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Jingai

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  1. Yeah the new characters made no sense being there over veteran characters. But here's hoping that they add at the very least the unplayables in the story like testament, dizzy,gab, Johnny and so one
  2. Been playing guilty gear for about a year.(+r to xrd) I came into the game noticing a lot of characters from previous titles aren't in yet so I'm asking for the sake of the hype, who is everyone looking forward to picking back up and which characters do you want to be added who have yet to be playable? I was a big fan of Kliff in +r and if he doesn't make the cut Gabriel. I'd drop every game I play to main him, even if he turns out to be a charge character I'll learn to downback like the best of them
  3. Ok noted,so I'm timing IL so that it's hitting during the throw invuln frames, in other words doing it later than meaty timing? That way it hits a throw mash because their HS or OS will come out as IL becomes active but if I time it to be none meaty does that mean that someone mashing 2P or 5P will interrupt me? Sorry I'm asking so many questions I'm just a bit confused as to what I should expect someone to do during oki
  4. I'm actually more novice than you are I'm sure haha. And this is great info thanks! Time to hit the lab again
  5. Just curious because I've watched a decent amount of slayer vids and I've recently decided to play him (5 days ago) and I've gone online a few times. But I have no idea what the properties of either dandy step is. Like in neutral I'm sure it has I-frames against strikes but in oki situations I can't tell if it's throw immune or not. Seriously I can't tell if people just overly respect slayer or if they are just disrespectful af. I get a mixed bad, either they mash on throw and it works or they get counterhit. With Dandy step how should I be using it to oki? Are any of the follow ups throw invuln or am I just going for wildly unsafe throwable oki every time? Checked the wiki and it's just unedited for much of slayer's dandy step and followups and really only has info on his frame advantage. Please halp
  6. No he isn't op, but he does force mixup in his rushdown which is different from most other rushdown characters. Arguably I'd say that when he goes for his stance cancels and low/counter mixup those are hard reads that can make or break his pressure. His air mobility is nothing to worry about and though he has high oki mixup potential he has to work to get in. He just doesn't have to work to stay in like other rush down characters, he just has to guess right and take risks that can end at worse with him eating a punish combo. He'll have the most trouble with zoning characters and others who present a risk up close like Faust, Zato, Ram and Pot. Those characters can keep him honest and/or play to his weaknesses. Full screen he isn't a threat where Faust and Ram are, and it doesn't matter how tricky your rushdown is if you yourself are being mixed up Zato, Pot, Ino. Don't get me wrong though, he has the ability to fight these characters but he is by no means almighty, just learn when you can press buttons and know what you could be risking by making the choice. I'm calling it now, Whitefang is the masher's bane
  7. He's a rushdown character with risky attack strings, "tap tap tap stance cancel" is that pressure safe? No, but if he uses his parry and you take the bate knowing he's unsafe he'll get a full combo. Buuut what if you decide to block and he doesn't parry? Well free pressure. He has strong high risk offense, with an in your face guessing game. His projectile? Not a sonic boom as described, pretty unsafe in the neutral. Use as meaty oki setup. I wouldn't say he is a jack of all trades but he does have a lot of moves that might make one think that. Think of him as Kagura with rekkas with an emphasis on speed rather than range and a stance that can be used as more than just a neutral poking tool an in oki, Leo can just go for stance mixups right in his opponents face when he's close enough, but he doesn't get to use it in the neutral like Kagura can
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