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MrBuns

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    England
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    xMrBuns
  1. Aha, you're right and it's not hard either.. wonder why I wasn't doing this before. Oh well will ammend my post, thanks Indigo. Also made a small change to the second one; 6A 5C gives you more damage than 6A 236[A], a very minor increase in damage but an increase none the less.
  2. Some day 1 (for me at least) Bullet 5C fatal counter stuff when you're at 1 Heat-Up. -H1(38 Heat)(Midscreen/Opponent close to corner) ~5C(FC) A+B 5C 6C dj A+B+C+D j623C 623D 6A 236[A] 41236C 236D 2363214C (7840) *For Hazama/Terumi use 66A. -H1(38 Heat)(Opponent in corner) ~5C(FC) A+B 5C 6C dj A+B+C+D jDD 66 6A 5C 41236C 236D 6B 236C 2363214C (7875) -H1(35 Heat)(Back to corner) ~5C(FC) A+B 5C 6C dj A+B+C+D j623C 623D 6A 236[A] 5C 41236C 236D 6B 623C 2363214C (8226) *For Hazama/Terumi use 66A. I'm pretty sure this all works, doesn't blue beat or anything. Also you need to get the double jump (or at least get the game to recognise the input) before going into Over Drive to avoid getting a Cancel Over Drive so it lasts long enough. These work at full health (shortest Over Drive timer). Bracketed Heat values being how much heat is needed minimum at the start of these combos.
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