I think a simple fix would be to bring back her damage. One thing I really liked about makoto (aside from the fluffy tail, cute voice, and awesome under boobage) was she felt like an agile powerhouse. Tough to get in on opponents but if you did, you made em pay for it. The stun time on her impact drives felt powerful because it stunned the opponent for an extended period.
Can't tell you how awesome it was coming down on someone dragon ball z style with a lightning arrow and slam em into the ground and then start comboing them from the bounce.
Her Asteroid C->D (can't remember the move name) seemed like a cool addition but since it looks like a dash punch I was expecting the opponent (cpu, I have not gone online yet cause I'm still figuring out who I want to get serious with) to fly backwards. When they didn't, I thought they had blocked it. Turns out that I hit the guy, it's just that it didn't have any knock back. If the name of the game is corner combos with makoto, Why is it so damn tough to do any decent damage?
Like I said before, she needs a serious buff to either A. Damage B. Hitstun or C. Tricks to get in close.
The 2C launch was nice before because even though it had an INCREDIBLY slow start up, you could use it in a lot of combos cause you could relaunch someone. Since the new system inherent to the game prevents repeated moves, I think 2C could use a speed or damage increase.
My faithful 5CC 6BC > Cyclone uppercut thing was sort of a BnB that I almost relied on. My thumbs are still trying to break the habit cause I used that combo so often. The 5B to 6A starter has potential but is simply too weak in my opinion.
Asteroid Vision B goes over smaller projectiles now which I think is awesome, but again, It's still difficult to make someone pay for it because by the time she gets over to them, they are already recovered or the combo following has to solely rely upon a counter or Fatal to get any kind of damage going. But, again, even if you start up a combo, it takes a GOOD amount of know how to do any decent damage.
Also, her 3C SEEMS to be vulnerable all the way through now. I remember in CS1 it was almost unstoppable cause her hit boxes were so low. In CS2 the first part of the move was invulnerable so I could use that to trick opponents. Now in BBCP, it seems like I'm getting punished whenever almost any kind of move from the opponent comes out.