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Everything posted by Capablanca
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Well, kinda figured this out but i can only consistently execute it in corner like 5c-sj.A-jA.-jC-j.2A-DC-5D but i drop DC midscreen, how can this be?
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Sorry to ask this But can anyone make a short video, explaining exactly, which very moment i should press buttons to get DC in combos like ...-j.C-j.2A-DC? Really cant understand that moment, sometimes im succesful sometimes not. Can i mash that 2C input? or i should press it only 1 time?
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do u miss 5C there? like jA-jB-jC- land 66- 5C- jA.... u can also replace 66 5C with 2B-delay-5B just train harder
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u mean it should connect on each char?
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a quick breef for all those having trouble with 7j.236B (ir am i only one who had this trouble lol?) u must press and hold 7 until the very late animation frames of prevous move and as soon as tao started jump animation - unput 236 so, just press and hold 7, DONT TAP it as i was trying to do for a long period to make faster execution - i justed ended inconsistenly getting 236, and j2B or jB mostly -____-
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thanks for nice post!!!!!!!!!!!!!!!!! i must admit that u miss important thing - for corner j.236B(5) into wall splat the input is always 7j.236B, otherwise it just wouldnt work (maybe its why u had problems with arakune?) for char specific loop - it all is very complacated, and. as u stated u should delay, and so on on characters as Mu12, Lambda11, Nu13, Platinum, Kokonoe, Izayoi, Karl, Celica, Makoto, Bullet, Azrael, Kagura, Tsubaki And i must say - to keep al that specific MU shit in mind, and dont drop it - its a hell and in all Jap videos i`ve seen that players dont bother and just go 5C-3C(2)-236A,B route for standing confirm
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u cant find anything better in terms of damage and mixup potential, so no, she doesnt the best u can do for standing is 5B-5C-3C-236A,B
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i can give u and Hiari permission to edt, just tell me ur e-mails
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well basically u dont need to test agains every character lol for tao`s combos only 3 size charts matter - 1) chars on which u able to land jA-jB(2)-jC route - like Ragna, Jin 2) smaller chars like Kokonoe, Karl, Platinum 3) Tager so we`re looking for optimum combos for 1 and 2 variants to be landed no problem Thank u! i appreciate ur help! really waiting for 236CC corner stuff maximum damage route help in the first place -_-
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Well guys, im having really bad time now with one of her most needed combos in corner stuff-5C-6C-236CC then there are several variants 1) 9j5DC-j2DA 2) 9j5DC-j2DB then u do 6A(2) (with optional microdash i guess???) - 7j.236Bx5-6C-6DB-3C either 1 or 2 should connect, and work good on both ragna and platinum, but i`m really not so good at these combos right now, so i ask all interested in Tao to chek this out, we need figure out what connects best, write down damage as well pls!
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Didnt quite understand. I dont know Bullet`s blocktring\pressure, but lately i was playing against Bullet, blocked jD, Bullet bounced back and it seems she cant continue pressure after that? Cause i got CH on her after that. Do new D moves has no gatling on block or is it unsafe at all?
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Comparing to persona, BB is more more complex game, u will face situations u couldnt ever in Persona Tao is high tier character in BBEX, but she is difficult. She has crouching and standing(character specific) confirms. She has great mobility and in most MU no one can do counter her. She can crawl ander certain attack, avoiding hit\block stun and countering, but it kinda risky, cause shes vulnerable while doing it. Her combos are not the most damaging, but she has great reset and crossup potential. She has low health (9500). No specific tips or advice - just watch videos of her playing.
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i think this combo is very situational, height dependent and hard, maybe firstly u need something more easy but reliable? or u gonna spend >10000 hours in training mode with this combo no result for the sampled combo try instead 6A(2)-sj.B(2)-j4DC-airdash-j2DB-6A(2)-j236B(full)-6C-6DB-3C u can try 2B-6A(2)-6C-236CC or 2A- 236A-5D6- j2D6 - j4DA , but u lose j236B part here ( and look here http://www.nicovideo.jp/watch/sm24919409 01:10 2B-5B-3C-2B-6A(2)-6C-236[C]C- 9j236B(4)u need to get specific animation of 'pause' beetween B attack or the rest wont connect-6C-6DB-3C also this player doesnt even try to contunue 2A-2B-2B-3C on Platinum if she was someway far from the corner ((( seems u cant land many combos on small char Well me myself hate char-specifics, so im looking for most optimal and damaging combo that will connect on anyone
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I`ve already done the homework, please use this list http://bit.ly/1H4J0j3 and make the official combto thread out of it
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So about those Dengeki and Famitsu colors - people outside of Japan not gonna get them, because of individual codes inside magazines?
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i guess they are all in B tier Tiger A though
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I`ve heard thats the most correct tier-list, not rank-based S: Valkenhayn, Hazama, v-13. A: Jin, Bang, Ragna, Litchi, Izayoi. B: Carl, Relius, Arakune, Kokonoe, Celica, Tsubaki, Rachel, Mu 12, Taokaka, Platinuum, Noel, Azrael, Bullet, Kagura. C: Amane, Terumi.
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Is someone able to make 2.0 combo\stuff thread?
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Myoro, have u been cheking that google doc since? Or anyone else? At this moment many issues seem pretty clear, i described a lot. What is disturbing now - damage. Really lack of high damage starters. I would like to ask people to watch NicoNico video database Tao-vs-chars with DP. Cause we need those 2C CH combos, i watched a lot against Ragna but they all managed to Burst right after that starter lol, so i couldnt make a write-down. Also - BackThrow, AirThrow, 2C FC, CH j5DB most damaging optimal combos - we need that. Please guys, help me find them!
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Thats really nica damage lol! will add this For that whole video - can u choose the 2-3 most useful and damaging combos in your opinion, for maybe 50 meter, cause to add ALL that stuff is too much, hardly doubt it is worth it to keep in mind in all those varieties