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Southern Maine
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Toasty Cheese
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Studly-Toast
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Mascarpone replied to Akira-Shiro's topic in Carl Clover
.. That is a very good combo video, but what the hell? Hairspray? BlazBlue: Live on Braodway Something about puppet masters in boy-shorts and John Travolta in a dress seems to go together though, right? -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Mascarpone replied to Akira-Shiro's topic in Carl Clover
http://www.youtube.com/watch?feature=player_detailpage&v=amiO4JdfynY#t=894s .. is that Super armor on 2D? -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Mascarpone replied to Akira-Shiro's topic in Carl Clover
It's not a legit command grab, it can be blocked :p I think it also was reported to have not so awesome peroration values? -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Mascarpone replied to Akira-Shiro's topic in Carl Clover
I'm not sure which video's you are watching because the most recent ones do not have all of the 6B 6A relaunches that we saw on day one. I really don't see how the combos we are seeing are ass at all c_c. We still have the silly UB reset which, btw we can now force from any sandwiched hit confirm because Tenzerre forces standing on it's second hit (no more RC'ing cantabile), and the reset -> Crush Trigger launch seems to yield at least 3-4k damage with a respectable amount of meter gain. I'd like to point out that 25% meter is not hard to get so CT's are not hard to pull off, and the reset is still perfectly safe too. Honestly, Nirvana's meter is not exactly robust in this game and that's a noticeable nerf. With Carl, part of his game plan is of course to use nirvana efficiently. If nothing else, doing things like 2C wall combos and throwing more j.a j.b reverse gattlings into air combos means nirvana works less. Also it's posibble that j.2C is harder to connect mid-screen because it looks like the hit box shrank a little and you now need to be right on top of the opponent. Also, you most certainly can still score combos from j.2C-alle~can cross ups (http://www.youtube.com/watch?feature=player_detailpage&v=D-M6qTu7tX8#t=1576s) I'm with Soujiro on this. The ability to turn any mid screen hit confirm into a nirvanacentric air combo without meter really was far too strong and it took a lot of the thinking out of Carl's game play. I like this new forced awareness of nirvana's placement. and side note, http://www.youtube.com/watch?feature=player_detailpage&v=dSNdzriHPNQ#t=51s there's 3K off the new 4D. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Mascarpone replied to Akira-Shiro's topic in Carl Clover
http://www.youtube.com/watch?feature=player_detailpage&v=5X2Djv0EZCc#t=565s Oh look. Tenzerre forces standing. http://www.youtube.com/watch?v=D-M6qTu7tX8&feature=relmfu#t=23m47s things which are good to know: j2.C~Can cross ups => blah blah blah => Tenzerre => good old CS2/EX Unblockable reset => Air combo with 25% heat use. 3k => 4K yeah still scary as hell. He probably could have done the OD super instead of trying to re-lauch with CT and finished that. ugh scarry shit lol. So do CT's reverse prorate when used in combos? -
I miss derpy loops like that.
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I just wonder if there will actually be practical application for our only fatal counter.
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6A really is kind of alarmingly strong lol.
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Not really. We can cancel dash->normal but not normal-> dash so it's really more for poke poke. ... or can we dash cancel certain normals now? that would be shocking. Edit - Wait a tick, is that accurate?? 2C has some head invulnerability on it now?? (did it ever? i didn't think it did)
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Akira, 2 things. Firstly, You didn't answer my question at all. Secondly, it is thoroughly irritating how every time you respond to anyone's anything you take this presumptuous stance that they don't understand what they are talking about. I know full-well that the 2D combo is optimal, And in most scenarios, I am quite capable of comboing into j.c 2D. I asked my question because on occasions, oh I don't know maybe because it's fun, I like to do flashy/silly things, like volantes after 623C 22D's. You are by no means a bad player (easily far better than me), you are a large contributor of information to this forum and it's commendable. However, your word is not law, your opinions are not facts and frankly I feel insulted when I'm talked down to by someone who cannot even discern the difference between a period (.) a comma (,) and an ellipsis (...).
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For us poor souls who live in... maine (middle of no where) online is all we have. I deal with all manner of mashing.
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So because of the 22 D change, 623C summon volante 5c 236 A no longer puts in NOC I assume?
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http://www.youtube.com/watch?v=oLxdL4GDqNs here you go. Everything combos into it.
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You aren't wrong but carl is just a character with more freedom. Yes there are optimal things to do after certain hit confirms but in no way does that mean you are ineffective if you don't/can't do them. Also in CS2 he's really weak if you dont abuse his loop against people who know how to block your mix ups, but that looks like it's changing soon~
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With all due respect Akira, perhaps it's your play style that is being preempted and not IAD allecan itself? People who I play with on a regular basis are much harder to mix up than those who i Don't, period. This is going to apply to everyone.