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FreshSelect

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  • Interests
    Skate, Snow, Music

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  • Location
    Canadia
  • PSN
    SkyL1N3eH
  1. I'll be around lots this weekend looking for some games if anyone wants to give me the beats!
  2. Anyone have any insight for this matchup? Thusfar what I've gleaned largely revolves around playing keep away as best as possible with the gravitons/fireballs when safe, using 3C to deal with approaches on the ground, and 6A/5C to deal with wolf dash/beast cannons. I'm a fairly new Kokonoe, so this could all be way off base but its what I've come up with so far playing a buddy of mine fairly regularly who mains Valk.
  3. Hey all, I'm another relatively new Koko player whom has spent quite a while lurking on the boards here. I've started to feel like I have a rudimentary grasp of how to play her and am beginning to gear up for a more rigorous analysis of her gameplay to bring myself to the next level. If anyone would be willing, it'd be great to play some games against someone who knows much more about her than I do, so I could get a much more personal critique. If anyone would be up to the task to play (and subsequently point) me and provide some feedback that'd be much appreciated! My handle is in my sig below. Thanks!
  4. Lots of good suggestions in this thread so far. As most have said prior, execution is about drilling muscle memory. When I first start learning a new game, I hit training mode pretty hard for at least 2 or 3 weeks so that I become comfy with how the game reads input. Muscle memory takes ~45 repetitions to set in, followed by sleep to solidify. As a result I adopted a training regime not unlike working out, in order to get the motions down as quickly and effectively as possible. Like MrKevinJ has mentioned above, practice needs to be accomplished from both sides, and you cannot reward misinput. Instead of doing a set of 10 inputs in a row from both sides and restarting, I've always used a +/- System. I aim for 25 net successful reps from each side of every special input I need to learn (not combos). For example; 25x 623 25x 214 25x 236 25x 632146 from each side. Every time you execute one correctly, its +1 to your count. If you mess up and get something besides the move you were trying to do, it's -1. Then you just keep a running tally until you end up at your goal (25 in this case). I chose 25 because it isnt a super large amount, but especially when youre first learning the game you are likely to pass 45 reps (the required amount for the all important muscle memory). As soon as its finished, I stop playing for the day until I've had a chance to sleep. This has always worked well for me, and ensured I got the most out of the time I spent in training mode. Once your raw execution is at a point where you no longer need to think about what youre inputting, you can start to efficiently focus on the timing of such things using the dummy as others have mentioned. You'll be at a point where getting the move to come out is no problem, so you can dedicate your time and energy to learning when you should input it, instead of having to both learn when AND how.
  5. Hey man, I'm pretty new to BB myself although I've got about a month or two of practice under my belt now (started playing back in early april). If you ever wanna run some games I'm always down. SkyL1N3eh is my PS3 Handle, I'm in Central Canada (CST), usually online in the evenings.
  6. Sounds good legacy, I'd definitely be game for that. Could certainly use some mentorship. My PSN is SkyL1N3eh, Im usually online in the evenings and weekends CST
  7. Hey all. I'm a fresh BB transplant trying to learn Noel having never played a single BB or arksys title before. I wouldn't consider myself to be experienced in a broad variety of fighting games, although I did play a significant amount of 3S:OE and got proficient at that title (Akuma main). Back when I was still playing regularly I was top 20 ranked Akuma's on PSN (not that that means much in the grand scheme), so at the very least I wasn't terrible. Some of the biggest issues I've experienced transitioning to bbcp are due to the sheer magnitude of things to learn. I've always taken a very "work-out" like routine to learning fighters, spending a good chunk of my first month in training mode grinding out the muscle memory for essential bnb type stuff. In 3S it was easy to figure out what I needed to know. Be able to input all specials consistently (623.p/k, 236.p/k, 63214.p etc.), then move onto primary bnb stuff (cr.mk > qcb.lk > dp.hp) and then from there into more advanced situational type stuff. I've read this thread top to bottom, and have followed the combo thread for Noel as well, and while I can execute some of the combos, I just am not certain what I should be focusing on (what's actually useful/cornerstone to her offense and what is more situational). So then my question is, what are Noel's absolute necessity BNB's? I feel like this game seems to play very modularly in terms of its combo system, in the sense that you learn "chunks" of combos (5/2A > 5/2B > 2C > 5C for ex.) and then can make situational decisions about which "chunk" to play out next. Maybe that's completely incorrect? IDK. If someone could perhaps point me towards a few essential combos to learn I can grind those out and at least have a few punish tools and whatnot to work with while I build my experience with how to pilot Noel properly. Secondly, I know it's been touched on a bit but I have a hard time figuring out what I should be using my normals for. I feel like given the higher pacing of this game, I'm approaching footsies entirely backwards. I find myself falling into old 3S habits when I play matches which obviously doesn't pan out so well. For the most part I've been utilizing 5/2A as my best interrupt/poke options close range, leading me into some simple chamber shot combos and whatnot, occassionally a raw 3C > 22C > 66 > 6C/5B if I'm playing close attention. However it's really easy to get stuck blocking for 2348823239847 years against stronger players, I'm not sure what my best tools are to get out of those situations and often just resort to 5A/2A mashing hoping to time and properly catch an opening in a blockstring. Anyways any and all input would be greatly appreciated! Thanks for the help, I'm dedicated to learning a passable Noel over the course of this summer before I explore other characters For Sadeyo In regards to the raw 3C > 22C > 66 > 5B, I found that you need to delay the 5B input. Initially I was inputting the 5B immediately, after dashing (as I would in 3S), and it wouldn't come out. Instead if you wait a slight moment until you approach the tail end of your dash, double tap and hold 5B it comes out much more reliably (for me at least). Hope that helps!
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