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Everything posted by Capablanca
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Well lets start with google doc and after its possible to sum it up we can create topic http://bit.ly/1H4J0j3 i can give editing permisson via e-mail, just to make sure no one will ruin that document 4 fun, meanwhile it`s comment permission only
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Maybe its time for "2.0 combos and discussion" thread? Myoro, how do u feel about that?
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whats that marvellous punish from 2C for 5k? cause i only know about 6C -236CC- j.D~C- j.2D~A- 5[C]- j.236B- j.D- j.4D~A- 6C- 4D6~B- 6C -236AAA- 5D~A and thats 4618
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Is the list still applyable for 1.1? Or some changes?
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Thank u very much! well, really cant get that very move from [2]8D-2, cant manage her to jump over the opponent ( about crossup stuff near the wall 214D - wall stiky kitty - jA-2B-2C-5DB(throught the opponent) - now u face the wall again - 5B-6A - cant get 5B after 5DB it simply doesnt connect... http://youtu.be/z_QbZRdh6CU?t=5m51s 5B - JC - j2B-jC - after that on hit i simply can only connect standart gatling like 2B-5B-2C but then H5C doesnt hit even near the wall - pushback is too great. But i`ve seen this in matches connecting not near the wall - whats the trick?
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omg thank u very much! will train all this stuff! you are awesome! i think i have only 1 actual question left about crossup theme http://youtu.be/z_QbZRdh6CU?t=5m59s whats that move after 2B that makes her jump like that? is it 2(hold)-8D version? if so, couldnt repeat that, dont u know?
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Thank u very much for all the information u give me! Super usefull! well i discovered that i can airdash again if i see that they tech backwards, hadnot tested safeness of this yet, but if to do so you can do jC-jB (hit or block) instead of only jC with 1 airdash Now i have question - what are most damaging combos from jC (counter hit and normal hit)?
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LOLED HARDLY!
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OMG this is super helpful! thank u very much! yes i was mistaken, 214D - jC is safe, but most of my opponents tech back away from it, i cant punish their tech, so i just need to use 236A,B ender if not in corner, right?
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I got it now, it works! Thank u! No safejump in 6C - 214D-Airdash, was testing a lot, but no matter if there is jBB or jC u do, DP will hit u. The maybe even can jump with throw counter lol, didnt see DPs in Jap videos, maybe they just respect too much lol? Does Tao has some crossup stuff? I`ve seen some in matches but cant figure out input it was some sort of 2DB to behind the enemy, then j2DB... m? stuff like that Any ideas?
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1) how can i make j.236 whiff after 6B? it always hits, no matter how i delay etc. is there a video for this moment? ( 2) thank u! And 1 more does Tao have kind of safejump after 236A,B ender or after 6C on midscreen. its kinda hard to read chars with DP especially if they delay their tech
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1) do i get it right, that 6B overhead gives combo only on CH? cause on normal hit and crouch confirm all i manage to get is 6B-j.Encore (2 hits) am i doing wrong? 2) what most usefull combo (with corner carry) should i use from 6Throw?
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We jus DO #1(P4AU EU online invitational DATE TBD)
Capablanca replied to x AJ x's topic in P4A Online Play
Whens the infamous tournament? -
We jus DO #1(P4AU EU online invitational DATE TBD)
Capablanca replied to x AJ x's topic in P4A Online Play
So whats with your tournament, guys? When would you start tourney, what about stream and so on? -
Excuse me, mate, but i can only tell you something like: Fightings are a hobby, and your should be wealthy enough (in a matter of time and money) to allow yourself this hobby. So just earn more, be succesful in life and you wouldnt ever be sorry for wasting some amount of money for your favorite hobby
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We jus DO #1(P4AU EU online invitational DATE TBD)
Capablanca replied to x AJ x's topic in P4A Online Play
What do you think of making mini-tourneys each week, or twice a month? quick flowing, single elimination, with out reward, but it will help us all not to forget about Persona, and get some hype! we can even manage some sort of ranked system, so mid\novice and high level players will be divided, and will participate in different tourneys on different days, then after winning novice tourneys people can participate in pro tourneys Opinion? -
What is the best air-to ground combo? i mean j,P (or j.K) as example and then how to continue? Its also hard to use j Moves at lowest trajectory
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thank u in this video Back Throw- OD- 236[CC] - should it connect in Cp1.1? i coulndt, whats the trick?
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Hello guys There above u write - in corner "H5C>6C>command jump>j.2DB>etc" what is command jump lol? i cant connect j.2DB as i understand it should ALWAYS connect even on small chars, am i right?
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yes, it works if done in mid-air - to hit a grounded opp`s head, then u can do it quickly again but there was something different Well, i really can tell that i dont understand how to play this character, cant see why he is top-tier, it very difficult to hit opp, bad oki if done without raging lion Rise has a terrible pressing options, this one guy has none Really just cand understand how to setup damage, can someone help?
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How to make 236C - 2 times in a row? i`ve seen this in a match against me opponent did 236c in air, then jumped again and did is for the secons time very quickly!
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Is there a video for this? Need to see
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Can someone explain me what safejump is and how to perform it exactly??
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thank you!
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In P4U2 - which character has the most easy executable combos?