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Seigi

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Everything posted by Seigi

  1. Last night was a kagura player who was really amazing. I need to get better with matchups if I want to do well in the turnament in london :/
  2. j.D the "God Slash"
  3. Ggs to all Amanes out there in the loby last night, ( I dont remember there names :p) . The last letter on my psn *l* is a capital *i* also you can add me on SeigiDL
  4. I live in greece, and I start playning around 19:00-20:00. After that hour every time is fine at night.
  5. Hello everyone, I need some matchups with : Valk, Amane, Arakume, Nu-13, Kagura, Tsubaki and probably Makoto. If you can play in the loby above greece, feel free to msg me or add me on psn.
  6. Well, j.C > Hotaru on the corner does pretty good damage.It would be nice if it was something like that in midscreen BnB combos. By the way, I want the EX version of hotaru to come back xD
  7. Neither jump cancels or instant air dashes will work after j.C so far.
  8. IB annoyning blockstrings and then, mash them out
  9. Or in the corner could be something like : Enma > 5C, 2C > j.2A > j.C, 5C, 2C> j.B ect for more damage without metter maybe?
  10. Enma > 5C, 2C or Enma > 5C, 2B>5A ect could stil work if 5C is not nerfed. I wounder what is going on with J2A
  11. yeap that's true. And if the opponent airtek backwards I give j.B> Agito/2A and the option works perfectly especial in the corner
  12. is there any option select like jumpin agito > falling j.2C input Gurren/2A?
  13. I mean the j.2C finisher and not the Agito one (j.214A).J.2C would let the opponent wake up in the air rather then knock them down. I think it depends from what starter you use in the combo to bring the opponent in the right position you want him to be.
  14. anybody knows what is the right timing to make an oki after the j.2C at the end of the combo? I sometimes do it fine, but other times the opponent's wakeup are too high so 5A or anything else can't connect correctly. Sorry for my poor english
  15. Of course, it's super cool! Instant blocking things is very importand for haku! Similary, Instant Block allows you to punish moves that are normaly too far out of range, or unpunishable for example, Ragna's 5C>2D is a true blockstring. with normal blocking, some blockstrings won't let you do any D move to punish, But the Instant Block is a problem solver! try to learn some basic combos like, 2A>6A>5A>3C or jB>5A>guren>2A>3C if you execute some of those you'll be able to do more it depends on the starter of the combo and how much stars you use for it, for more info check out the combo thread!
  16. hahaha fine dude, well I am brother of Six, *the other who plays haku* we just have the same PSN :P lolol Yeah me too, actually I never try the double shippu stuff to do over 8k dmg xp
  17. Yeah but always depends on the projectile and also the distance of it, of course.
  18. do you guys play on arcade lobbys in europe? I only play on the arcade just above greece because everywhere else is lagging so much.
  19. I prefer using slashing moves like 4C or 3C as the case demands and then zoning plays like sj.2A > AD / dj and stuff, rather than pressing random D's on projectiles. Try to press the D moves when your opponent is trying to frame trap you while blocking. It can also come in handy in many other situations, for examble when you want to get away from the corner. 2D is the best choice for lows -> yukikaze if the opponent goes for a high (because sadly in cp blocking lows and instant 6D won't work anymore)
  20. mashing throw is the key to victory
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