youcanwonder
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[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
Her run I can see beneficial. ..just bc you could cut it off...and her flip counter bc it doesn't really hit right away..tatami...I would call maybe on that..bc if they are in block stun it bc a rc air tatami could yrc could be interesting. Far as the rest of her counters though...I don't see them being beneficial only bc if you are using them your expecting them to hit..so you wuld prolly end up losing damage if you yrcd. ..that is just might thought tho...of course unless people are trying to bait the counter..them yea that would open up so opportunities -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
Baiken....yrcing.....umm...her upper lol -
[AC+] PSN Match Finder/GG Thread
youcanwonder replied to Kurushii's topic in Guilty Gear Online Play
I'll send u an invite for it tonite iori -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
It keeps the conversation alive fenrir.....ALIVE lol. thanks for the info guys. Maybe badguy should throw gunflame out there when the stance ends and then run in behind it...just a thought -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
Does anyone know if you are able to hit axls chain during his new stance? Or do you have to hit him psychically? Skyheartxia lol...no apology needed i think i just read that wrong lol -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
It's not like there is huge timing differences in the game. Chars have had different timings for sometime. So why the big deal now lol -
Yeaa.....it's a little harder then that hell monkey..well least when I'm play her. I would agree w u..but counters don't work as well against her projectiles..her pokes hit far andshe hurts as well
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[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
Does or has anyone seen jump installs in xrd? as a side comment/opinion...I would like to see kys follow up flip move after his dp..always liked the way it looked lol...Once again personal opinion. 3rd...thanks bozac and all others for all the updates and information you guys put it since it's coming from you guys 1st hand -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
"FRCs used for setups/mixups/neutral game were cool to have, but now you can pretty much use them in that way for almost ANY move in the game! It just adds such a new layer of options, strategies and possibilities. The ONLY real thing that is lost with YRCs replacing FRCs is certain block strings that involved FRCs. It is a fair enough trade-off IMO." "I see having YRCs over FRCs as allowing for more strategic situations and making combos easier. In a sense, landing a hit is more complex now but getting damage off of that earned hit is easier. Strategy over execution." "A competitive game is only worth playing if competition for it exists." THANK YOU "And don’t bring up the “fighting games are not chess” argument because I’m not going to that extreme at all Lol...such a good statement thank you Bozac for stating this so nicely....thank you Bob for reposting this...and I'm goin to thank myself for reposting the reposted post....thank you Mario lol -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
Man I read some fantastic replies on this page lol. As I stated before the fact of being able to yrc when under pressure to try and get out of it sounds pretty spiffy. I can see people yrc in a burst just to get a grab...ino back dash yrc air dash (don't k ow if that wuld actually work but I'm sure if done correctly would look super sick lol) just gotta keep our minds open for the possibilities w the new system in place. someone explain to me bullet time (unless that's the danger time??) From all the stuff I've watched (but sol dominates it seems lol) there is alot of cool stuff happening. Frc's were nice and will be missed however w the way the yrc Rrc and prc Are being used, it does seem like it's gonna add more depth to the game. gg was always coo to me bc of the high pressure offense, the just defends to give u better recovery time to get you out of situations if done properly, the 1fr jumps, jump installs...I mean there is a ton of stuff that makes gg and brings fantastic ideas to the table. Daiske is tryin to bring a bigger crowd to the game so how do you go wrong w that. It maybe a little simpler to do yrcs...but when it gets in the hand of veteran players ..it's goin to be great and deadly. Look at how fab used them for pot. Oh look u jumped and when I was doin something..yrc let me grab you outa the air lol..too good. -
Yea I fought another one last night...got beat up lmao. I figd I asked in here since didn't get a response in the other thread
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[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
I like the yrc system...just will .it's the frc's lol...but they do work differently...u can't yrc in hit stun...but that's made up for bc the way the meters seem to build up. Overall I'm not complaining at all...yrc is bringing potential to the game w different options of mix ups and ways to slow down people's momentum. I'm pumped to mess around w it -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
