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Chumaralupa

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Everything posted by Chumaralupa

  1. Well to be fair I guess, I'm not actually entering SCR, so it's probably moreso Jimmy's call on what he wants to do, I mean the RanBats ARE half his idea.
  2. The thing is, if SCR doesn't ban her then I'd rather not as well so that the people here who plan on competing can get as much practice against her as possible before running headfirst into the train at SCR.
  3. Ted, did you read the voting page essay? The top players care, and are really the only ones who seem to have a valid say in the matter at a tournament organizing level. I think that voting page didn't really tip the scales in a way that they weren't already regardless. I think it was a formality such that "if we do ban Koko will the entire community be pissed?" Well the answer was no apparently. Also CS1 Litchi was very good, but Bang was also batshit insane and she wasn't the end-all of all characters like Koko is in terms of pastabilities, nobody even considered ever banning her. Ted, go learn Tao like you were, she's still top-tier, but fair. Also Amane is fine.
  4. Actually we didn't know any better and it took us too long to realize how BBCT was amongst the worst fighting games ever made. In Rachel's case, she was stupid yes, but she was still overshadowed by NU-13. If it was just us bitching about how shattered Kokonoe is, I'd agree that we're just bad, but obviously the entire community is bitching.
  5. What? No, it was just one SB Charge, although now I wonder what two of them with awakening meter would result in?
  6. That's called giving a balanced character a good option.
  7. I already told Jimmy this, but if Koko does get banned at a major event we will follow suit for the remaining RanBats.
  8. Me too, it's really quite a- YO WAS THAT DENGEKI BUNKO?
  9. Alright, 5 setups sounds pretty top-tier.
  10. It's really a lack of monitors actually, I'm bringing 2 and UAT Jimmy is bringing 2. If you wanna bring your console instead of Jimmy, go ahead and let him know. Edit: WTFFFFFFFFFFFFF So I DID see Dippy in Japan, fucking crazy.
  11. No, but Jimmy might not have her on his console so you'll have to play on either one of my two or UAT Jimmy's
  12. My place for a little bit is fine, I'm free in the early afternoon.
  13. Weren't you going to use Jimmy's? If you want to test it you could come over for a bit on Thursday.
  14. Yeah, I do have some ideas for air resets with Orion, but a lot of the air resets I know about are beaten by neutral air techs, which a lot of seasoned GG and BB players do from experience. Definitely a good way to condition people though. You're right about Orgia dash through being able to get out of some unblockable setups, although we're already blessed by a wakeup backdash option lol. I still think that Hover is just not worth the meter it uses, Aigis' mixup was already the best, I don't think it needs much help. Maybe you'll understand how clunky it feels to me once you get ahold of the game. Since Orgia meter charges up slower than in Vanilla I've been trying to be much more conservative with it than I used to be, so I really have a hard time condoning the use of hover as a mixup tool.
  15. Sorry for the late reply, as my time here is nearing the end, I've not had much time to visit the arcade. Anyways, 5AA into double boost doesn't work, but in Orgia mode you can either do a air-turn jb crossup and try to make it ambiguous, or go for a diagonal downwards orgia boost crossup which is slightly harder to time. Hover canceling doesn't feel like the gem we want it to be, and honestly feels like a waste of orgia meter that could be used otherwise. If you're on the ground and do a forward Orgia dash (66) you can hover cancel a jB or whatever, but at that height doing another jB will extend Aigis' hitbox far enough down that you'll land cancel before the move becomes active. This can be kinda useful for doing Hover into a low though because opponent may try to react to the jB animation coming out and instinctively block high. Hover canceling at that height does let jA hit for 1 or 2 hits though (not sure what the consistency issue was) which will let you land and connect a 5A into whatever you want. Doing a full jump in jB into hover cancel will let you do another jB if you want but you'd better be like right on top of them or the first jB will push them too far away for the second to hit. Her new Orgia straight through dash (jAB) is just annoying, and I've yet to find a really good use for it yet, it's only purpose so far is to accidentally come out when I get...... Extra sloppy on my inputs, and fuck me up. You CAN dash through bursts with it if you see it coming, but there's very few times I can think of where you couldn't just jump cancel instead and save the Orgia meter. I suppose though that maybe it's a way to get past zoning tools? It's recovery just feels so obnoxious that I'd rather not use it. The training mode in arcade will be getting a nice update on the 16th but I won't be here anymore for that, so at the moment training mode is pretty limited in what you can test, especially since I can't make them block. One last interesting thing I've noticed is that, in P4U1 when I started combos with a 5A, jB, throw or Fatal AoA I could only tack on one jB after an EX Megido before ending the combo with a D Megido. Now I'm able to do a full jB->jBjC->D Megido off of 5A starters and jB starter. So now in the corner off of a 5A I can get almost 4k with just an EX Megido and a little over 3k midscreen with EX Megido. Definitely excited for the console release to try a bunch of other combo path options without having to put in a dollar every 5 minutes lol. I doubt I'll be able to make it to the arcade again before I leave, but I hope this answered a few questions. I think if I do have a chance to hop in quickly again I'll see if 5AA Orgia dash hover cancel turn around orgia dash for the double crossup waste-of-meter-yolo-swag-mix-up works But yeah, the game is awesome, messing around with Shadow Berzerk combos with aigis is fun as well although the 80% damage nerf to Shadow characters is sorta demoralizing and makes a lot of the possibilities pointless. But maybe the small buff they're getting on the 16th will help.
  16. Yeah I just asked my friend, it seems that is what it is. I guess any buff is nice, but will it be enough? My guess is no, but maybe some characters will benefit from shadow stuff more than others.
  17. New patch notes for P4U2 here http://www.arcsystemworks.jp/p4u2/important.html#info0108 The 4th note looks like a buff to shadow characters, but google translate is vague. Ryan, you heard anything about this?
  18. So far her options have felt the same as P4U1, but I will try these things out next time I stop by. TBH so far I haven't even attempted Orion even once in a real match but I do have a couple of ideas for a tech punish with it.
  19. Anyone have any questions about Aigis they want tested before I leave Nipponland?
  20. God, AoA Fatals are actually kind of an execution barrier in P4U2. Grind that timing all day.
  21. How silly, I mean it came out on JP PSN, HOW MUCH really is there to change between the English and Japanese versions of that game? The story mode didn't change from AC right?
  22. I was planning on them back when we were doing the P4A ranbats at Haz's, but the release date push-backs on that put that game in super-flaccid status. Probably wouldn't work out well with the turnout. If the BB stuff doesn't take too long there should be plenty of time for casuals though.
  23. We're not changing, don't worry about it. There's no actual reason why these would conflict at all.
  24. Is Dippy in Japan by any chance, I either saw him or his doppelganger.
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