits that home in on the nearest opponent and attack simultaneously. [AB] GN Cannon Harute fires two medium-sized blasts from its back. 2/5/8 [AC] 00 Gundam Assist A quantized 00 Gundam appears, launches at a locked-on opponent, slashes through them with its GN Sword, and then once more in a delayed 2-hit attack. 4/6 [AC] 00 Gundam Assist 00 Raiser in Trans-Am appears and performs a sweeping Trans-Am Raiser, stunning anyone hit for 3 seconds. [bC] GN Vernier Unit A boost-dash with a slight delay. No follow-up attacks. Extreme Boost: Trans-Am Mode [ABC] Harute Ranbu-style combo NOTE: When Harute's health turns yellow (below 250) the Marute Mode will activate. The player camera will zoom in on Harute's face and two extra sets of eyes will appear and glow red. A pinkish cursor will appear around the bottom of Hatue's GN Boosters, and Harute's name will change to Harute "MARUTE MODE". [AB] GN Cannon Spread Harute will fire a a large beam that is split into three. One beam goes straight forward while the other two go off diagonally. Mobile Armor/Flight Mode Move List [A] GN Sword Rifle Standard beam rifle shot. Dash Attack Harute will perform a quick dash-like attack. [CSb] GN Scissor Bits Just like in Gundam mode. [AB] GN Cannons Harute fires two large beams, but can only be used once before needing to reload. [AC] GN Missile Salvo Harute fires about 10 GN Missiles that will track a locked-on opponent. [bC] Barrel Roll Attack Harute will perform a short-range barrel roll attack. Feel free to add more!
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GAT -X207 Blitz Gundam Pilot: Nicol Amalfi HP: 540 Move List [A] Beam Rifle Standard beam rifle shot with 6 rounds before manual reload. Trikeros melee [AB] Lancer Dart (Hypervelocity Kinetic Energy Penetrator) Blitz fires a Lancer Dart at its opponent, stunning them for 3 seconds. 5 [AC] Aegis Gundam Assist Aegis Gundam appears and fires its Scylla cannon. 2/4/6/8 [AC] Aegis Gundam Assist Aegis Gundam appears and rushes at a locked-on opponent, suspending them in the air for 3 seconds before self-destructing in a huge explosion if not followed up with an attack. [bC] Mirage Colloid Blitze Gundam initiates its cloaking ability to go invisible, which lasts about 10 seconds. Once used, it must recharge to 100% before it can be used again. [ABC] Trikeros Ranbu-style attack Feel free to add more!
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GF13-050NSW Nobel Gundam Pilot: Allenby Beardsley HP: 600 [A] Noblel Hula Hoop Nobel throws a glowing hula hoop that has decent speed. Beam Ribbon (Melee) [AB] Beam Ribbon (Pull) Nobel will pull her opponent towards her, which stuns them briefly after the grab. Decent range. [AC] Mandala Gundam Summon Nobel summons Mandala Gundam, who flies to a red-locked opponent and stuns them with its Rengoku Reppu attack. [bC] Beam Ribbon (Rising Spiral Attack) Nobel spins diagonally in the air with its ribbon twirling around its body. Good launcher. [ABC] Berserker System Nobel activates its infamous Berserker System, which boosts its attack but lowers its defense. NOTE: Once activated, it CANNOT BE TURNED OFF!!! Nobel will stay in Berserker Mode until the end of the match. Berserker Mode Attacks [A] Nobel Hula Hoop Just like normal mode. [CSa] God Finger (Projectile) Nobel performs God Gundam's God Finger, but shoots a small beam of energy which stuns the opponent. Melee [AB] Beam Ribbon Nobel grabs the opponent with its Beam Ribbon, then tosses them away in the air. [AC] Berserker Shout Nobel rears back and roars, sending out a shockwave of pinkish energy in a large radius around it that stuns everyone in it for 3 seconds. [bC] God Finger Nobel rushes towards its opponent and performs God Gundam's signature Exploding God Finger. Tap repeatedly to to do more damage before the Heat End finisher. [ABC] Devil Gundam Cells Activation While Berserker System is active, Nobel will heal and regain some HP Feel free to add more!
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Zaku II Commander Type - Char Aznable Custom Pilot: "The Red Comet" HP: 560 [A] Zaku Machine Gun A rapid-fire machine gun with 60 rounds (30 rounds per full burst before manual reload). Heat Hawk The Zaku II signature weapon after the machine gun. [AB] Zaku Bazooka The Zaku II signature weapon after the Heat Hawk and machine gun. 5[AC] Z'Gok Transformation Attack ~ Iron Nail Char's Zaku II transforms into Char's Custom Z'Gok, impales the opponent with its right claw, and then shoots them away with a missile shot from its head. Has light armor properties (meaning that it can go through certain attacks and still connect) and is a great launcher. 4/6[AC] Z'Gok Transformation Attack ~ Mega Missile Barrage Char's Zaku II transforms into Char's Custom Z'Gok, jumps high into the air, and unleashes a barrage of missiles from the top of its head. Some missiles track, most don't. 8/2[AC] Z'Gok Transformation Attack ~ Tank Throw Char's Zaku II transforms into Char's Custom Z'Gok and throws a tank at the opponent, which explodes on impact. [bC] "He moves THREE TIMES faster than a normal Zaku!" Awkward dash that causes Char's Zaku II to jump from an asteroid in an arc, but the jump distance is fairly short. [ABC] Ranbu-style combo Feel free to add stuff!
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Gundam Sandrock Kai Pilot: Quatre Raberba Winner HP: 580 [A] Beam Machine Gun Similar to other rapid-fire guns and you get 60 rounds (30 per full burst) before needing to manual reload. [CSa] Zero System Activation Zero System activates and slightly increases movement speed. It lasts for about 5 seconds and you can only use it once per life. [AB] Maganac Corps Summon Calls in any one of the Maganac Corps to assist. Holding a direction before pressing [AB] will vary the type of attack. [AC] Heat Shotel Strike Sandrock does a 5-hit grab that knocks the opponent away. Great for starting or finishing combos. [bC] Heat Shotel Throw Sandock throws his Heat Shotels like a projectile, but because it only has one pair, you'll have to wait 3 seconds for it to recharge. Unlike in the anime, they don't melt opponents in half on impact. [ABC] Ranbu-style combo Feel free to add stuff!
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
RX-0 Banshee replied to brett_'s topic in Gundam Extreme Versus
If anyone manages to do the Bandai-Namco survey before it ends, could they upload the box art wallpaper you get for doing the survey? Only people in Asia can do the survey (I even made a Bandai account, but it won't me do the survey), which is why I'm asking. http://enq.bandainamcoid.com/pc/enq.php?id=exvsfb_add (until September 15, 2014)