understand what your saying. Same time you gotta understand people didn't play bc they felt learning frc's was too much work and difficult (which makes no sense when u have ppl learning 1fr links and memorizing frame data lol). Would I like to see frc's in the game hell yea...put some slow motion effect in it would look super cool lol. But same extent bc of the "difficulty" of performing frc's they took it out to help upstarts get into the game also to attract more people to play. But i def get what you are trying to say -
Anyone how to fight justice lol
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[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
kinda yes. Y rc's can only be used at certain times where areas the frc game can be used anytime during combos and block strings. As for frc's and supers....The xx series really didn't use a lot of supers do to frc's in the game being able to extend the combos..though some chars did use them more frequent then others...however still doesn't mean the yrc won't be as good as the frc. Well depending how it's used I guess..yrc I think can add a lot of mix up and mund games do to how they can be used in the game. Frc's though combo extenders and great for mix ups...they will be missed lol. But it does appear you build tension faster in this game so just regular rc's you shuld still be able to do the same things. Including mix ups and extenders. I will admit alot of chars did use frc's way more in the xx series...but don't think the yrc and rc's will change the game that much...I don't really understand the use of the prc especially bc it just acts as a red rc..but that might just be me from what I've seen..granted you don't need to be in block stun to use..they shuld remove that lol...but still will add a little more depth to the game -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
Mario, yea Omaha crew was always solid. Hope to see you guys all play seriously again when Xrd drops on console. -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
I'll take bozac ' s words on it. From what I've seen the game looks great..yrc adds new elements and can prolly add a lot of gimmicks. (I say we game u guys a run for ur money in slash though bozac lol...good ol omaha Chicago rivalry lol) as too the other games mentioned..they are catered to new for new comers as well...though I do t like some of the features. .I like auto corrects and what not (for those who will say gg had autocorrects I've never seen them and I've been playing for years..u can't do a user one way and it automatically correct itself and turn the other...a different move comes out... (not an auto correct in my eyes)). Only thing now is a console release date...summer would be great but highly unlikely lol. -
Youcanwonder location: omaha ne I run 50 mbs main baiken 2nd zappa and hos and mess around w may as well
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[AC+] PSN Match Finder/GG Thread
youcanwonder replied to Kurushii's topic in Guilty Gear Online Play
Ntr I sent u a friend request...don't k n ow if u in the chat or not but ill shoot u a req once accepted -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
I like the fact that even though pot is the worst char in the game, fab still sticks to him..good char dedication -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
I think bedman is very versatile as well. I'm sure people are playing him...He prolly just not getting to exploited right now but I'm sure that will change. As to will i play him? I will def toy w him to see if I like his style..until baiken or zappa make an appearance I'm rolling w him and may right now I'm thinking -
Man are are all the vids at
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[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
My apologies it looks like he was I block stun (it was ogawa ft to 10 w sol player (forgot his name)) unless he was just timing it to the point he was just out of block stun..sorry for the confusion lol -
[Xrd] News & (Theoretical) Gameplay Discussion
youcanwonder replied to Shinjin's topic in Guilty Gear General
I like that they change the wake up times on certain chars...adds strategy and variety..it's like the different weight classes and how some combos work on some chars but require adjustments to others. I'm looking forward to playing this game alot...The new rc system is interesting. Tho I'm wondering if u can actually yrc a lot of the projectiles even in combos...such as eddies drill but yrc right after u do the inputs? (Seems unfair that some chars would be able to do that and not others...but I'm thinkin i seen sol do a combo and yrc gun glare in the middle...might just be me though -
If ur close to the corner you can do 6p jd frc ad Hs tatami.. 5s js jdfrc ad Hs tatami (not sure how char specific it is but I've done it. Not use to typing combos out on the forums and what not so sorry if unreadable lol.